Search found 22 matches

Search found 22 matches
by lekane
Tue May 29, 2007 9:55 am
Forum: Works in Progress
Topic: Magazine interior
Replies: 23
Views: 15787

oh you might want to remove the seam on the floor...
can't wait to see the glowing tv :P

edit: you could also make it glow in postpro ^^
by lekane
Sun May 27, 2007 9:26 pm
Forum: Works in Progress
Topic: Magazine interior
Replies: 23
Views: 15787

You might want to check proportions (this armchair next to door seems very small, the table looks higher)

and well, some others things but i guess it's part of the wip (tv needs bevel)

edit: hmm after all, the armchair seems small to in the scan :?
by lekane
Sun May 27, 2007 9:39 am
Forum: Works in Progress
Topic: Magazine interior
Replies: 23
Views: 15787

Bump works fine here.
Although i dont put it in the albedo little box, but in the bump one :P

(still irrlicht fan?)
by lekane
Sun May 27, 2007 1:41 am
Forum: Finished Artwork
Topic: Restoration
Replies: 8
Views: 8428

True, i guess i could have corrected it in postpro but well, gave her the image already and she was all happy with it :D
by lekane
Sun May 27, 2007 12:31 am
Forum: Finished Artwork
Topic: Restoration
Replies: 8
Views: 8428

OnoSendai wrote:That's cool..
but i can just imagine the supports buckling/folding, splashing a giant pot of hot water on the poor cook :P
Well, that would be funny :P
by lekane
Sat May 26, 2007 11:43 am
Forum: Finished Artwork
Topic: Restoration
Replies: 8
Views: 8428

Restoration

My girlfriend had a report to make on her stage, where she had to find a flaw in the enterprise (a restaurant), and propose a way to solve it.... Flaws were wasted space by wood tables, poor hygiene (concrete walls, poor lighting)... All this in the way of the servers.... So she asked me for a resto...
by lekane
Tue May 22, 2007 9:35 pm
Forum: Indigo News and Announcements
Topic: Indigo 0.8 stable
Replies: 56
Views: 43988

WOW!! Haven't use Indigo since 0.6 and i gotta say it's getting somewhere!! After all the python errors (thx blender for changing to python 2.5 :p), I manage to export with Blendigo, and WTF!! this is great, keep it up :D
by lekane
Sun Nov 19, 2006 12:52 am
Forum: Blender
Topic: "ghost" uv- coordinates : how to delete them ?
Replies: 3
Views: 5276

In edition panel (F9) you have "Texfac" maybe this is what you are looking for.... not sure though
by lekane
Sat Nov 11, 2006 1:55 am
Forum: Blender
Topic: Object does not have geometry data
Replies: 3
Views: 5545

i guess so.. do i have to pack it with textures and everything?
by lekane
Sat Nov 11, 2006 1:54 am
Forum: Bugs and Requests
Topic: Weird behavior on diffuse material
Replies: 8
Views: 8960

i never used this file uh uh uh :lol:
I looked at it.. nothing about normal smoothing as i expected hehe

I have the feeling you all consider i'm doing something wrong...
So i'll post the blend and you'll show me :P
by lekane
Fri Nov 10, 2006 6:28 pm
Forum: Blender
Topic: Object does not have geometry data
Replies: 3
Views: 5545

Object does not have geometry data

AttributeError: Object does not have geometry data

What does that mean plz :D

I dont get this error msg with 0.5 and first 0.6 exporter... but :D Indigo wont start.. problem parsing the file hehe...
by lekane
Fri Nov 10, 2006 8:16 am
Forum: Bugs and Requests
Topic: Weird behavior on diffuse material
Replies: 8
Views: 8960

is it false by default?? cause i dont have such a line....
by lekane
Fri Nov 10, 2006 6:27 am
Forum: Bugs and Requests
Topic: Weird behavior on diffuse material
Replies: 8
Views: 8960

there is no normal smoothing :roll:
by lekane
Fri Nov 10, 2006 6:11 am
Forum: Bugs and Requests
Topic: Weird behavior on diffuse material
Replies: 8
Views: 8960

My normals are ok (i RE-checked after reading your msg)...
In fact, rotating the building would show me black faces if it was a normal problem...
by lekane
Fri Nov 10, 2006 5:47 am
Forum: Bugs and Requests
Topic: Weird behavior on diffuse material
Replies: 8
Views: 8960

Weird behavior on diffuse material

ok here is the problem http://img59.imageshack.us/img59/8532/buildingfinaldr2.jpg on the right of the right building... black area... it should be like the rest of the building... Material is diffuse When i turn the building so that this part faces more the cam.. it turns out ok... so perhaps it has...
Search found 22 matches