Search found 21 matches
- Tue Dec 18, 2007 12:30 am
- Forum: Indigo General Stuff
- Topic: @Nick --> Noise-Free BSSRDF Rendering On The Cheap
- Replies: 2
- Views: 3461
- Mon Sep 24, 2007 10:14 pm
- Forum: Indigo General Stuff
- Topic: Multi layered SSS skin model
- Replies: 30
- Views: 30879
The various parts of the model are controlled via texture maps, i.e. there is a diffuse map, and then a reflection map and transmittance map for each layer to define the amount of reflection/transmittance, so this isn't an SSS procedural it's SSS using maps. Actually I don't think that's correct at...
- Wed Jun 27, 2007 5:11 am
- Forum: Indigo General Stuff
- Topic: Exit portal tests
- Replies: 41
- Views: 24727
- Sat Feb 24, 2007 3:47 am
- Forum: Indigo General Stuff
- Topic: Questions about nk data files
- Replies: 1
- Views: 2704
Do you need to understand the file for that? Anyway, I found the information somewhere on the internet (can't remember where now). Basically it goes like this. The first line contains information about the data in the file. All the other lines are the n and k coefficients, pairwise. on the first lin...
- Thu Feb 15, 2007 2:16 am
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 19162
The paper uses an approximation to unbiased SSS, but the approximation is reasonably accurate, so the rendering methods are actually very similar. I was talking about the way you handle light transmission at the air/skin interface more than the scattering behaviour once light has entered the skin :)
- Thu Feb 15, 2007 2:14 am
- Forum: Works in Progress
- Topic: Another SSS Test
- Replies: 28
- Views: 18892
- Tue Feb 13, 2007 10:05 pm
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 19162
Remember that the paper's using a very different rendering method. In theory everything should work the same (just mlt will be a lot slower), but there will be some differences in look due to the way the materials are set up. ryjo, it might be a better idea to use a 3-point lighting setup with a hot...
- Tue Feb 13, 2007 10:00 pm
- Forum: Indigo General Stuff
- Topic: Tonemapping GUI
- Replies: 15
- Views: 15878
- Thu Jan 18, 2007 6:13 am
- Forum: Indigo General Stuff
- Topic: Some more absorption and scattering coefficients
- Replies: 4
- Views: 4516
Multiply by 1000 to put in units of m^-1 which indigo uses. by 'g', i mean the asymmetry parameter of the Henyey-Greenstein phase function, e.g. amount of forwards or back scattering. But perhaps these are all uniformly scattering media? Jensen states in the paper that the dipole approximation assu...
- Sat Jan 06, 2007 1:58 am
- Forum: Off Topic
- Topic: real time GI -> fantasylab
- Replies: 2
- Views: 4113
I believe they're using the technique described in GPU Gems II. Pixar recently implemented this in prman for production-quality rendering, and it is very, very fast. Not accurate at all tho :) That second video is from a paper at last year's siggraph. It's not really GI, more a clever way of doing a...
- Thu Dec 21, 2006 12:14 am
- Forum: Indigo General Stuff
- Topic: [I-0.6] About RGC: the noob's way for an How To
- Replies: 6
- Views: 6905
- Thu Nov 16, 2006 12:46 am
- Forum: Indigo General Stuff
- Topic: Fireflies
- Replies: 7
- Views: 9369
Fireflies are just an artifact of monte carlo sampling. Where you get a high value from a direction with a low pdf you'll get a firefly... There was a solution posted here a while ago: render two images, then combine them with a "min" operation, i.e. for each pixel take the minimum value from the tw...
- Tue Nov 14, 2006 6:44 am
- Forum: Indigo General Stuff
- Topic: Coding indigo
- Replies: 16
- Views: 17314
- Thu Oct 05, 2006 2:57 am
- Forum: Indigo General Stuff
- Topic: Real CarGlass? What parametrs?
- Replies: 13
- Views: 20616
- Mon Sep 25, 2006 11:54 pm
- Forum: Off Topic
- Topic: unbiased algorithms
- Replies: 13
- Views: 15844
Metropolis sampling is a bit of a pig.
If you want a good grounding learn path tracing first. The best reference I know of is this book: www.pbrt.org
If you want a good grounding learn path tracing first. The best reference I know of is this book: www.pbrt.org