Search found 7 matches
- Wed Jul 25, 2007 4:41 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.9 test 3
- Replies: 40
- Views: 31716
OnoSendai Good day time. My name is Damian. Iam from Russia, so sorry for my bad english. I have some ideas for future Indigo releases. I see it will be great usefull. 1) start/stop render button. 2) reload scenes without exiting indigo 3) when igs-file is bad - dont exit with error, but reset and ...
- Tue Jul 24, 2007 1:57 am
- Forum: 3D Studio MAX
- Topic: Maxigo 0.9.3c
- Replies: 22
- Views: 13132
- Tue Jun 19, 2007 11:13 am
- Forum: 3D Studio MAX
- Topic: Maxigo 0.8.3b (update-25 May 2007)
- Replies: 50
- Views: 33002
- Fri Jun 01, 2007 9:57 pm
- Forum: 3D Studio MAX
- Topic: Maxigo 0.8.3b (update-25 May 2007)
- Replies: 50
- Views: 33002
Re: Maxigo 0.8.3b (update-25 May 2007)
Good Daytime.
In first I have to say sorry for my bad English.
My name is Damian, Im from Russia.
I have no information about indigo material in Max, named "indigoImportMat". I dont understand how to use it. Could you help me?
Thanks.
In first I have to say sorry for my bad English.
My name is Damian, Im from Russia.
I have no information about indigo material in Max, named "indigoImportMat". I dont understand how to use it. Could you help me?
Thanks.
- Thu May 17, 2007 12:33 am
- Forum: Language Forum
- Topic: Russia?
- Replies: 102
- Views: 603035
Русск&
Блин! вот уж не думал! Действительно - российская секция - это хорошо. Я бы даже попросил устроителей сайта сдлеать нам те же самые категории, что и на основном форуме...)))))))))))
- Thu Dec 21, 2006 9:57 pm
- Forum: Bugs and Requests
- Topic: Indigo return Error.
- Replies: 2
- Views: 3085
- Thu Dec 21, 2006 3:07 am
- Forum: Bugs and Requests
- Topic: Indigo return Error.
- Replies: 2
- Views: 3085
Indigo return Error.
Good day-time. My name is Damian, Im from Russia. When I starting render a large image 4000x3000pix after several minutes it is return error "Scene fatal Error: failed to allocate memory while building mesh kd-tree". It is strange because my scene contained about 33000 polygons and I start render on...