Search found 41 matches

Search found 41 matches
by Hellstorm
Mon Dec 22, 2008 7:32 pm
Forum: Maya
Topic: MayaToIndigo_1.0.96_beta1
Replies: 34
Views: 9392

Yeah I also had that problem with my Rubik's Cube scene. Managed to fix it, but don't ask me how. I'm not sure anymore, but I did a lot of things including, but not limited to: freeze transformation, ungroup, regroup... But also try to export the models yourself as .obj and then re-import those obj-...
by Hellstorm
Mon Dec 22, 2008 7:25 pm
Forum: Works in Progress
Topic: carton Rendering
Replies: 19
Views: 6791

Hehe. That's a freakin good idea, dude :D
I really love it :)
by Hellstorm
Sun Dec 21, 2008 8:17 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 867064

A small lens test.
I've created a lens with a focal length of 70mm and directed to light with two mirrors back to the wall.
I was a bit lazy to calculate the real distance to get a sharp projection, so it's a bit blurred.

The cube is lit by a blackbody emitter on the left.
by Hellstorm
Wed Dec 17, 2008 10:24 pm
Forum: Maya
Topic: Hypershade: shading networks
Replies: 19
Views: 9485

Have a look at the command: composite I guess its even more suitable. I did not find it in the Maya Documentation, but its pretty simple: composite [int width] [int height] [string "filename"] [string format] [string directory] [float startframe] [float endframe] [float byframe] [int padding] [int a...
by Hellstorm
Mon Dec 15, 2008 8:48 am
Forum: Materials
Topic: More requests
Replies: 19
Views: 4104

Door woods are pretty easy. Just download a suitable image set from cgtextures.com or such and even with only one phong layer you get very nice results. Blend in a second (either diffuse or very rough phong) and you get some extra detail. Anyways... why do you think that especially those 9 materials...
by Hellstorm
Thu Dec 11, 2008 9:39 am
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 20631

Yeah. Think about the following: Maya units is centimeter, focal length is (always) millimeter. So you will multiply all units by 0.01 to get indigo meters. So 100 maya cm will be 1 indigo m. However: We have a camera, focal length of typical 35mm and a "sunny-day-fstop" of f/16. Focal Length is wit...
by Hellstorm
Thu Dec 11, 2008 2:09 am
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 20631

Heyas. Maya is doing some batch rendering and I have thought about the FStop Thing. Apperently you shouldn't use the Global Scale Factor there. Maya Units for Focal Length are always millimeters, film aperture is always inches. Because those units don't change I think it's wrong to use the $mtiGSF_C...
by Hellstorm
Mon Dec 08, 2008 8:16 pm
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 20631

Yah. It's located in the Extra Attributes tab. I didn't edit the template MEL yet. I'm not sure wether I should put it directly into the Medium Tab or create a new MtI-specific tab. Cuz I was away longer than planned I hadn't enough time to get everything managed to work as expected. One of my custo...
by Hellstorm
Tue Dec 02, 2008 8:08 pm
Forum: Finished Artwork
Topic: To sit and chat
Replies: 33
Views: 7089

There's some UV problem on the most left books. I guess you applied your UV mapping after rotating the book.
by Hellstorm
Tue Dec 02, 2008 8:06 pm
Forum: Maya
Topic: Is there an exporter for Maya5 ?
Replies: 3
Views: 2127

Yeah. As far as they have not changed essential stuff to MEL, there's a good chance that at least the exporter will work. Just install MtI without the plugin and use the maya blinn, lambert and phong nodes. I'm sure I'll find my Maya 5 somewhere on the attic or cellar, but I don't have time to test ...
by Hellstorm
Fri Nov 28, 2008 10:07 am
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 20631

I don't like a focal length of 35mm. I rather use 20-25 mm for most purposes :D However, I'll also have a closer look on the formula. I'll have some ideas, but I have to check the maya/mel reference manual. So far I'll stick with the changed line for my personal sake as far as I find a good solution.
by Hellstorm
Fri Nov 28, 2008 1:09 am
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 20631

Heya. Found something interesting: When I use the default Global Scale Factor of 0.01 (100 Maya centimeter = 1 Indigo Meter) I noted the following: The Depth Of Field was ways too strong. Even with an F-Stop of 250 which should remove almost any DoF. I had a look into the mti_ExportModuleCamera.mel ...
by Hellstorm
Thu Nov 27, 2008 10:19 am
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 20631

Would be the best way I guess. Nobody has to mess around with additional settings.
by Hellstorm
Thu Nov 27, 2008 12:22 am
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 20631

As switch would be nice. As an artist I dont want to mess around with scientifiy values. My mind is full of values regarding lighting, texturing. Ideas of how I model things. and also: common values are comparable by just looking less than a second onto them. Edit: merging my changes isn't a problem...
by Hellstorm
Tue Nov 25, 2008 11:16 pm
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 20631

well... since everything fades somewhere to black when I use values greater than zero, I need a maximum multiplier. I hadn't time by now, but I'll search for that multiplier with a medium color of <0.999 0.999 0.999> (near perfect transparent). I'll get something like a multiplier of 100000 I guess....
Search found 41 matches