Search found 54 matches

Search found 54 matches
by Kachu
Thu Nov 08, 2007 4:54 pm
Forum: Blender
Topic: Blendigo for v1.0
Replies: 176
Views: 36858

Its been a while since I had time to fire up indigo can some one fill me in on what to put as the material to use exit portals? Thanks
by Kachu
Wed Mar 07, 2007 5:57 pm
Forum: Indigo News and Announcements
Topic: FORUM quickreplies now available
Replies: 7
Views: 4287

Great
by Kachu
Sat Mar 03, 2007 6:05 am
Forum: Off Topic
Topic: What do you listen to?
Replies: 26
Views: 5691

Favorites:
The Wallflowers
John Mayer
Goo Goo Dolls
Bush
Journey

Oldies:
Simon and Garfunkel
CCR
The Beatles
Rockapella (New Group, Old Songs)

Other Good Stuff:
Better than Ezra
3 Doors Down
Greenday
Foo Fighters
RHCP
Yellowcard
by Kachu
Sun Feb 25, 2007 4:06 pm
Forum: Finished Artwork
Topic: New images with Bloody SSS
Replies: 6
Views: 2063

Deus wrote:I wont girls. I am not into monkeys
Do you mean want?
by Kachu
Sat Feb 24, 2007 3:56 am
Forum: Indigo News and Announcements
Topic: Violet (Indigo Tonemapping GUI) v0.2
Replies: 39
Views: 18861

Great update. Fit to window would be great but the percentages are good enough.
by Kachu
Fri Feb 23, 2007 1:21 pm
Forum: Blender
Topic: Modelling question
Replies: 14
Views: 3440

Add a displace modifier and use the image as a texture when you apply it.
by Kachu
Tue Feb 20, 2007 5:33 pm
Forum: Off Topic
Topic: how old are you?
Replies: 70
Views: 11400

Ouch I feel young now. Common where is the 21-24 section
by Kachu
Sat Feb 17, 2007 1:55 pm
Forum: Works in Progress
Topic: Sploosh (Anim)
Replies: 9
Views: 2893

Very nice. Did you import every bobj for the animation, or did you do somthing else?
by Kachu
Thu Feb 15, 2007 6:15 am
Forum: Works in Progress
Topic: my map
Replies: 14
Views: 3351

Fantastic, but DOF is a bit much but dosnt kill the scene like the first pic
by Kachu
Thu Feb 15, 2007 6:08 am
Forum: Indigo News and Announcements
Topic: Indigo 0.7 test 5
Replies: 87
Views: 30181

manitwo wrote:
mrmoose wrote:2) indigo -r renders/igifile.igi
2 - will work if your "scenefilepath" in the inifile point to your scene
I tried 2 without the correct "scenefilepath" and the results are intresting
by Kachu
Sat Feb 10, 2007 5:45 pm
Forum: Blender
Topic: question!
Replies: 13
Views: 3065

Anyone know if there is a way to have sub headers? Something like this http://img257.imageshack.us/img257/3627/interfaceqx0.jpg Obviously photoshoped, but have the submenus for rendering, particles/phys, current frame, and materials in a fashion that you can have it condensed on the side without nee...
by Kachu
Sat Feb 10, 2007 1:56 pm
Forum: Blender
Topic: question!
Replies: 13
Views: 3065

Are you wanting a user interface like max?? http://img241.imageshack.us/img241/9524/maxii2.th.jpg Here is a setup similar to max (3 isometric views and a Camera/User), a traditional file/edit/view tool bar, and a modeling interface. Could you clear up your question it dosnt really make sense. Be mor...
by Kachu
Sat Feb 10, 2007 1:40 pm
Forum: Bugs and Requests
Topic: request: framestamp
Replies: 3
Views: 1163

:?
by Kachu
Fri Feb 09, 2007 6:46 am
Forum: Indigo General Stuff
Topic: How To Hyper Thread render
Replies: 5
Views: 1338

you also can edit the 'inifile.txt' file where it says "num_threads" "1" to "num_threads" "2" My experience with my 2.4 Prescott HT was that using dual threads wasn't very useful (+5-10% Mutations per second, but Deathly killed other processes). My new C2D is a very different animal :D (+90-100% M.P...
by Kachu
Mon Feb 05, 2007 5:57 pm
Forum: Off Topic
Topic: We have a new server!
Replies: 13
Views: 3329

Nice :D
Search found 54 matches