Actually it was Nick telling me I did the floor all wrong. :DOriginalplan® wrote: Thank's Oscar i try my best. Fused i heard that name before......but why am i picturing a laughing white little cloud :D.
Nice scene optimizing! You need to teach me some tricks sometime.
Indigo Renderer 4 public beta
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 4 public beta
Re: Indigo Renderer 4 public beta
Hi, did the Benchmarks with my two GTX 960,
v4.0.31
Mclaren optimised: 9.322 Ms/s
Bedroom scene: 3.036 Ms/s
is it already possible to upgrade from indigo v3 to 4?
v4.0.31
Mclaren optimised: 9.322 Ms/s
Bedroom scene: 3.036 Ms/s
is it already possible to upgrade from indigo v3 to 4?
Intel Pentium 4, 512MB Ram, Nvidia Riva TNT2 Ultra
Instagram: gorilla_studio_coco
Instagram: gorilla_studio_coco
Re: Indigo Renderer 4 public beta
Did anyone tried to open Indigo 4 with Linux, specifically Ubuntu?
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 4 public beta
Have you tried the new version, 4.0.31?SreckoM wrote:Did anyone tried to open Indigo 4 with Linux, specifically Ubuntu?
Re: Indigo Renderer 4 public beta
I think it still has problems, we're working on fixing it.SreckoM wrote:Did anyone tried to open Indigo 4 with Linux, specifically Ubuntu?
Re: Indigo Renderer 4 public beta
oh wow update, the GTX260 did build kernels and render the simplest scene (a cube) on 4.0.30, only that it is 3 or 4 times slower that CPU PT :/ I was warned, and that's still a progress.
edit: in fact it is building kernels alright with OpenCL but only the initial samples are shown, render stops immediately with the error reported earlier on bigger scenes. It's loaded and fired though.
ps: i7 860 not listed as a GPU device in the UI, I'm confused whether it should be in the list or not. I'd make nicer cubes renderings :/ If my checking was correct the CPUs are SSE4 dot one compliant as mentioned.
edit: in fact it is building kernels alright with OpenCL but only the initial samples are shown, render stops immediately with the error reported earlier on bigger scenes. It's loaded and fired though.
ps: i7 860 not listed as a GPU device in the UI, I'm confused whether it should be in the list or not. I'd make nicer cubes renderings :/ If my checking was correct the CPUs are SSE4 dot one compliant as mentioned.
- pixie
- Posts: 2341
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Indigo Renderer 4 public beta
Mine is but i've installed the opencl drivers for cpuCTZn wrote:oh wow update, the GTX260 did build kernels and render the simplest scene (a cube) on 4.0.30, only that it is 3 or 4 times slower that CPU PT :/ I was warned, and that's still a progress.
edit: in fact it is building kernels alright with OpenCL but only the initial samples are shown, render stops immediately with the error reported earlier on bigger scenes. It's loaded and fired though.
ps: i7 860 not listed as a GPU device in the UI, I'm confused whether it should be in the list or not. I'd make nicer cubes renderings :/ If my checking was correct the CPUs are SSE4 dot one compliant as mentioned.
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: Indigo Renderer 4 public beta
OH YEAH!! Nice numbers ^ ^vasco wrote:Hi, did the Benchmarks with my two GTX 960,
v4.0.31
Mclaren optimised: 9.322 Ms/s
Bedroom scene: 3.036 Ms/s
is it already possible to upgrade from indigo v3 to 4?
Re: Indigo Renderer 4 public beta
Upgrades should be available on the store sometime tomorrow.vasco wrote: is it already possible to upgrade from indigo v3 to 4?
- Silverwing
- Posts: 71
- Joined: Sun Aug 23, 2015 1:16 am
- Location: Ludwigsburg Germany
- Contact:
Re: Indigo Renderer 4 public beta
If you ever visit Ludwigsburg Germany feel free to visit me in my office for a adoption audition...pixie wrote: You don't want to adopt me? :P
Sorry for the delay here´s the McLaren scene:OnoSendai wrote::)pixie wrote: You don't want to adopt me? :P
Silverwing: please try the McLaren scene again!
With the McLaren scene i get around 32.300 Samples/Sec.
Preparation time was done in about 10sec.
Pretty impressive I have to say :-)
Re: Indigo Renderer 4 public beta
Hello. I'm still have no idea how to use my FX5800. I already had installed latest drivers, but nothing changed.
Probably, someone can tell me what I should to do.
I reinstalled Indigo to 4.0.31, but still the same "no supported OpenCL devices"
Probably, someone can tell me what I should to do.
I reinstalled Indigo to 4.0.31, but still the same "no supported OpenCL devices"
Re: Indigo Renderer 4 public beta
GPU not working
GTX 460 2GB GDDR5 256bit
OpenGL 4.1
my 2600K CPU supports the instruction
MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EM64T, VT-x, AES, AVX
--------------------------------------------------------------------------
GPU not working
GT 660 2GB GDDR5 192 bit
OpenGL 4.3
XEON 5506
A set of instructions and commands NX MMX SSE SSE2 SSE3 SSE4 SSE4.1 SSE4.2 SSSE3
---------------------------------------------------------------------------
Your tests are not objective in the resolution 1117 627
Increase the resolution up to 1680 by 1050.
