Indigo 0.6 promotional image competition
@Marquis de Sade
I think your idea is the best so far. If you want to raise the quality, render it twice the size and scale it down in photoshop. Also, I believe the tiles need the corners rounded a bit, you need to add the V0.6 into the picture and, I hate to tell you this, you've mis-spelt triple.
But, as I said, I think it's the best idea.
I think your idea is the best so far. If you want to raise the quality, render it twice the size and scale it down in photoshop. Also, I believe the tiles need the corners rounded a bit, you need to add the V0.6 into the picture and, I hate to tell you this, you've mis-spelt triple.
But, as I said, I think it's the best idea.
The hardest part of BEING yourself is FINDING yourself in the first place...
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Hey Marquis,
some very subtile phong reflections on the stones or/and the board could perhapes look nice too
(The latters shoud have some Bump & reflactions!)
Perhapes this Scene could also use a second, also subtile lightsorce...
finaly a wonderfull Idea, and a nice Scene, now some finetuning and your the Winner
some very subtile phong reflections on the stones or/and the board could perhapes look nice too

(The latters shoud have some Bump & reflactions!)
Perhapes this Scene could also use a second, also subtile lightsorce...
finaly a wonderfull Idea, and a nice Scene, now some finetuning and your the Winner

polygonmanufaktur.de
- Marquis de Sade
- Posts: 18
- Joined: Sun Oct 29, 2006 5:09 am
Indigo Scrabble
hui.. thanx for all the replies out there! 
i will work hard on it to realise most of your ideas! the mistake with triple spelling is one of the stupid ones.. ;-( but shouldnt be that hard.
yes.. i thought of bumpmap too.. will add that.
-> the stones are already rounded and honestly, it would be a lot of work to round every stone again without simple-smoothing (would be too polygon-expensive)
hmm.. ok lets see what i can do
greez,
Marquis

i will work hard on it to realise most of your ideas! the mistake with triple spelling is one of the stupid ones.. ;-( but shouldnt be that hard.
yes.. i thought of bumpmap too.. will add that.
-> the stones are already rounded and honestly, it would be a lot of work to round every stone again without simple-smoothing (would be too polygon-expensive)
hmm.. ok lets see what i can do

greez,
Marquis
read the book >conversations with god<
- Marquis de Sade
- Posts: 18
- Joined: Sun Oct 29, 2006 5:09 am
Indigo Scrabble
ok.. reworked the scene and put in most of the ideas you had..
had to change lighting, so you can see bump and reflaction better..
also changed triple spelling
didn't render it very long, have to change some things.. its just for preview
but i'm not really satisfied with this version... reflactions seem to be washed out.. the letter "i" in "indigo" is nearly unreadable.. have to play around with lighting.
if you have any suggestions, very welcome

greez,
Marquis
had to change lighting, so you can see bump and reflaction better..
also changed triple spelling

didn't render it very long, have to change some things.. its just for preview

but i'm not really satisfied with this version... reflactions seem to be washed out.. the letter "i" in "indigo" is nearly unreadable.. have to play around with lighting.
if you have any suggestions, very welcome


greez,
Marquis
read the book >conversations with god<
The colours may be a bit washed out.. but I think it is more realistic, due to the phong material specular reflections.
One thing that is a little naff...I think i can see pixelisation in the bump map around the letters on the tiles.
Try blurring the bump map a little, eg gaussian blur by a few pixels - should help.
Anyways, fantastic work!
One thing that is a little naff...I think i can see pixelisation in the bump map around the letters on the tiles.
Try blurring the bump map a little, eg gaussian blur by a few pixels - should help.
Anyways, fantastic work!
- Marquis de Sade
- Posts: 18
- Joined: Sun Oct 29, 2006 5:09 am
Indigo Scrabble
yeah.. saw that too.. on letter "e" there is a black dot.. i think this is also a bump mapping problem.. have to work on it.. its hard to find the right values for the bump mapping parameters..
thanx for your comment! will try if it works with blur on bump!
great renderer and all this for free, thank you Nick!
take care,
Marquis
thanx for your comment! will try if it works with blur on bump!
great renderer and all this for free, thank you Nick!

take care,
Marquis
read the book >conversations with god<
- Marquis de Sade
- Posts: 18
- Joined: Sun Oct 29, 2006 5:09 am
Indigo Scrabble
this was the other project i worked on yesterday.. it's not finished yet but this is a smal preview of what it will look like..
crits are welcome!

greez,
Marquis
crits are welcome!

greez,
Marquis
read the book >conversations with god<
- Marquis de Sade
- Posts: 18
- Joined: Sun Oct 29, 2006 5:09 am
Indigo Scrabble
ok here is my final version of my scrabble board!
i like it now.. i think its good balance between glossiness and color, reflactions are nice and bump mapping has greatly improved through gaussion blur!
rendertime: 1h 20min,
bidir, 2048x1536, rejection: 100
modelled, textured and composed in Cinema 4D

i like it now.. i think its good balance between glossiness and color, reflactions are nice and bump mapping has greatly improved through gaussion blur!

rendertime: 1h 20min,
bidir, 2048x1536, rejection: 100
modelled, textured and composed in Cinema 4D

read the book >conversations with god<
- joegiampaoli
- Posts: 837
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- Location: San Miguel de Allende-MEXICO
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- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
- Contact:
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