Search found 9 matches

Search found 9 matches • Page 1 of 1
by pixelminer
Wed Apr 16, 2008 4:51 am
Forum: Bugs and Requests
Topic: [REQ] Subdivision primitive?
Replies: 6
Views: 1345

Ok. I see... 500*~4^3*28~=896000 faces. Hum, I'm pretty sure that either my formula is wrong or you haven't got enough RAM, as that shouldn't really be a problem to handle... Not 500. Each monkey has a render subdivision setting of 3. I don't know how many polygons that makes but it definitely wasn...
by pixelminer
Mon Apr 14, 2008 10:40 am
Forum: Bugs and Requests
Topic: [REQ] Subdivision primitive?
Replies: 6
Views: 1345

I intentionally didn't use instances because I wanted to know how much actual geometry Indigo could handle. My original test had like a 100 but I cut back down to 28 until the exporter didn't crash. :p

phong.
by pixelminer
Sat Apr 12, 2008 11:29 am
Forum: SketchUp
Topic: Things that would make Indigo the best render engine ....
Replies: 17
Views: 5009

Surface texture bakeout?

BTW, was there any mention of being able to bake out lightmaps of a scene instead of a snapshot of the scene from one angle?
by pixelminer
Sat Apr 12, 2008 11:25 am
Forum: SketchUp
Topic: Things that would make Indigo the best render engine ....
Replies: 17
Views: 5009

Displacement "yes" but how will this effect render times??? With Maxwell I'm finding it better to just model the detail, displacement there seems to generally quadrouple render times! Richard Modeling detail works fine for "macro" details on surfaces but for "micro" detail it's out of the question....
by pixelminer
Sat Apr 12, 2008 10:32 am
Forum: Blender
Topic: What exactly does the "Cache to disk" button do?
Replies: 1
Views: 899

What exactly does the "Cache to disk" button do?

It says "Enable caching KD-trees to disk" but I have no idea what that means. Does it make things render faster some how?

phong
by pixelminer
Sat Apr 12, 2008 9:51 am
Forum: Bugs and Requests
Topic: [REQ] Subdivision primitive?
Replies: 6
Views: 1345

[REQ] Subdivision primitive?

Just wondering if this might be a feature consideration for the future. Leaving it up to the 3D package to subdivide before exporting the mesh is fine but this seems to generate huge .igs files which eat up A LOT of disk space. A test render I did with 28 monkey heads with subdivision at render time...
by pixelminer
Sat Apr 12, 2008 9:44 am
Forum: Indigo General Stuff
Topic: Is it possible to "bake out" render results?
Replies: 3
Views: 956

Is it possible to "bake out" render results?

You know, to textures that can be applied to geometry for faster rendering of fly-throughs for instance?

phong.
by pixelminer
Sat Apr 12, 2008 5:53 am
Forum: Blender
Topic: Blendigo for v1.0.9
Replies: 92
Views: 75588

How do I submit suggestions?

I've been using the script to render some short animations and noticed the frame numbers the script spits out does not have leading zeros which means the rendered frames need to be renamed before I can load them in to some other program. 1,2...9,10 is no good. 0001,0002...0009,0010 is how it should ...
by pixelminer
Tue Apr 08, 2008 11:11 am
Forum: Blender
Topic: Blendigo for v1.0.9
Replies: 92
Views: 75588

I can't export out animations either.

I can verify that the "export to animation" button gives the same errors as listed below. bummer... phong. ALso, using 'export to animation' doesnt want to work :cry: Traceback (most recent call last): File "<string>", line 2944, in drawGUI File "<string>", line 965, in materialGUI File "<string>", ...
Search found 9 matches • Page 1 of 1