Search found 21 matches

Search found 21 matches
by scorpius
Tue Oct 08, 2019 7:12 am
Forum: Finished Artwork
Topic: Indigo v1.1.18 Retro Render
Replies: 3
Views: 2371

Re: Indigo v1.1.18 Retro Render

Indigo v1.1.18 was and still is great, and I think it was ahead of its time. I had an issue with the old version and this particular scene. I was getting nasty artifacts on the white mesh objects. It looked like some of the co-planar triangles were showing some type of shadow. I increased the ray_or...
by scorpius
Fri Oct 04, 2019 10:37 am
Forum: Finished Artwork
Topic: Indigo v1.1.18 Retro Render
Replies: 3
Views: 2371

Indigo v1.1.18 Retro Render

I haven't posted here in about 10 years, but lately I've been experimenting with Indigo v1.1.18 (the last free version). It's still has very good quality, but render times are somewhat slow. I did this mostly as a test for the golfball shader. So here's my latest test rendering, which takes about 45...
by scorpius
Fri Jul 18, 2008 9:35 am
Forum: Exporter Development
Topic: Violet: IGI vs PNG Tone-Map Bug
Replies: 1
Views: 5734

Violet: IGI vs PNG Tone-Map Bug

I know violet will be obsolete because of the upcoming integrated tone-mapper in the next release, but I think I found a bug. Has anyone noticed that if you open an igi and set the tone-mapping scale factors to the same values in your igs scene file, it doesn't produce the same results as the png ou...
by scorpius
Mon May 14, 2007 12:51 pm
Forum: Exporter Development
Topic: Gamma & Exposure
Replies: 5
Views: 2787

Good. So if gamma is going to be (or might be) available in the GUI, then so can exposure because it is so simple to implement. I vote to have these two basic adjustments added to the GUI. It would be more intuitive than messing with the tone mapping.
by scorpius
Sun May 13, 2007 6:55 am
Forum: Exporter Development
Topic: Gamma & Exposure
Replies: 5
Views: 2787

Gamma & Exposure

I just tried out the new Violet beta and it's great. Now am I missing something or is it true that there's no gamma & exposure correction like in HDRshop? Maybe the same corrections can be done through the existing tools, but I don't know how or if it's there.
by scorpius
Mon Apr 16, 2007 6:08 am
Forum: Blender
Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
Replies: 222
Views: 47629

Yes, the fix you provided also works just fine.
by scorpius
Sat Apr 14, 2007 7:45 am
Forum: Blender
Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
Replies: 222
Views: 47629

I keep getting "camera not found" errors, on scenes that I import into the current scene.

I fixed it by changing line 742 from
camData = Camera.Get('Camera')
to
camData = Camera.Get(camObj.data.name)
This way it won't crash if your cam data is named Camera.001.
by scorpius
Mon Jan 15, 2007 12:28 pm
Forum: Blender
Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
Replies: 222
Views: 47629

Thanks for this update. It works great.
by scorpius
Tue Nov 07, 2006 12:51 pm
Forum: Off Topic
Topic: cool free progs
Replies: 138
Views: 43262

http://moi3d.com

Moment of Inspiration (“MoI”) is a spline-based modeler -- like a stripped-down version of Rhino.
by scorpius
Sun Oct 15, 2006 11:48 am
Forum: Off Topic
Topic: Please darken this forum's text color
Replies: 2
Views: 1436

Boy, that's just a little darker. But a little more would be better. Maybe plain-old black would do just fine.
by scorpius
Sun Oct 15, 2006 9:40 am
Forum: Off Topic
Topic: Please darken this forum's text color
Replies: 2
Views: 1436

Please darken this forum's text color

The current color #526C75 doesn't offer too much contrast and makes posts a little hard to read. Can the text color be darkened just a little?
by scorpius
Sat Oct 07, 2006 11:39 am
Forum: Finished Artwork
Topic: Pot Party Room
Replies: 3
Views: 1526

Thanks. I use the default settings for the sun and did not edit the xml at all -- except to increase the phong exponent for the ag.nk shader because the Blender max is 512. <skylight> <sundir>0.866025 -0.000000 0.500000</sundir> <turbidity>2.000000</turbidity> <sky_gain>0.005000</sky_gain> </skyligh...
by scorpius
Sat Oct 07, 2006 4:43 am
Forum: Finished Artwork
Topic: Pot Party Room
Replies: 3
Views: 1526

Pot Party Room

Ooops, I meant TeaPot Party Room. I saw something like this on the Maxwell site (and in Rad's tut) and wanted to try it out myself. I used my own Newell Teapot generator script for Blender, which also makes the spoon, cup, and yoda at any resolution you desire: http://gamma-ray.home.comcast.net/tmp/...
by scorpius
Sat Sep 23, 2006 7:20 am
Forum: Works in Progress
Topic: BW
Replies: 8
Views: 2330

Very nice! I should write a wings exporter. Could you post the materials?
by scorpius
Sat Sep 16, 2006 9:03 am
Forum: Works in Progress
Topic: dosch flat - another winner ;-)
Replies: 20
Views: 6059

That's excellent! How big is the window in the skylight version?
Search found 21 matches