Search found 14 matches
- Thu Nov 06, 2008 2:07 am
- Forum: Blender
- Topic: Blendigo for v1.1.13
- Replies: 130
- Views: 91108
Thanks a lot for developing the great script Blendigo. I'm going to talk about what I faced and what I've done. Using the address which includes Japanese characters to specify the desktop path for my brief tests with Blendigo causes a problem with getting characters garbled. So, I took a look into t...
- Mon Sep 22, 2008 11:34 pm
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 76072
- Mon Sep 22, 2008 1:01 am
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 76072
I read some posts where several people discussed anisotropic effect in this thread. Someone suggested a good way to fake it by using a bump map and I took a test with indigo 1.1.9. The effect for anisotropy can be seen in the following image but it looks less realistic :( http://4.bp.blogspot.com/_d...
- Tue Jan 22, 2008 7:42 pm
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
All right, I don't know about Indigo so much, so I have to learn more with the igs/xml files, looking at the tags for materials, meshes and more :) Oh, I first knew that it is slower to use BLENDED type, thank you for your useful information :D And I have to say lots of thanks to SmartDen for taking...
- Tue Jan 22, 2008 12:27 am
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
No, no. Everything is going fine with Blendigo. I have no trouble for using BLENDED type, sorry for the confusion. Also I confirmed it works well. Yeah, no problem. What I wanted to say is that Blendigo would only use the first material even if a mesh has multiple materials in Blender. To show how t...
- Mon Jan 21, 2008 9:20 pm
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
Thanks for your kind explanation, Wedge. Looking at the xml codes, it seems that the mesh has only one material at a time because it has been redefined to green and yellow as you stated. It would be the same thing as saying that the red and blue materails in the xml are not defined. I haven't unders...
- Mon Jan 21, 2008 1:36 pm
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
Thanks all. To make a multi-material scene means to use BLENDED type for "Indigo mat:"? @Hans Thanx for explanation. I'll take over your code in the blendigo Oh, thank you so much. I'm looking forward for the next version. I have not thought about it, but maybe this problem can be sorted some other ...
- Mon Jan 21, 2008 3:51 am
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
On a side note, current blendigo does export multiple materials fine. Oh, really? I'm sorry. I looked into the script codes when I tried to modify it, though. Any codes related to the process to read materials' information from Blender that I found were all written like "mat0 = mesh.materials[0]", ...
- Mon Jan 21, 2008 1:35 am
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
Thanks for your reply, Kram1032. You're right about that disadvantage. So we have to think which of OB or ME is better to use in each situation that you are facing. Using OB is not always good, but sometimes it is important and even much better than using ME. I think it is case-by-case. As you menti...
- Mon Jan 21, 2008 12:55 am
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
Thanks for your reply, SmartDen. It is a bit hard for me to tell you clearly what it is good for, because it is not a story that can be seen visually in a render, but the major reason why it is needed is that I want to use many objects that have the same mesh but that should have different materials...
- Sun Jan 20, 2008 3:29 pm
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
Thanks for your reply, afecelis. I just tried pressing the "ob" option in one of my materials and all its options and settings disappeared. Yeah, only pressing the OB button will make nothing. After pressing it, you have to choose your material in the box above the OB button in the same way. Actuall...
- Sun Jan 20, 2008 2:54 am
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 71020
Hello everyone, Thanks for creating and publishing the great script Blendigo for v1.0, I love it. I'm enjoying using the Indigo renderer with it now and it works well so smoothly, what a cool script it is! I like the way of linking materials to objects rather than meshes in Blender, selecting the bu...
- Sat Jan 13, 2007 2:35 pm
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 55740
- Thu Jan 11, 2007 4:16 am
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 55740
Solution for the problem
Hi, I'm Hans. This exporter is nice, and I know it doesn't work well with " " in the path. So I changed the code... def launchIndigo(filename): # get blenders 'bpydata' directory datadir=Blender.Get("datadir") # open 'IndigoWrapper.conf' and read the first line f = open(datadir + '/IndigoWrapper.con...