Search found 55 matches

Search found 55 matches
by Vampyre
Wed Mar 12, 2008 6:13 pm
Forum: Works in Progress
Topic: scene from metropolis. need lighting advice
Replies: 29
Views: 18040

cool

if only the rings themselves are visible, i could use blender for that layer as well to speed things up. i might give that a try
by Vampyre
Wed Mar 12, 2008 6:09 pm
Forum: Blender
Topic: What is the most realistic way to model freshwater?
Replies: 7
Views: 7917

sine waves?

sine waves? in what app?

sharpening is good, i like erode better though, i think it does a better job of sharpening the tips of the waves. or was it dialate? can't remember now. one of those.

Also, i guess we should ask... what kind of fresh water? is it in a glass? a puddle? a river?
by Vampyre
Wed Mar 12, 2008 7:01 am
Forum: Works in Progress
Topic: Sonolumina, the Little Cold Fusion-powered Robot
Replies: 3
Views: 4914

nice

i wish i could answer any of your questions.. but i love your lil bot.
what u gonna name him?
by Vampyre
Wed Mar 12, 2008 6:52 am
Forum: Works in Progress
Topic: Something industrial
Replies: 41
Views: 19004

man

thats FREAKIN AWESOME.
very 'half life 2'

the only crit i have is the bump map on the water looks a bit CG


so when can we expect a "general texturing tutorial" from BbB ?

:wink:
by Vampyre
Wed Mar 12, 2008 6:43 am
Forum: Works in Progress
Topic: scene from metropolis. need lighting advice
Replies: 29
Views: 18040

thanks

thanks ono. i think im gonna be happy with this when its done. this is a quick render without the rings to illustrate the problem if i add more lights to this scene, they'll affect the robot and back wall (by reflecting in it)... i suppose i will just play with tone mapping a bit, maybe brighten up ...
by Vampyre
Wed Mar 12, 2008 6:30 am
Forum: Works in Progress
Topic: Light Bulbs
Replies: 7
Views: 8428

ok

images. make sure your images are UV mapped in blender, not just set in the textures.. then go to the material tab in indigo , and hit the "convert" button. this will update the material with the image. try to use .png images. thats just a personal preference though, jpg is ok depth of field. there ...
by Vampyre
Wed Mar 12, 2008 6:12 am
Forum: Works in Progress
Topic: scene from metropolis. need lighting advice
Replies: 29
Views: 18040

wow

wow it comes with an illustration :D the blur worked out really well. i think i will use this method, but the real problem is that in my scene, the rings are the main source of light. (the scene has changed a lot since the last update) i'll just add in some lights to the non-ring version i think. th...
by Vampyre
Wed Mar 12, 2008 6:03 am
Forum: Works in Progress
Topic: Light Bulbs
Replies: 7
Views: 8428

it looks good

what do you need to know? looks like you have got it working pretty well
by Vampyre
Tue Mar 11, 2008 2:39 am
Forum: Blender
Topic: What is the most realistic way to model freshwater?
Replies: 7
Views: 7917

i've wondered this

i'd really love to see a freeware water texture generator, rather than just using clouds. i use povray to generate texture maps , using waves with noise i think (its been a while).. but i would like to see something specifically for the purpose. getting realistic ripples and waves is difficult.
by Vampyre
Tue Mar 11, 2008 2:32 am
Forum: Works in Progress
Topic: scene from metropolis. need lighting advice
Replies: 29
Views: 18040

good thinking

not a bad idea, thanks Steve, i may end up using that method. my only concern is the tonemapping. without the ring lights, i have a feeling the whole image will come out very different. its something i'll explore though.
by Vampyre
Sat Mar 08, 2008 2:44 am
Forum: Blender
Topic: Blendigo 1.0.5 Beta
Replies: 70
Views: 27388

same problem as Crypto

I was having the same problem till just now i was developing a scene with blendigo 1.0.4 , and indigo 1.0.4 and it worked fine. i switched to 1.0.5 for both , and now i get fatal error : "The Mesh 'CurveCircle.023' tried to use the material 'ring glow' which has not been defined. the circle s a beze...
by Vampyre
Tue Mar 04, 2008 4:34 pm
Forum: Finished Artwork
Topic: bad idea
Replies: 1
Views: 3340

bad idea

nothing serious here, just a quick model and render i put together to take a break from another project. I got the idea when my dad bought some bubbles for my kids. the bubbles come in soda bottles, and have names like 'grape' and 'orange'. it just struck me as a funny lawsuit waiting to happen the ...
by Vampyre
Thu Feb 28, 2008 6:07 pm
Forum: Works in Progress
Topic: Dining table
Replies: 16
Views: 16473

looks good so far

I would put base boards on the wall where the wall joins the floor like these http://www.smithtrim.com/Brodia_baseboard.JPG is your table cloth subsurf ? that might help i like the lighting but it looks kind of unreal. curtains would help alot. maybe use a transparent diffuse material for the curtai...
by Vampyre
Tue Feb 26, 2008 1:24 pm
Forum: Works in Progress
Topic: scene from metropolis. need lighting advice
Replies: 29
Views: 18040

ahh

that would explain why the 'gain' setting wasn't doing anything. thanks. i did end up using that method BbB, thanks. but i think imma look up what i can on IES light editing, sounds like fun
by Vampyre
Tue Feb 26, 2008 4:56 am
Forum: Works in Progress
Topic: scene from metropolis. need lighting advice
Replies: 29
Views: 18040

cool

i like that idea. i just am not smart enough to figure out how to put lights in the scene so that it lights from the bottom. i guess i could use an ies light pointing up at the face.. back to the IES lights, how do i make them not so bright? in the blendigo exporter i've got the gain set to .02 , an...
Search found 55 matches