Search found 289 matches

Search found 289 matches
by Macrob
Sat Apr 04, 2009 5:21 am
Forum: Off Topic
Topic: Build a city script (Blender)
Replies: 11
Views: 2359

Build a city script (Blender)

Hi all! Have you noticed this fine script to build cities (Blender)?

http://jerome.le.chat.free.fr/3d/cityen ... ation.html

Here are some test. Imagine someone would (unlike me) spend time on the materials ... :wink:
by Macrob
Sat Dec 13, 2008 8:06 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.15
Replies: 110
Views: 34696

Here are the differences between indigo_linux_v1.0.9_2 and indigo_v1.1.15 (linux 32bit).

I rendered it first with blendigo1.0.9 , changed to Blendigo1.1.14 and started again :?
by Macrob
Sat Dec 13, 2008 5:42 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.15
Replies: 110
Views: 34696

Ups, I just switch to 1.1.4 / 1.1.15 :oops:
Thanks, I found it now.
by Macrob
Sat Dec 13, 2008 4:32 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.15
Replies: 110
Views: 34696

Hey Ono!
Thanks for the 1.1.15 and the new linux build. The 32bit version works fine now :D

PS: But where is the EMITTER mat in Blendigo1.1.14?
by Macrob
Fri Dec 12, 2008 4:27 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.15
Replies: 110
Views: 34696

Hi again ;)
I´m having the same problem as zuani.

Blendigo v1.1.14
indigo_v1.1.15 (linux 32bit)

Code: Select all

Each file with a texture gives the following error:
error loading texture file /home/foo/bar.jpg  file not found
(png also)

uvset (Blendigo) and UV Texture (Blender) have the same value (uv)
by Macrob
Wed Dec 10, 2008 6:35 am
Forum: Finished Artwork
Topic: no title
Replies: 6
Views: 2358

Hi! The things were arranged by putting a small cylinder in an bigger cylinder and fill the gaps with balls ;)
by Macrob
Tue Nov 25, 2008 9:30 am
Forum: Finished Artwork
Topic: no title
Replies: 6
Views: 2358

Thanks :)
I´m rerendering the things in a polynesian setting :wink:
by Macrob
Sun Nov 23, 2008 1:17 am
Forum: Finished Artwork
Topic: no title
Replies: 6
Views: 2358

no title

Hi all! You know that I like more abstract scenes (as I´m no good at modeling ;) ). Here you can see, that I finally got the blender game engine running.
by Macrob
Thu Nov 13, 2008 6:17 am
Forum: Indigo General Stuff
Topic: SSE2
Replies: 45
Views: 6675

Are there many CPUs, that don´t use SSE2 and have "enough" MHz for Indigo to run at acceptable speed?

My old 750 MHz Laptop doesn't use SSE2, but I don´t use indigo on that (litle) box :wink:
by Macrob
Sun Aug 24, 2008 10:37 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 993198

Sorry, no LEGO-logo planed yet :roll:
by Macrob
Sat Aug 23, 2008 10:07 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 993198

Did you read about the LEGO-thing at BA?
Here are some WIPs
It´s a new time consuming toy for me ;)
by Macrob
Sat Aug 16, 2008 2:54 am
Forum: Indigo Competition
Topic: POST YOUR ENTRIES (July-Aug 08 Imaginary Friends)
Replies: 12
Views: 12451

sure :wink:
by Macrob
Fri Aug 15, 2008 7:33 am
Forum: Indigo Competition
Topic: POST YOUR ENTRIES (July-Aug 08 Imaginary Friends)
Replies: 12
Views: 12451

nickname : Macrob indigo version : indigo_x64_linux_v1.0.9_2 rendertime/cpus : ?? 9000spp and often resumed tools used : blender, gimp, GREYCstoration-2.8 inspiration : just a skin test ;) Ok, it´s far from finished, but I´m done with it. So many spp and still grainy, I do not get this dermis/epider...
by Macrob
Sun Jul 20, 2008 11:00 pm
Forum: Works in Progress
Topic: ATTN: Hamachi Network Distributed Rendering Test!
Replies: 44
Views: 11879

nope :?
by Macrob
Wed Jul 16, 2008 7:40 pm
Forum: Works in Progress
Topic: Prions =:0
Replies: 10
Views: 2266

... (I've used the script you're probably using for this. yay proteins!) :shock: Cool! A script. I will try this ASAP. I still convert the pdbs to obj :roll: EDIT: Hmm, I found 2 scripts, but both don't work. With my "secret" method, I con use different visualisation modes too, for example Cartoon....
Search found 289 matches