Indigo 1.0.8

General News and accouncements regarding the Indigo render engine
Big Fan
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Post by Big Fan » Thu Mar 20, 2008 7:02 pm

and many other ones to suit engineering type materials suitable for Solidworks etc. :wink: :D

thanks Big O 8)

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Pibuz
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Post by Pibuz » Thu Mar 20, 2008 9:36 pm

Thanks Ono! So much! :D
Now, all the Su community is waiting for an updated SkIndigo ( :D )

Vanessa07
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Post by Vanessa07 » Fri Mar 21, 2008 10:56 am

What about 64bits version? Would be great, I don't remember what I read about it :D

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Kram1032
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Post by Kram1032 » Sat Mar 22, 2008 12:09 am

:D thanks :D

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pixie
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Post by pixie » Sat Mar 22, 2008 6:05 am

This is a low phong exponent text and goes from 0 to 100 exponent. I hope it is good to illustrate how exponent behaves in such conditions.
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lowPhong.png
lowPhong.png (246.01 KiB) Viewed 5612 times

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joegiampaoli
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Post by joegiampaoli » Sat Mar 22, 2008 4:00 pm

Thank you so much Ono, this is a nice update.
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blendergat
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Post by blendergat » Sat Mar 22, 2008 6:57 pm

many thanks once again!!

BbB
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Post by BbB » Sun Mar 23, 2008 8:39 am

I'm 100 per cent sure this is a stupid question, but... where is the 64bit version?

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OnoSendai
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Post by OnoSendai » Sun Mar 23, 2008 10:08 pm

A 64 bit version will come soon.

Thanks for the test renders Pixie.

On that note, let's see some test renders please people!

They don't have to be flash, I just want to know stuff is still working.

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Zom-B
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Post by Zom-B » Sun Mar 23, 2008 10:54 pm

Here you go Ono, as promised the Oren Nayar examples!
Each rendered for 10000 to 13000 Muts per Pixel:
Attachments
oren_nayar.png
oren_nayar.png (631.56 KiB) Viewed 5400 times
oren_nayar_ani.gif
oren_nayar_ani.gif (299.42 KiB) Viewed 5400 times
polygonmanufaktur.de

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OnoSendai
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Post by OnoSendai » Sun Mar 23, 2008 11:00 pm

Thanks Zom-B.
Since Oren Nayar differs from Lambertian (diffuse) mainly in the amount of back-scattering, The materials will look really different when the light source is placed behind the camera.
Oren-Nayar seems to mostly just look darker in these tests.

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filippo
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Post by filippo » Mon Mar 24, 2008 12:48 am

wonderfull work....
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dougal2
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Post by dougal2 » Mon Mar 24, 2008 12:49 am

I'm having problems with the initial warmup.. see the bugs forum please ono :)

Big Fan
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Post by Big Fan » Mon Mar 24, 2008 7:32 am

if someone posts a good example then I'll borrow it for the wiki :wink:

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Zom-B
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Post by Zom-B » Mon Mar 24, 2008 8:01 am

Big Fan wrote:if someone posts a good example then I'll borrow it for the wiki :wink:
actually my attempt was to serve for the wiki :)
I'll try some renders of a lightsource behind the camera like master Ono described.
polygonmanufaktur.de

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