Search found 30 matches

Search found 30 matches
by jiversen
Thu Jun 04, 2020 12:05 pm
Forum: Other Exporters
Topic: Houdini plugin
Replies: 9
Views: 10360

Re: Houdini plugin

The prototype I wrote was SOHO-based (the python rendering interface inside of Houdini) and could translate most Indigo entities okay. Well, Indigo as it was like a decade ago or something. I never tried it at any high scale, I'll be honest. However, these days it would seem that the Indigo guys cou...
by jiversen
Mon Dec 09, 2019 7:31 pm
Forum: Other Exporters
Topic: Houdini plugin
Replies: 9
Views: 10360

Re: Houdini plugin

I wrote a prototype plugin some years ago for Indigo for Houdini but couldn't find the time to make it anything useful. If the Indigo guys want to get into a broadening market, there is an industry turn toward writing open source USD/Hydra render delegates these days. (see PrMan, 3delight/OpenNSI an...
by jiversen
Tue Apr 29, 2008 7:07 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 25204

Updated to v0.6: Indigo v0.6 on the Exchange Discussion: odforce forum 0.6 - 28 April 2008, Added Archiving capability using Indigo "<include>". If you add "Archive Mode" and "Archive File" rendering parameters on you Object, then you can choose to write out the geometry to an external igs file in a...
by jiversen
Tue Apr 29, 2008 10:09 am
Forum: Indigo General Stuff
Topic: IGS export question: why materials first?
Replies: 5
Views: 1412

You're absolutely right, the external archive (ReadArchives in Renderman speak) can be very useful with large scenes, especially because ASCII geometry definitions can be painfully slow - but for 95% of scenes it is only a matter of seconds to export all your geometry. The standard Houdini way is to...
by jiversen
Tue Apr 29, 2008 5:00 am
Forum: Indigo General Stuff
Topic: IGS export question: why materials first?
Replies: 5
Views: 1412

Hi Ono, Thanks for the explanation. Could put in a request to relax this restriction? In Houdini you can apply different shaders to each polygon and it'd be most convenient to be able to gather all shaders while writing the mesh and then spit out the associated shaders. It'd also help with the "arch...
by jiversen
Mon Apr 28, 2008 6:46 pm
Forum: Indigo General Stuff
Topic: IGS export question: why materials first?
Replies: 5
Views: 1412

IGS export question: why materials first?

I have a question; why would it be necessary to define materials in the IGS file before outputting the meshes? Could this restriction be relaxed to allow late binding of materials to meshes? Why I ask is that for the exporter I've been writing (for Houdini) it's more convenient to output geometry al...
by jiversen
Fri Apr 25, 2008 6:24 pm
Forum: Bugs and Requests
Topic: Help with "<include>"
Replies: 2
Views: 977

Ah yes - that works, thanks.

Can I suggest that information gets added to the Manual?
by jiversen
Fri Apr 25, 2008 6:15 pm
Forum: Bugs and Requests
Topic: Help with "<include>"
Replies: 2
Views: 977

Help with "<include>"

Hi there, I'm not understanding the full way in which the include statement should work. I get a "could not find root 'scenedata'" error that doesn't make sense to me. Here are my files, can you tell me what might be missing? <?xml version="1.0" encoding="utf-8"?> <scene> <!-- output global renderer...
by jiversen
Mon Apr 21, 2008 10:37 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 25204

I'm not sure, but I don't think it works with Apprentice - otherwise it would be simple to circumvent the limitations built in to the free edition - and then who'd need to ever buy the commercial edition? You would need one of the commercial licenses - probably Escape and up will all work fine. As f...
by jiversen
Tue Apr 15, 2008 8:26 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 25204

Updated to v0.4: Indigo v0.4 on the Exchange Changes and Forum: http://forums.odforce.net/index.php?showtopic=6405 0.4 - 15 April 2008, - Added check for bad shader assignments- or regular Houdini shaders being assigned. These will show up RED in renders. - Modified run_indigo.py to accept -o arg fo...
by jiversen
Wed Apr 02, 2008 7:31 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 25204

Updated to v0.3, which now supports a few more entities.

Changes: http://forums.odforce.net/index.php?sho ... st&p=45666

Download: http://www.sidefx.com/index.php?option= ... r&Itemid=8
by jiversen
Fri Mar 28, 2008 7:26 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 25204

Updated to v0.2, which now supports most of the Indigo 1.0.9 specification.

http://forums.odforce.net/index.php?sho ... st&p=45393
http://www.sidefx.com/index.php?option= ... r&Itemid=8
by jiversen
Sun Mar 23, 2008 3:57 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 25204

Thanks for the Manual update - I'll support those new parameters shortly. Being able to supply an aperture image is a cool idea, nice one!
by jiversen
Sat Mar 22, 2008 6:36 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 25204

So I've completed a first cut of the pipeline and it's available for download from http://www.sidefx.com/exchange/info.php?fileid=482&versionid=482 - and you can read more here: http://forums.odforce.net/index.php?showtopic=6405 There are a couple of outstanding things but I think it works, mostly! ...
by jiversen
Sat Mar 22, 2008 3:11 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 25204

Sorry- another thing: It seems as if 1.0.7 will search for the inifile relative to its executable fine, except if you're relying on Indigo.exe being in the search path $PATH. ie, This works: %> C:/Users/jiversen/indigo1.0.7/Indigo.exe scene.igs But this doesn't: %> set PATH = %path%;C:/Users/jiverse...
Search found 30 matches