Search found 65 matches
- Fri Aug 08, 2008 2:31 am
- Forum: Bugs and Requests
- Topic: Syntax error parsing Vec3?
- Replies: 13
- Views: 12977
It's normals, dude. And it's normal for a fluid sim, as well :/ Some of the individual droplets are smaller than ray_nudge_distance across, it acts just like a reversed normal. Would that explain the error message about "Vec3" in Indigo 1.1.7? I think it might be that the Blender particles are not ...
- Thu Aug 07, 2008 7:47 am
- Forum: Bugs and Requests
- Topic: Syntax error parsing Vec3?
- Replies: 13
- Views: 12977
It's normals, dude. And it's normal for a fluid sim, as well :/ Some of the individual droplets are smaller than ray_nudge_distance across, it acts just like a reversed normal. Would that explain the error message about "Vec3" in Indigo 1.1.7? I think it might be that the Blender particles are not ...
- Thu Aug 07, 2008 7:44 am
- Forum: Bugs and Requests
- Topic: Syntax error parsing Vec3?
- Replies: 13
- Views: 12977
Thanks for the observations and suggestions. As I expected, the blotches were associated with "particles." Running the fluid simulation again with particles = 0 produced a clean image. I had included particles because I thought drops of liquid would look nice. I tried post bake sub division and it c...
- Thu Aug 07, 2008 2:19 am
- Forum: Blender
- Topic: Blendigo for v1.1.7
- Replies: 34
- Views: 23788
- Thu Aug 07, 2008 2:11 am
- Forum: Bugs and Requests
- Topic: Syntax error parsing Vec3?
- Replies: 13
- Views: 12977
It basically means that somewhere in your scene file a 1 0 0 for example triplet did not parse correctly. It is most likely due to a bug in the exporter Yeah. More info: It renders in Indigo 1.0.4 but with black blotches. Seems to be bad triangles generated by the particles in Blender fluid simulat...
- Wed Aug 06, 2008 4:28 pm
- Forum: Bugs and Requests
- Topic: Syntax error parsing Vec3?
- Replies: 13
- Views: 12977
Syntax error parsing Vec3?
Regius wrote: anybody knows what's this all about? Fatal Error: IndigoDriverExcep: SceneLoaderExcep: syntax error while parsing Vec3 Stopped. What's Vec3 ? I hope someone knows. I'm getting it too. It seems to choke on the mesh. My model is a fluid simulation. :cry: Indigo 1.1.7 Blendigo for 1.1.7 ...
- Wed Aug 06, 2008 4:21 pm
- Forum: Blender
- Topic: Blendigo for v1.1.7
- Replies: 34
- Views: 23788
Re: Vec3 ?
Regius wrote:anybody knows what's this all about?
Fatal Error: IndigoDriverExcep: SceneLoaderExcep: syntax error while parsing Vec3
Stopped.
What's Vec3 ?
I hope someone knows. I'm getting it too. It seems to choke on the mesh. My model is a fluid simulation.

- Sun Apr 13, 2008 3:06 pm
- Forum: Off Topic
- Topic: i just ordered a quad core...
- Replies: 63
- Views: 31716
I upgraded my Core 2 Duo E6300 1.86 GHz to a Quad 6600 2.4 GHz. Easy upgrade, just drop in the new CPU. Unfortunately I have an Intel mb (DG965WH) and from what I've read you can't over clock. I had hoped to get rendering at three times as fast but it is closer to 2.3 times faster. Anyway, well wort...
- Thu Nov 01, 2007 7:47 am
- Forum: Off Topic
- Topic: Yup or Zup ?
- Replies: 36
- Views: 21021
The Z up assumes you are on a planet. ?????????????? Yeah, the starting point is the Cartesian plane, with x across and y up. If you maintain the orientation of looking at that plane then the only place to add the third dimension is to have it coming off the plane, which would be toward/away from t...
- Thu Nov 01, 2007 2:10 am
- Forum: Off Topic
- Topic: Yup or Zup ?
- Replies: 36
- Views: 21021
after googling a bit, it seems that in mathematical point of view Z is up :? It simply seems that a 2d x-y graph is generally always lying on the ground, and you see it from above... The Y-up guys & gals moved view and graph to 90°... like they where the center of the world :roll: That was how I fi...
- Thu Nov 01, 2007 1:49 am
- Forum: Off Topic
- Topic: Yup or Zup ?
- Replies: 36
- Views: 21021
- Wed Oct 31, 2007 12:33 pm
- Forum: Off Topic
- Topic: Yup or Zup ?
- Replies: 36
- Views: 21021
Since I use Blender it is set to Zup, but I prefer Yup. I started with POV-Ray 15 years ago and to me that will always be the correct orientation. Z should be coming toward you, not up. When you graph something on paper Y is up, X is left-right, so Z should be coming off the paper toward you, not up...
- Sat Oct 20, 2007 2:15 pm
- Forum: Off Topic
- Topic: Stop before attempting an Ubuntu Gutsy Gibbon install
- Replies: 17
- Views: 15111
- Mon Oct 08, 2007 8:39 am
- Forum: Works in Progress
- Topic: Manfred
- Replies: 23
- Views: 17626
Yes, like you said. You need to render two images obviously. The average distance between eyes is 6cm and both camera should have the same center of interest. For the color you can scan the glasses ahead of a white page to get the hue... I would advise against having the camera use the same center ...