Search found 28 matches

Search found 28 matches
by Qwaszt
Thu May 29, 2008 5:44 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 3304855

And my first night test. Lights are difficult to set, i think. I am still not sure how to use the efficacy scale. But a lot of trying and testing will eventually lead to something. One question though: The "Max depth" parameter is also of influence of the power of the lights? Because when i set them...
by Qwaszt
Tue May 27, 2008 9:46 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 3304855

Greeny

Hi all my first green vegetation test.
Well almost everything belongs to BbB (again thank you very much), trees, grass and water bump map.

But still i had to give it a go, and also a first try with the well known ivy-generator.
Maybe someday this will lead to something...
by Qwaszt
Tue May 20, 2008 8:40 am
Forum: Finished Artwork
Topic: Trees, grass, rocks, free goodies and fireflies...
Replies: 17
Views: 21507

Thanks alot BbB, for the downloads! I dont know if this is someting but maybe it is worth checking out. I was posted on blendernation today and i am going to give it a try but maybe others might think this is an interesting link too? Anyway here it is: http://yorik.orgfree.com/tutorials/treemaking.h...
by Qwaszt
Fri May 09, 2008 8:17 am
Forum: Finished Artwork
Topic: Exterior
Replies: 39
Views: 23670

As always, your renders makes me want to render something too.
Very inspiring.
Thanks for the free plant link!

Q
by Qwaszt
Fri May 09, 2008 8:06 am
Forum: Blender
Topic: N00b question about tiling bump maps.
Replies: 24
Views: 19881

YAY too! :)
by Qwaszt
Mon Apr 14, 2008 7:59 am
Forum: Finished Artwork
Topic: Back inside (Series 2)
Replies: 10
Views: 13338

Really wonderful pictures


Ah .... if I only could lay my hands on even a simplified blend file and the blendigo settings of your pictures.....
I can only imagine what I could learn from that.....

Really nice interior by the way!
by Qwaszt
Thu Mar 20, 2008 6:40 am
Forum: Off Topic
Topic: Taking a short break
Replies: 45
Views: 32864

As a relatively silent admirer of your work.......
Congratulations with the best thing that can happen to you!

Q
by Qwaszt
Fri Mar 14, 2008 3:30 am
Forum: Blender
Topic: So..this time it isn't really Indigo that's the problem.
Replies: 10
Views: 10993

Hi Photoguy,

I ran into the same problem and probably the answer to your problem is in this thread:

http://www.indigorenderer.com/joomla/fo ... em&start=0

Kram1032 made it very clear.

Hope it helped.
by Qwaszt
Thu Feb 07, 2008 8:21 pm
Forum: Finished Artwork
Topic: Simpler interior
Replies: 15
Views: 16507

And again really nice... Before I forget to say it...I really loved your exterior tutorial. Any chance something similar coming up for an interior shot like this? And if there is any chance you could share your light settings for the above, I would be very very happy. But I quess you will get this s...
by Qwaszt
Tue Jan 15, 2008 6:28 am
Forum: Tutorials
Topic: In the courtyard (Part 1 and 2)
Replies: 8
Views: 15431

Getting close to the master-class mentioned before :wink:

BbB, thanks alot....hope to learn much more from you!

For the rest....Marcofly said it all!
by Qwaszt
Tue Jan 08, 2008 8:50 am
Forum: Works in Progress
Topic: School
Replies: 7
Views: 9959

Thanks!
by Qwaszt
Tue Jan 08, 2008 8:34 am
Forum: Works in Progress
Topic: School
Replies: 7
Views: 9959

Always interested in light setups.
Could you give me a hint on how you did yours?

I like it, looks very interesting.
by Qwaszt
Mon Jan 07, 2008 10:13 am
Forum: Blender
Topic: N00b question about tiling bump maps.
Replies: 24
Views: 19881

Just did,

Always nice to have some theoretical information.
by Qwaszt
Mon Jan 07, 2008 10:04 am
Forum: Blender
Topic: N00b question about tiling bump maps.
Replies: 24
Views: 19881

Again thanks Kram1032 :!:
by Qwaszt
Mon Jan 07, 2008 9:57 am
Forum: Blender
Topic: N00b question about tiling bump maps.
Replies: 24
Views: 19881

Thanks Kram1032,

Is there any understandable reason why the above described tiling problem happens with the greyscale png and disappears with the RGB png one?
Or should I just think: it works and dont bother?

Well anyway learned something again :wink:
Search found 28 matches