Search found 441 matches

Search found 441 matches
by Wedge
Sat Jan 03, 2009 6:30 pm
Forum: Off Topic
Topic: Testscene results from Core i7 for Indigo 111
Replies: 30
Views: 5562

Indigo 1.1.15 (default ini file) 5 mins 9 seconds dispersion_test (from testscene folder, unmodified file) 551,700 samples / second 633 samples per pixel I am not planning on doing any overclocking to this PC. For the mainboard I used an EVGA X58 and for the RAM, DDR3 1333mhz. Appears to be quite a ...
by Wedge
Fri Jan 02, 2009 3:26 pm
Forum: Off Topic
Topic: Testscene results from Core i7 for Indigo 111
Replies: 30
Views: 5562

Testscene results from Core i7 for Indigo 111

I recently upgraded my old system and thought I would post some results I grabbed from running a quick testscene. First I must say I am using Indigo 111 because I have not launched a render in a number of months and this is the last version I became comfortable with. Indigo 111 on XP32 - Core i7 920...
by Wedge
Thu Aug 28, 2008 12:49 pm
Forum: Finished Artwork
Topic: Unashamed self-promotion...
Replies: 22
Views: 7925

That is awesome news BbB! :)

Good to hear you are doing well. (I am doing great also, keeping busy.)
by Wedge
Mon Jun 30, 2008 8:14 am
Forum: Finished Artwork
Topic: Vase with marbles
Replies: 6
Views: 1883

Awesome! The cubes! Too cool!
by Wedge
Tue Jun 24, 2008 11:00 am
Forum: Indigo News and Announcements
Topic: The RANCH renderfarm now supports Indigo!
Replies: 274
Views: 128411

Very clear render BbB. Sure makes it look much more life like when your eyes are not drawn to noisy areas of an image.

It's beautiful! :)
by Wedge
Fri Jun 20, 2008 2:42 pm
Forum: Off Topic
Topic: Indigo Steam Group!
Replies: 14
Views: 2595

Off topic in an off topic post but it's about games: :) I play ETQW now and then. When the teams are balanced it is quite fun. Been reeeeeeeeeeally busy lately though and have not played for a couple weeks. Well, it was nice to pop in and now I must go do more things on my "list of things to do toda...
by Wedge
Sat Jun 14, 2008 4:00 pm
Forum: Indigo General Stuff
Topic: Indigo is great, but...
Replies: 45
Views: 8655

I think the lack of "easy to use" comes from the way these programs work. They are separate programs that need exporters to take data out of the users 3D program and convert it to the render software code. I don't know how easy this can be. And an attempt to make it easy takes a lot of time that dev...
by Wedge
Fri Jun 06, 2008 2:36 pm
Forum: Bugs and Requests
Topic: [req] display period
Replies: 6
Views: 1487

For this problem Pixie, I do a test render in the GUI to see how it looks, then if all is good I restart the render in console version for maximum efficiency.
by Wedge
Thu Jun 05, 2008 2:37 pm
Forum: Indigo General Stuff
Topic: Settings I've found efficient for MLT
Replies: 7
Views: 1451

Your going to make Ono hardcode these values... :P Judging from his response now and then about changing default render values, it is not a good idea. It can cause 'render bugs' to appear for various reasons especially when people new to Indigo try changing them. As far as I know he has never really...
by Wedge
Thu Jun 05, 2008 2:16 pm
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

Looks great, Doc! :)
by Wedge
Tue Jun 03, 2008 1:51 pm
Forum: Works in Progress
Topic: Classic white (updated on page 2)
Replies: 46
Views: 9371

Love the chandelier!!!! :shock: And the angle of the shot on page two is excellent!!
by Wedge
Mon Jun 02, 2008 3:38 pm
Forum: Indigo General Stuff
Topic: Carmine Substance Editor v1.15 (Indigo Material Editor)
Replies: 43
Views: 9168

Hello CTZn, I always value your feedback. Here are some answers to your questions: "no internal medium name selected" error is caused when you try to add a specular or glossy transparent material to the list. Since these materials refer to mediums, you will need to first create your mediums. When yo...
by Wedge
Sun Jun 01, 2008 6:36 pm
Forum: Indigo General Stuff
Topic: Carmine Substance Editor v1.15 (Indigo Material Editor)
Replies: 43
Views: 9168

Updated to support Indigo 111 displacement map. Enjoy! :)
by Wedge
Sun Jun 01, 2008 6:29 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.1
Replies: 124
Views: 27856

Hi Ono, since I am no longer an active developer I do not want to comment on this but share a quick thought as you know I switched to .obj format some time ago. I think it is best to be fit to a standard that has been around for awhile and is quite common in 3D apps. :)
by Wedge
Sun Jun 01, 2008 8:32 am
Forum: Off Topic
Topic: cool free progs
Replies: 138
Views: 39815

nVidia Gelato 2.2 Pro was recently released as free. Someone has a Blender exporter for Gelato in the nVidia forums. I tried Gelato a long time ago when they had a free version but I could not understand how it all worked. :) You need a nVidia card to use it. The Pro version says Quadro cards are su...
Search found 441 matches