Search found 615 matches

Search found 615 matches
by Jambert
Thu May 24, 2012 1:27 am
Forum: Blender
Topic: Blendigo (for Blender 2.62) 3.2.12.0
Replies: 16
Views: 9441

Re: Blendigo (for Blender 2.6x) 3.2.12.0

thanks !!
Polinalkrimizei wrote:Add a hemi lamp => go to its object settings => voilá :)
by Jambert
Wed May 23, 2012 10:21 pm
Forum: Blender
Topic: Blendigo (for Blender 2.62) 3.2.12.0
Replies: 16
Views: 9441

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Can't find environnement settings?? how to use background for rendering?

please help
by Jambert
Wed May 23, 2012 8:20 pm
Forum: Blender
Topic: Blendigo (for Blender 2.62) 3.2.12.0
Replies: 16
Views: 9441

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Hi

What is the difference between old and new external material?

thx
by Jambert
Tue May 22, 2012 9:31 pm
Forum: Blender
Topic: Blendigo (for Blender 2.62) 3.2.12.0
Replies: 16
Views: 9441

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Hi, Big problem -Check validity of external materials during export and abort if not valid I've problem when exporting external material, would be nice if it was possible to enable or desable the checking. [Indigo 2012-May-22 11:26:28] Writing to ID classes in this context is not allowed: matP, Mate...
by Jambert
Sun Feb 19, 2012 1:20 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.2.8
Replies: 37
Views: 13850

Re: Indigo Renderer 3.2.8

Well, this is understandable too... May I ask, which CAD modelling program you're using? Surely they are working in double precision before exporting, and have some kind of option to limit the angles inside a triangle (for those needles, one of the angles gets very close to 180 degrees). Our proble...
by Jambert
Sat Feb 18, 2012 5:06 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.2.8
Replies: 37
Views: 13850

Re: Indigo Renderer 3.2.8

Yeah, the CPU is generally more accurate doing the same operations (historically GPUs always used "good enough" approximations for games, and I guess this still holds true to some degree). Ok so there is no chance for it to be solved, I can't correct all meshes manualy, will stay with cpu... thx Pl...
by Jambert
Sat Feb 18, 2012 4:01 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.2.8
Replies: 37
Views: 13850

Re: Indigo Renderer 3.2.8

lycium wrote:Yeah, the CPU is generally more accurate doing the same operations (historically GPUs always used "good enough" approximations for games, and I guess this still holds true to some degree).
Ok so there is no chance for it to be solved, I can't correct all meshes manualy, will stay with cpu...

thx
by Jambert
Sat Feb 18, 2012 3:05 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.2.8
Replies: 37
Views: 13850

Re: Indigo Renderer 3.2.8

Hello

I just upgrade my linux build, THX !!! :)

but still bug with large tri.
I don't use very last nvidia 295.20 but 190.10. Maybe you can try this .igs to see if it's linux issue

please have a look to it

thx
by Jambert
Sat Feb 18, 2012 1:30 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.6.0
Replies: 39
Views: 11534

Re: Blendigo (for Blender 2.6x) 3.2.6.0

Hi all,
There is a problem exporting curve modifed mesh.
I use last indigo 3.2.8
by Jambert
Tue Nov 15, 2011 5:15 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.2.0
Replies: 18
Views: 4913

Re: Blendigo (for Blender 2.6x) 3.2.2.0

@Jambert, As Thomas says, this is down to having bad geometry in the first place. Have you tried "Make normals consistent" on the object in question? In the next release I will add a mesh option to force disable smoothing, which should help. I always work with export from Solidworks, I can't manual...
by Jambert
Tue Nov 15, 2011 4:56 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.2.0
Replies: 18
Views: 4913

Re: Blendigo (for Blender 2.6x) 3.2.2.0

I report the bug with large tri again, bug was find by Thomas from indigo support team. Thomas: I used the latest Blendigo from the forum, version 3.2.2. Also, I know what's causing this issue now, and it's basically bad geometry. Vertex normals are formed from the face normals of the triangles/quad...
by Jambert
Tue Nov 08, 2011 12:54 am
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.0.14.1
Replies: 90
Views: 14126

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Doug, I exported this scene with 3.0.14.1, problem was the same with 3.2.0.0 but I uninstall it. As I'm a linux user, I can't render it with last indigo, can you please make a render of it and tell me if there is problem with large tri with or without gpu rendering. Why? because desable GPU solved t...
by Jambert
Tue Nov 08, 2011 12:41 am
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.2.0.0
Replies: 46
Views: 8334

Re: Blendigo (for Blender 2.5x) 3.2.0.0

sorry, I don't know why I had to re-enter path? was good but did'nt work... now it works
by Jambert
Mon Nov 07, 2011 11:03 pm
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.2.0.0
Replies: 46
Views: 8334

Re: Blendigo (for Blender 2.5x) 3.2.0.0

Autostart doen't work here
by Jambert
Fri Nov 04, 2011 6:00 am
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.2.0.0
Replies: 46
Views: 8334

Re: Blendigo (for Blender 2.5x) 3.2.0.0

Great, thx
Search found 615 matches