GTX 460 2GB GDDR5 256bit
OpenGL 4.1
my 2600K CPU supports the instruction
MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EM64T, VT-x, AES, AVX
--------------------------------------------------------------------------
GPU not working
GT 660 2GB GDDR5 192 bit
OpenGL 4.3
XEON 5506
A set of instructions and commands NX MMX SSE SSE2 SSE3 SSE4 SSE4.1 SSE4.2 SSSE3
---------------------------------------------------------------------------
Your tests are not objective in the resolution 1117 627
Increase the resolution up to 1680 by 1050.
Re: Indigo Renderer 4 public beta
Finally got both scenes rendered now :)
Reduced image size to 0.56 MP (1000x562). Halt SPP 512.
System
Win 7x64 pro
CPU: 2x Intel Xeon X5650@2'67MHz (16 GB RAM)
GPU: NVidia Quadro M5000 (8GB RAM)
McLaren Optimized:
- GPU OCL: min 01:01 sec // 7.599 M s/sec
- GPU + CPU OCL: min 01:03 sec // 7.838 M s/sec
- CPU OCL: min 08:32 sec // 0.684 M s/sec
- CPU (no OCL): min 02:14 sec // 2.156 M s/sec
Bedroom:
- GPU OCL: min 02:47 sec // 2.525 M s/sec
- GPU + CPU OCL: min 02:30 sec // 2.739 M s/sec
- CPU OCL: min 17:49 sec // 0.341 M s/sec
- CPU (no OCL): min 05:04 sec // 0.949 M s/sec
While OCL rendering Bedroom scene i've found that if first image is done with GPU and second with GPU+CPU, rendering hangs while building, as oppose to if started with CPU and secondly CPU+GPU, rendering is done normally.
So i was wondering, since CPU is much slower on Open CL could Indigo be made to work so that both computing units would be rendering simultaneously different images and merging them when finalized (only if Halt state is set - hybrid like) for cutting down times. Concept is the same as with network rendering.
As an example this is how can be done with Blender:
1. Set same scene as first file for rendering on CPU & another file for GPU. Use different seeds.
2. Run renderings (both at the same time).
3. Merge resulted images.
Will do a manual test later.
Thanks for giving an opportunity to be involved in the R&D process.
Learn something new every day.
PS.
What would also cut down rendering times significantly is denoising as Pixar, Cycles (LWR in development), Corona (in development, will be released in next version).
Reduced image size to 0.56 MP (1000x562). Halt SPP 512.
System
Win 7x64 pro
CPU: 2x Intel Xeon X5650@2'67MHz (16 GB RAM)
GPU: NVidia Quadro M5000 (8GB RAM)
McLaren Optimized:
- GPU OCL: min 01:01 sec // 7.599 M s/sec
- GPU + CPU OCL: min 01:03 sec // 7.838 M s/sec
- CPU OCL: min 08:32 sec // 0.684 M s/sec
- CPU (no OCL): min 02:14 sec // 2.156 M s/sec
Bedroom:
- GPU OCL: min 02:47 sec // 2.525 M s/sec
- GPU + CPU OCL: min 02:30 sec // 2.739 M s/sec
- CPU OCL: min 17:49 sec // 0.341 M s/sec
- CPU (no OCL): min 05:04 sec // 0.949 M s/sec
While OCL rendering Bedroom scene i've found that if first image is done with GPU and second with GPU+CPU, rendering hangs while building, as oppose to if started with CPU and secondly CPU+GPU, rendering is done normally.
So i was wondering, since CPU is much slower on Open CL could Indigo be made to work so that both computing units would be rendering simultaneously different images and merging them when finalized (only if Halt state is set - hybrid like) for cutting down times. Concept is the same as with network rendering.
As an example this is how can be done with Blender:
1. Set same scene as first file for rendering on CPU & another file for GPU. Use different seeds.
2. Run renderings (both at the same time).
3. Merge resulted images.
Will do a manual test later.
Thanks for giving an opportunity to be involved in the R&D process.
Learn something new every day.
PS.
What would also cut down rendering times significantly is denoising as Pixar, Cycles (LWR in development), Corona (in development, will be released in next version).
Last edited by burnin on Tue Apr 12, 2016 7:10 pm, edited 1 time in total.
Re: Indigo Renderer 4 public beta
Hey Prof4D,
Octane uses CUDA and not OpenCL for rendering.
No idea what your Octane screens should tell us...
Update your Drivers to the latest version (very, very, VERY important in OpenCL land)
latest are: GeForce 364.72 WHQL
Check your LOG in the Indigo GUI to see what error message Indigo gives ya.
Octane uses CUDA and not OpenCL for rendering.
No idea what your Octane screens should tell us...
Update your Drivers to the latest version (very, very, VERY important in OpenCL land)
latest are: GeForce 364.72 WHQL
Check your LOG in the Indigo GUI to see what error message Indigo gives ya.
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