Search found 13 matches
- Tue Dec 04, 2007 7:04 am
- Forum: Works in Progress
- Topic: the one ring to rule them all
- Replies: 7
- Views: 6483
- Sat Nov 03, 2007 6:16 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 17510
Eww... Lets see. At 14, I would have sat down all excited, stared at the screen for the next hour or so and then I would have taken a nap. Today I would still give up but at least there would be more planning involved. IanT, you're a better man than I. I've never had the drive to figure out any ASM.
- Sat Nov 03, 2007 5:52 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 17510
If you are going to learn to code, learn to code well. Yes, This. Learn C and then C++. You will run into pitfalls and you will learn. You will stare at the screen screaming "I've read this FARKING line 300 time THERE IS NO ERROR!" You'll get up grab a snack and come back and realize there's no sem...
- Sat Nov 03, 2007 5:21 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 17510
Java or C# would probably be fine for 99% of anything you'd ever need to do. C++ (and I've done plenty of it over the years) would be horrendous as a "my first programming language". That may be true but C(++) has been the "my first programming language" for many, many programmers, so it can be don...
- Sat Nov 03, 2007 12:51 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 17510
Well I would say start with C++. If you're looking to do gaming then C++ and focus on OpenGL or DirectX. But remember OpenGL is for graphics only so to make a whole game you will need to use other APIs. DirectX does have some advantages of doing other thing besides graphics, like it has handlers for...
- Sat Oct 20, 2007 7:08 am
- Forum: Off Topic
- Topic: Stop before attempting an Ubuntu Gutsy Gibbon install
- Replies: 17
- Views: 15127
- Tue Oct 16, 2007 7:57 am
- Forum: Works in Progress
- Topic: A Non-MoI render from zsouthboy? *gasp*
- Replies: 22
- Views: 13181
- Fri Oct 12, 2007 12:25 am
- Forum: Off Topic
- Topic: Smashing a blender model
- Replies: 8
- Views: 8991
Yes, I know it's lame (all around, of poor quality) but one of the videos that Zsouthboy mentions in his post I rendered (blender, internal) using Jahka particles blowing up the monkey model in blender. http://www.youtube.com/watch?v=OmMybGU1_Mg If Zsouthboy puts an area up on his site maybe I'll wr...
- Thu Sep 06, 2007 7:38 am
- Forum: Off Topic
- Topic: Blender rigid body simulation
- Replies: 8
- Views: 11091
Thanks all! That works wonderfully! One more quick question. Because I don't care the path the coins take just their final position, is it possible to run the simulation until I like the results, stop it somehow and render as is and not have to bake the sim to IPOs? Just running the sim takes less t...
- Thu Sep 06, 2007 12:54 am
- Forum: Off Topic
- Topic: Blender rigid body simulation
- Replies: 8
- Views: 11091
- Wed Sep 05, 2007 7:00 am
- Forum: Off Topic
- Topic: Blender rigid body simulation
- Replies: 8
- Views: 11091
Blender rigid body simulation
I'm trying to set up a scene in blender with a "bank vault" like room full of gold coins. Now I could just make copies of a coin object and manually place them but I do not have the patience to do that... so I'm trying to setup a solid body simulation. I've taken a coin and made it an actor. If I so...
- Wed Sep 05, 2007 5:47 am
- Forum: Finished Artwork
- Topic: Fake M-BLUR
- Replies: 16
- Views: 15147
That's an interesting technique. Hello Sebastian, I will be your thread jacker for today! I have a blender question that really has nothing to do with indigo. How did you make the wall? Is it just an object array? I'm trying to do something similar with a solid body simulation, which I will then ren...
- Fri Aug 10, 2007 5:18 am
- Forum: Works in Progress
- Topic: oh no ! more experiments !
- Replies: 42
- Views: 24087