Search found 22 matches
- Sun Jul 04, 2010 3:54 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2545231
Re: Simple Renderings Thread
Depth of field is a great way to hide all the normal smoothing issues/overlapping faces that I haven't fixed yet! :mrgreen: I'll have to turn down the saturation of some of the colors (even though I used the RGB values from the semi-official chart). http://img97.imageshack.us/img97/9209/gabelstapler...
- Thu Feb 25, 2010 6:22 am
- Forum: Materials
- Topic: Question About Lack of Materials
- Replies: 10
- Views: 12573
Re: Question About Lack of Materials
There should be no distortion if your object's UV maps are set up correctly. Could you post a render/screenshot?ieatfish wrote:Two don't look like I want them to and one doesn't work for my model in blendigo (the shader one, weird geometry artifacts).
- Sat Dec 05, 2009 7:43 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2545231
Re: Simple Renderings Thread
Bidir MLT, 9600spp after 4.5 hours The screen and the floor are diffuse, the monitor (which is floating) is a phong and the sphere is made of glass with a low cauchy value. Aperture diffraction is turned on, but I blended it 50:50 with the version where AD is turned off. And yes, that is my actual w...
- Sun Nov 15, 2009 8:29 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2545231
- Fri Sep 04, 2009 10:28 pm
- Forum: Works in Progress
- Topic: Interior
- Replies: 8
- Views: 16147
Re: Interior
Here is the update as promised.
I changed the floor texture and the overall lighting.
I changed the floor texture and the overall lighting.
- Fri Sep 04, 2009 10:19 pm
- Forum: Works in Progress
- Topic: First render
- Replies: 22
- Views: 22861
Re: First render
It's ... a tile texture? 
It doesn't look like noise at all.

It doesn't look like noise at all.
- Thu Sep 03, 2009 5:09 am
- Forum: Works in Progress
- Topic: Interior
- Replies: 8
- Views: 16147
Re: Interior
Thanks for the tips everyone!
I'll post an update tomorrow.

I'll post an update tomorrow.
- Wed Sep 02, 2009 11:28 pm
- Forum: Works in Progress
- Topic: Interior
- Replies: 8
- Views: 16147
Interior
This is an interior scene I am currently working on.
There still is some noise visible in certain areas because I only let it render for about two or three hours.
Criticism is welcome!
There still is some noise visible in certain areas because I only let it render for about two or three hours.
Criticism is welcome!

- Tue Sep 01, 2009 8:14 am
- Forum: Works in Progress
- Topic: Render book(Psychotron80)
- Replies: 2
- Views: 5508
Re: Render book(Psychotron80)
Some things I noticed:
-The ground plane is cut off in the upper left corner
-The tile texture is too low-res/big and some bump mapping would help a lot
-There are black spots visible in the bottles... (don't know if it is just the refraction of the tiles or this issue)
-The ground plane is cut off in the upper left corner
-The tile texture is too low-res/big and some bump mapping would help a lot
-There are black spots visible in the bottles... (don't know if it is just the refraction of the tiles or this issue)
- Sun Aug 09, 2009 12:27 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2545231
Re: Simple Renderings Thread
I didn't model the parts myself, I used the LDraw part library and LeoCAD to convert them to a usable format.
Built using official colors and instructions (it's a Star Wars destroyer droid... at least the core of one).
Indigo 2.0.9, 5000 spp
Homemade HDRi environment
Built using official colors and instructions (it's a Star Wars destroyer droid... at least the core of one).
Indigo 2.0.9, 5000 spp
Homemade HDRi environment
- Wed Jun 03, 2009 8:07 pm
- Forum: Indigo Competition
- Topic: Winners of April-May 2009 competition
- Replies: 22
- Views: 44815
Re: Winners of April-May 2009 competition
Well that's really awesome! Thank you very much!
Congrats to zeitmeister & suvakas and thanks for the great competition!

Congrats to zeitmeister & suvakas and thanks for the great competition!
- Sat May 23, 2009 12:42 am
- Forum: Indigo Competition
- Topic: 2009 Apr-May Competition :: Water Jug
- Replies: 28
- Views: 54212
Re: 2009 Apr-May Competition :: Water Jug
Nickname: Schosch
Version of Indigo used: v1.1.18
Rendering time / CPU's: 28 h 6min, AMD X2 3800+ @ 2.2 Ghz
List of tools used:
Blender v2.48a
Adobe Photoshop CS 4
Both the wood textures and the hdr backgound are homemade.
Version of Indigo used: v1.1.18
Rendering time / CPU's: 28 h 6min, AMD X2 3800+ @ 2.2 Ghz
List of tools used:
Blender v2.48a
Adobe Photoshop CS 4
Both the wood textures and the hdr backgound are homemade.
- Sat Mar 21, 2009 9:51 pm
- Forum: Materials
- Topic: Brushed Aluminum
- Replies: 39
- Views: 35906
1 Blender unit equals 1 meter. So 10 cm = 0.1 Blender units. Your scene scale should be set to about 4.0 x 10^0. fbm(dot(getTexCoords(0)*1000.0, vec2(0.0, clamp(noise(getTexCoords(0)), 1.0, 5.0))), 4)*0.0003 1000 and 4 control the number of scratches, 1.0 and 5.0 control the minimal and maximal leng...
- Wed Feb 18, 2009 8:15 am
- Forum: Indigo General Stuff
- Topic: mirror F-stop
- Replies: 7
- Views: 11825
The IOR of aluminium is 1.59, not 100!
Use the al.nk data (which is included in every package of indigo) and an exponent of 1,000,000.
BTW you can find a huge list of IORs at http://refractiveindex.info/
Use the al.nk data (which is included in every package of indigo) and an exponent of 1,000,000.
BTW you can find a huge list of IORs at http://refractiveindex.info/
- Wed Feb 11, 2009 7:11 am
- Forum: Blender
- Topic: Little material problem
- Replies: 4
- Views: 8222