Search found 54 matches

Search found 54 matches
by BBjam
Thu Dec 10, 2009 9:07 am
Forum: Off Topic
Topic: Which moniter...
Replies: 3
Views: 1036

Re: Which moniter...

Thank you for your prompt replies.
According to this list there are a couple of S-IPS monitors in my price range, but they are either smallish (1600 x 1000 or so), or only available used.
If the 2243BW is good, do you think the 2343BWX would also be good, because it's in the same model number range?
by BBjam
Wed Dec 09, 2009 10:53 am
Forum: Off Topic
Topic: Which moniter...
Replies: 3
Views: 1036

Which moniter...

Well I am buying a new monitor to go with the new computer I am building which will run the new indigo I bought to render the new art I will create on the new computer I am building which is why I need a new monitor.(phew) Unfortunately the MAX I can spend is about $300. There doesn't seem to be any...
by BBjam
Mon Nov 09, 2009 5:09 am
Forum: Indigo General Stuff
Topic: Heterogeneous participating media tests
Replies: 40
Views: 17095

Re: Heterogeneous participating media tests

Is there any chance you could add support for 3D textures, or some kind of volumetric data sets?
I'm thinking of what one would need to get a fluid blending sim, say from Real Flow, into indigo.
by BBjam
Sat Jan 17, 2009 2:37 pm
Forum: Off Topic
Topic: best machine to renderer?
Replies: 40
Views: 8180

If you could get the slaves with only mobo-integrated graphics that would be better on the power front, plus save you a bit of money.
by BBjam
Wed Dec 31, 2008 6:19 pm
Forum: SketchUp
Topic: wishlist: automatic .png transparency support
Replies: 9
Views: 1627

What language is Skindigo written in? If there is an easy way to load a png in said language Skindigo should load png textures and then write out the alpha chanel to a png image and use that as a blend map with a null mat. It would not be hard to do in my native language, Java, but I don't know if i...
by BBjam
Sat Dec 27, 2008 11:23 am
Forum: Off Topic
Topic: upload an image tut
Replies: 1
Views: 1010

This is very helpful, should be made sticky
by BBjam
Sat Dec 27, 2008 9:39 am
Forum: Materials
Topic: wood shader
Replies: 1
Views: 1848

Nice renders LOL jk

Sorry I cant help you here, shader skill = 1 / 10^14.
by BBjam
Sat Dec 27, 2008 9:37 am
Forum: Materials
Topic: Fire texture
Replies: 11
Views: 5509

as of 1.1.6 materials can emit light from their surface(not volume :( ), so you could make the flames light emitting diffuse-transmitters. I'm haven't used indigo in a while though, so it might not work.
by BBjam
Sat Dec 27, 2008 9:32 am
Forum: Indigo General Stuff
Topic: other indigo render post in italian 3d magazinw
Replies: 1
Views: 1140

WOW, congratulations!! :)

It is so cool to get your work published.
by BBjam
Sat Dec 27, 2008 9:30 am
Forum: Off Topic
Topic: Yavray vs. Luxrender vs. Indigo
Replies: 1
Views: 2527

Thank you, these links should be very useful to people wondering what the 'indigo deference' is.
by BBjam
Thu Dec 25, 2008 10:22 am
Forum: Works in Progress
Topic: Christmas balls
Replies: 4
Views: 1925

Actually his ref photo is just out of focus, no dof problems. Anyways more dof means that more of the image is in focus, not less.
by BBjam
Mon Dec 22, 2008 5:09 pm
Forum: Finished Artwork
Topic: hotel room
Replies: 6
Views: 3576

Cool :)
by BBjam
Tue Dec 09, 2008 5:09 pm
Forum: Off Topic
Topic: Apple "Ad Believers are stupid"
Replies: 10
Views: 1406

Aww, come on Apple, you don't need to stoop this low. :(
by BBjam
Thu Nov 13, 2008 8:06 am
Forum: Bugs and Requests
Topic: light problem
Replies: 7
Views: 1124

Nice ASCII art.
by BBjam
Wed Nov 12, 2008 12:35 pm
Forum: Bugs and Requests
Topic: Request for RGB emitter lights
Replies: 46
Views: 5242

Are you looking for sun beams? Is that what you mean by glow? Sun beams(not nesiseraly from the sun) are created by covering the seen with a large cube with a SSS material.

Glow usually just means a sort of halo around bright spots, it is not a volumetric effect, even in real life.
Search found 54 matches