General News and accouncements regarding the Indigo render engine
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Big Fan
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by Big Fan » Thu Mar 20, 2008 7:02 pm
and many other ones to suit engineering type materials suitable for Solidworks etc.
thanks Big O

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Pibuz

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- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Thu Mar 20, 2008 9:36 pm
Thanks Ono! So much!
Now, all the Su community is waiting for an updated SkIndigo (

)
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Vanessa07
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by Vanessa07 » Fri Mar 21, 2008 10:56 am
What about 64bits version? Would be great, I don't remember what I read about it

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Kram1032
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by Kram1032 » Sat Mar 22, 2008 12:09 am

thanks

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pixie

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by pixie » Sat Mar 22, 2008 6:05 am
This is a low phong exponent text and goes from 0 to 100 exponent. I hope it is good to illustrate how exponent behaves in such conditions.
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Attachments
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- lowPhong.png (246.01 KiB) Viewed 5612 times
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joegiampaoli
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by joegiampaoli » Sat Mar 22, 2008 4:00 pm
Thank you so much Ono, this is a nice update.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery
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BbB
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by BbB » Sun Mar 23, 2008 8:39 am
I'm 100 per cent sure this is a stupid question, but... where is the 64bit version?
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OnoSendai

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by OnoSendai » Sun Mar 23, 2008 10:08 pm
A 64 bit version will come soon.
Thanks for the test renders Pixie.
On that note, let's see some test renders please people!
They don't have to be flash, I just want to know stuff is still working.
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Zom-B

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by Zom-B » Sun Mar 23, 2008 10:54 pm
Here you go Ono, as promised the Oren Nayar examples!
Each rendered for 10000 to 13000 Muts per Pixel:
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Attachments
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- oren_nayar.png (631.56 KiB) Viewed 5400 times
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- oren_nayar_ani.gif (299.42 KiB) Viewed 5400 times
polygonmanufaktur.de
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OnoSendai

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by OnoSendai » Sun Mar 23, 2008 11:00 pm
Thanks Zom-B.
Since Oren Nayar differs from Lambertian (diffuse) mainly in the amount of back-scattering, The materials will look really different when the light source is placed behind the camera.
Oren-Nayar seems to mostly just look darker in these tests.
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filippo
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by filippo » Mon Mar 24, 2008 12:48 am
wonderfull work....
filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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dougal2

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by dougal2 » Mon Mar 24, 2008 12:49 am
I'm having problems with the initial warmup.. see the bugs forum please ono

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Big Fan
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by Big Fan » Mon Mar 24, 2008 7:32 am
if someone posts a good example then I'll borrow it for the wiki

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Zom-B

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by Zom-B » Mon Mar 24, 2008 8:01 am
Big Fan wrote:if someone posts a good example then I'll borrow it for the wiki

actually my attempt was to serve for the wiki

I'll try some renders of a lightsource behind the camera like master Ono described.
polygonmanufaktur.de
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