Search found 1751 matches

Search found 1751 matches
by StompinTom
Fri May 31, 2019 10:38 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 9078

Re: Indigo Renderer 4.2.23 Stable Release Candidate

I was scratching my head over some very weird Z-depth values, and then I came across this: 4.2.20 * Using scene radius with camera for normalising the depth channel. Could this be rolled back or made toggle-able so that you can use true Z-depth (distance in units/meters from camera)? It's inconsist...
by StompinTom
Wed May 15, 2019 2:53 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 9078

Re: Indigo Renderer 4.2.23 Stable Release Candidate

I was scratching my head over some very weird Z-depth values, and then I came across this: 4.2.20 * Using scene radius with camera for normalising the depth channel. Could this be rolled back or made toggle-able so that you can use true Z-depth (distance in units/meters from camera)? It's inconsiste...
by StompinTom
Fri Mar 01, 2019 10:48 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 2747

Re: Indigo SDK results different from Standalone

the subtle difference in Sky color does hint towards GPU rendering too... best double check it Tom. That's probably because the SDK image is tonemapped in Blender. I'm not using the GPU in the SDK, and - since I'm writing the scene to .igs just before rendering - the output should be identical, sav...
by StompinTom
Sun Feb 24, 2019 12:31 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 2747

Re: Indigo SDK results different from Standalone

Juju wrote:
Sat Feb 23, 2019 2:56 am
are the trace depth settings the same?
They should be. The .igs is written out by the SDK so the settings should be the exact same...
by StompinTom
Sat Feb 23, 2019 2:53 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 2747

Re: Indigo SDK results different from Standalone

OnoSendai wrote:
Fri Feb 22, 2019 1:20 am
Odd. Rendering with GPU?
Nope, CPU only...
by StompinTom
Wed Feb 20, 2019 2:52 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 2747

Indigo SDK results different from Standalone

Hello, I don't have access to the SDK board, so I thought I'd post this here... I have a funny result when comparing an image rendered through the SDK and an image rendered through Indigo Standalone. What I did was generate the scene via the SDK, write it to XML, render it through the SDK, and then ...
by StompinTom
Wed Oct 24, 2018 9:47 pm
Forum: Indigo General Stuff
Topic: UI feedback
Replies: 21
Views: 3799

Re: UI feedback

Zom-B wrote:
Sat Sep 08, 2018 11:05 am
Ne0.
:lol:
by StompinTom
Sat Oct 13, 2018 3:58 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.20 Beta Release
Replies: 21
Views: 3097

Re: Indigo Renderer 4.2.20 Beta Release

There's an annoying bug with scene scale... First image is scaled in meters, so the boxes are all a couple meters wide / high / and deep. The plane underneath them is 20km to a side. Renders normally. rhindigo1.png Second image is scaled in millimeters, so all the boxes are only a couple mm wide / h...
by StompinTom
Fri Oct 12, 2018 11:13 pm
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 16186

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

Hi, Here is an updated RhIndigo plug-in for Rhino 6. Unzip -> Place into Rhino plug-ins folder -> Enable it in the plug-in options, if necessary Basic render material support: diffuse materials are created from the render material color. Sun/Sky is enabled by turning on the sun in the Rhino render s...
by StompinTom
Fri Aug 10, 2018 7:47 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 4603

Re: Indigo Renderer 4.2.18 Beta Release

Also, the position pass should be able to write negative values to EXR. Anything behind (0,0,0) is clamped, leading to some funny results :P Fixed for next release :) Nice! BTW once again super blown away by Indigo's speed! This is a frame from an animation I'm slowly putting together, about 6-7 mi...
by StompinTom
Tue Jul 24, 2018 11:40 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 4603

Re: Indigo Renderer 4.2.18 Beta Release

It seems that there shouldn't be anti-aliasing for the position channel.

See the attached image: we get false positions from the anti-aliased edges.

EDIT: This is a pointcloud generated from the beauty channel and position channel.
by StompinTom
Tue Jul 24, 2018 9:29 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 4603

Re: Indigo Renderer 4.2.18 Beta Release

Also, the position pass should be able to write negative values to EXR. Anything behind (0,0,0) is clamped, leading to some funny results :P
by StompinTom
Tue Jul 24, 2018 9:19 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 4603

Re: Indigo Renderer 4.2.18 Beta Release

This is great!!

For exporting EXRs, could the option of embedding all passes into one multi-layered EXR be added? Really handy for compositing workflows.
Search found 1751 matches