Search found 34 matches
- Wed Jun 23, 2010 3:49 pm
- Forum: Indigo Help
- Topic: Mist material
- Replies: 17
- Views: 14822
Re: Mist material
Yes, but the floor mist is what I'm trying to achieve and the only way that I have found to do it is with heterogeneus participating media.
- Wed Jun 23, 2010 3:20 pm
- Forum: Indigo Help
- Topic: Mist material
- Replies: 17
- Views: 14822
Re: Mist material
With 0.0 IOR I get this result:
edit 1.0, but the image is correct- Wed Jun 23, 2010 2:46 pm
- Forum: Indigo Help
- Topic: Mist material
- Replies: 17
- Views: 14822
Mist material
I was trying to get some mist like this: normal_un-arbre-seul-dans-la-brume.jpg And I get this material: MIST.jpg As you will see at the base of the sphere the mist material is almost transparent, that's because the paper es above the sphere's base, but the material should be volumetric And sorry fo...
- Thu Jan 21, 2010 11:09 am
- Forum: Bugs and Requests
- Topic: Weird render
- Replies: 2
- Views: 4063
Re: Weird render
I mean the corner that seems like a portal to another world
- Thu Jan 21, 2010 8:36 am
- Forum: Bugs and Requests
- Topic: Weird render
- Replies: 2
- Views: 4063
Weird render
I was experimenting with the precedence setting and i get this strange image:
Blender shot:
- Thu Jan 07, 2010 4:48 pm
- Forum: Bugs and Requests
- Topic: ISL help
- Replies: 19
- Views: 16061
Re: ISL help
In general, you can't divide vec3's, only real vs real
- Thu Jan 07, 2010 4:05 pm
- Forum: Bugs and Requests
- Topic: ISL help
- Replies: 19
- Views: 16061
Re: ISL help
Yes, but you can't divide a vec3 with a real.edit:And thanks for the optimizations. 

- Thu Jan 07, 2010 3:20 pm
- Forum: Bugs and Requests
- Topic: ISL help
- Replies: 19
- Views: 16061
Re: ISL help
Overlay: isl_camo_overlay.jpg <![CDATA[ def overlay(real it1, real jt1, real kt1, real it2, real jt2, real kt2) vec3: vec3(div(mul(div(it1,255.0),add(it1,mul(div(mul(2.0,it2),255.0),sub(255.0,it1)))),255.0), div(mul(div(jt1,255.0),add(jt1,mul(div(mul(2.0,jt2),255.0),sub(255.0,jt1)))),255.0), div(mul...
- Wed Jan 06, 2010 3:05 am
- Forum: Bugs and Requests
- Topic: ISL help
- Replies: 19
- Views: 16061
Re: ISL help
Thanks Fused, it works!
Now I'm doing overlay, screen, etc
edit:: I think blending modes can be bundled into exporters.
Now I'm doing overlay, screen, etc
edit:: I think blending modes can be bundled into exporters.
- Tue Jan 05, 2010 2:28 pm
- Forum: Bugs and Requests
- Topic: ISL help
- Replies: 19
- Views: 16061
Re: ISL help
Yes, but it can be easily converted from 0-255 to 0-1. I'm testing...
- Tue Jan 05, 2010 1:53 pm
- Forum: Bugs and Requests
- Topic: ISL help
- Replies: 19
- Views: 16061
Re: ISL help
I mean tex1 (r1,g1,b1)/ tex2 (r2,g2,b2) = result (r1/r2,g1/g2,b1/b2)
- Tue Jan 05, 2010 12:58 pm
- Forum: Bugs and Requests
- Topic: ISL help
- Replies: 19
- Views: 16061
ISL help
I'm working on a shader that blend towo textures with the "burn" equation. The problem is that I need to divide two vec3's and Indigo doesn't have that feature.¿Someone can help me?
I = Top Layer
M =Back Layer
I = Top Layer
M =Back Layer
- Wed Oct 07, 2009 2:33 pm
- Forum: Bugs and Requests
- Topic: End tag?
- Replies: 15
- Views: 14314
Re: End tag?
One of my meshes have an accent in the name.Fixed.
edit:@ben, I have windows, as mentioned
edit:@ben, I have windows, as mentioned
- Wed Oct 07, 2009 11:01 am
- Forum: Bugs and Requests
- Topic: End tag?
- Replies: 15
- Views: 14314
Re: End tag?
blendigo 2.2.1; indigo 2.0.12 for windows 32bit
- Wed Oct 07, 2009 10:56 am
- Forum: Bugs and Requests
- Topic: End tag?
- Replies: 15
- Views: 14314
End tag?
I have a strange problem with the exporter.