Code: Select all
<merge_vertices_with_same_pos_and_normal>true</merge_vertices_with_same_pos_and_normal>

Thanks for the new release.
Code: Select all
<merge_vertices_with_same_pos_and_normal>true</merge_vertices_with_same_pos_and_normal>
Does it work without bump? I managed to do this in Blender Internal, too. (With the same way to solve it by adding subD) - though I didn't check where it comes from. I just kinda think, it should also happen without bump...BbB wrote:There you go.
This is a smoothed, low-poly sphere with a diffuse mat and bump map. Rendered with 1.0.9_3
I'm also attaching the scene.
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