Search found 38 matches

Search found 38 matches
by ryandaniels
Tue Dec 23, 2008 9:44 am
Forum: Works in Progress
Topic: Interior of shiny, clean, high tech room.
Replies: 11
Views: 11966

- maybe some of your objects, like the chair, are RGB 256 (i.e. pure white), which should be avoided to "help" the render. You can use like 80%-90% white. very good hint for beeing a "n00b" Psycho :wink:. But just to keep this one accurate: max of 80% in R, G and B for your white color, its around ...
by ryandaniels
Tue Dec 23, 2008 3:19 am
Forum: Works in Progress
Topic: Interior of shiny, clean, high tech room.
Replies: 11
Views: 11966

Hi ryandaniels, I'm very, very much a noob, but I have some observations that might help (something I stumbled into by reading many posts around this forum): - maybe some of your objects, like the chair, are RGB 256 (i.e. pure white), which should be avoided to "help" the render. You can use like 8...
by ryandaniels
Sun Aug 03, 2008 4:50 pm
Forum: Blender
Topic: Blendigo for v1.1.5
Replies: 203
Views: 68823

Double post.
by ryandaniels
Sun Aug 03, 2008 4:48 pm
Forum: Blender
Topic: Blendigo for v1.1.5
Replies: 203
Views: 68823

I just switched up to blender 2.46 and indigo 1.15, and I'm getting this error:
Image
By ryandaniels at 2008-08-02

Please help, thanks.
by ryandaniels
Tue Jul 22, 2008 11:33 am
Forum: Off Topic
Topic: Dyson game.
Replies: 1
Views: 3104

Dyson game.

I wanted to be more descriptive in the title, but I couldn't do this game justice with only a few words. This game, while needs a lot of work to make it deeper and whatnot, is amazing. From the website: "Dyson is an ambient real-time strategy game with abstract visuals. Remotely command semi-autonom...
by ryandaniels
Fri May 30, 2008 9:18 am
Forum: Blender
Topic: How do I make dark "shadowy" scenes?
Replies: 8
Views: 8585

How do I make dark "shadowy" scenes?

I'm not exactly sure if this thread belongs in this forum, but oh well. I have been experimenting trying to make a shadowy club, and I've found that all lighing is completely comparison based; If you have one light, it doesn't matter what you do to the settings for it, it just stays the same. Anyway...
by ryandaniels
Sun May 18, 2008 4:03 am
Forum: Finished Artwork
Topic: Hot baby......(warnning semi-nude stuff inside...)
Replies: 25
Views: 18648

Utteraly amazing realism, but... I dunno, I guess I think that sometimes you should go for "better than real". What I mean is that for a picture like this, you should have skin that looks more appealing than it would in real life, just because you can.
by ryandaniels
Sun May 18, 2008 2:50 am
Forum: Blender
Topic: Region rendering problem.
Replies: 6
Views: 7564

To BbB; no I don't have any 64-bit computers. :cry:

To Wedge and ZomB; I'll try those out, I really should read some documentation on streamlining renders.

Also, why does it crash? Is'nt the whole point of region rendering so you can break up a large render into bite sized peices?
by ryandaniels
Sat May 17, 2008 6:58 am
Forum: Blender
Topic: Region rendering problem.
Replies: 6
Views: 7564

Region rendering problem.

Well, I am trying to render a scene that is 2700x3150, and as you may imagine, indigo crashes. So, I rendered a 900x1050 of that same image, and it worked. So, I tried to region render 9 peices of the 2700x3150 version at 900x1050 each, but it still crashed, I have no idea why it does, but it does. ...
by ryandaniels
Thu May 15, 2008 9:05 am
Forum: Blender
Topic: Different POV from blender to Indigo
Replies: 8
Views: 9310

dougal2 wrote:pan out a little and crop your image afterwards ;)
Yeah, I guess I'll end up doing that, I just thought there might be a in-blender fix.
by ryandaniels
Thu May 15, 2008 9:04 am
Forum: Blender
Topic: Different POV from blender to Indigo
Replies: 8
Views: 9310

Not sure I see any difference. But I've noticed something like that in the past, mainly for very extreme lens width like very wide angle or very long lens. Woo! Nice model by the way If you look at the edges, you can see in the indigo render, the edges of the object is closer to the edge of the pic...
by ryandaniels
Thu May 15, 2008 4:08 am
Forum: Blender
Topic: Different POV from blender to Indigo
Replies: 8
Views: 9310

Different POV from blender to Indigo

As you can see from these pictures; http://img81.imageshack.us/img81/7163/im1210779856zm8.png By ryandaniels at 2008-05-14 http://img81.imageshack.us/img81/8156/0005gb6.jpg By ryandaniels at 2008-05-14 It is rendering from different point of veiws. Does anyone have a solution for this? PS: I thought...
by ryandaniels
Thu Apr 17, 2008 3:40 am
Forum: Finished Artwork
Topic: Tame, Mostly; A competition peice.
Replies: 9
Views: 10813

dougal2 wrote:Smoothing your normals doesn't increase the poly count - it simply smooths the edges that you have already.
Well, I guess I've never heard of that before; mind telling me how to smooth normals?
by ryandaniels
Wed Apr 16, 2008 2:12 pm
Forum: Finished Artwork
Topic: Tame, Mostly; A competition peice.
Replies: 9
Views: 10813

Smooth your normals! The chair back, monitor stand and your desk legs spoil the "realism" (I know some other elements are not "real" as such, but the non-smooth surfaces don't fit the scene feelas a whole). Also, I would add a small skirting board too, as the differentiation between the floor and w...
by ryandaniels
Tue Apr 15, 2008 3:22 pm
Forum: Finished Artwork
Topic: Tame, Mostly; A competition peice.
Replies: 9
Views: 10813

Tame, Mostly; A competition peice.

I made this for a school competion that goes on to a state competion, and I got second place in my category, so this is going to the state competition! :D http://img374.imageshack.us/img374/5631/im1207842538ai8.png By ryandaniels at 2008-04-14 Yeah, I know about the poly issues, but I was a noob and...
Search found 38 matches