Search found 13 matches

Search found 13 matches • Page 1 of 1
by Nortmobile
Tue Dec 04, 2007 7:04 am
Forum: Works in Progress
Topic: the one ring to rule them all
Replies: 7
Views: 6483

Yes, you beat me to the punch. Your ring's in the mail.... in fact rings for everyone who wants one. Now can anyone point me to Mount Doom, I've got me a ring to forge.
by Nortmobile
Sat Nov 03, 2007 6:16 am
Forum: Off Topic
Topic: Learning to program....
Replies: 25
Views: 17510

Eww... Lets see. At 14, I would have sat down all excited, stared at the screen for the next hour or so and then I would have taken a nap. Today I would still give up but at least there would be more planning involved. IanT, you're a better man than I. I've never had the drive to figure out any ASM.
by Nortmobile
Sat Nov 03, 2007 5:52 am
Forum: Off Topic
Topic: Learning to program....
Replies: 25
Views: 17510

If you are going to learn to code, learn to code well. Yes, This. Learn C and then C++. You will run into pitfalls and you will learn. You will stare at the screen screaming "I've read this FARKING line 300 time THERE IS NO ERROR!" You'll get up grab a snack and come back and realize there's no sem...
by Nortmobile
Sat Nov 03, 2007 5:21 am
Forum: Off Topic
Topic: Learning to program....
Replies: 25
Views: 17510

Java or C# would probably be fine for 99% of anything you'd ever need to do. C++ (and I've done plenty of it over the years) would be horrendous as a "my first programming language". That may be true but C(++) has been the "my first programming language" for many, many programmers, so it can be don...
by Nortmobile
Sat Nov 03, 2007 12:51 am
Forum: Off Topic
Topic: Learning to program....
Replies: 25
Views: 17510

Well I would say start with C++. If you're looking to do gaming then C++ and focus on OpenGL or DirectX. But remember OpenGL is for graphics only so to make a whole game you will need to use other APIs. DirectX does have some advantages of doing other thing besides graphics, like it has handlers for...
by Nortmobile
Sat Oct 20, 2007 7:08 am
Forum: Off Topic
Topic: Stop before attempting an Ubuntu Gutsy Gibbon install
Replies: 17
Views: 15127

Gutsy upgrade went find with me. The only thing that went bad was I borked my wireless card config. When I get sometime I'll fix that. I think I just grabbed the wrong driver.
by Nortmobile
Tue Oct 16, 2007 7:57 am
Forum: Works in Progress
Topic: A Non-MoI render from zsouthboy? *gasp*
Replies: 22
Views: 13181

Kinda looks like frozen orange soda.
by Nortmobile
Fri Oct 12, 2007 12:25 am
Forum: Off Topic
Topic: Smashing a blender model
Replies: 8
Views: 8991

Yes, I know it's lame (all around, of poor quality) but one of the videos that Zsouthboy mentions in his post I rendered (blender, internal) using Jahka particles blowing up the monkey model in blender. http://www.youtube.com/watch?v=OmMybGU1_Mg If Zsouthboy puts an area up on his site maybe I'll wr...
by Nortmobile
Thu Sep 06, 2007 7:38 am
Forum: Off Topic
Topic: Blender rigid body simulation
Replies: 8
Views: 11091

Thanks all! That works wonderfully! One more quick question. Because I don't care the path the coins take just their final position, is it possible to run the simulation until I like the results, stop it somehow and render as is and not have to bake the sim to IPOs? Just running the sim takes less t...
by Nortmobile
Thu Sep 06, 2007 12:54 am
Forum: Off Topic
Topic: Blender rigid body simulation
Replies: 8
Views: 11091

I'll give it a try. Thanks.
by Nortmobile
Wed Sep 05, 2007 7:00 am
Forum: Off Topic
Topic: Blender rigid body simulation
Replies: 8
Views: 11091

Blender rigid body simulation

I'm trying to set up a scene in blender with a "bank vault" like room full of gold coins. Now I could just make copies of a coin object and manually place them but I do not have the patience to do that... so I'm trying to setup a solid body simulation. I've taken a coin and made it an actor. If I so...
by Nortmobile
Wed Sep 05, 2007 5:47 am
Forum: Finished Artwork
Topic: Fake M-BLUR
Replies: 16
Views: 15147

That's an interesting technique. Hello Sebastian, I will be your thread jacker for today! I have a blender question that really has nothing to do with indigo. How did you make the wall? Is it just an object array? I'm trying to do something similar with a solid body simulation, which I will then ren...
by Nortmobile
Fri Aug 10, 2007 5:18 am
Forum: Works in Progress
Topic: oh no ! more experiments !
Replies: 42
Views: 24087

**Shakes angry fist** Dr. your work is beautiful. It should inspire me but instead it make me want to give up cause I realize I have a long way to go. Great work. Great job, I'm going to go cry now... :wink:
Search found 13 matches • Page 1 of 1