There's something akin to this with LightWave as well, FPrime. It'd be interesting to see Indigo that tied in with apps, I think the closest regarding Indigo is via XSI at the moment, regarding integration.
Anyway...
+1
Search found 20 matches
- Fri Sep 12, 2008 3:56 am
- Forum: 3D Studio MAX
- Topic: Indigo as ActiveShade Renderer?
- Replies: 4
- Views: 6667
- Fri Jun 13, 2008 12:28 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.5
- Replies: 46
- Views: 36893
- Fri Jun 13, 2008 12:20 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.4
- Replies: 32
- Views: 21795
- Fri Jun 13, 2008 12:07 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.4
- Replies: 32
- Views: 21795
Whoops... I opened quite the Pandora's box. :D I have to say, the error output was quite verbose & instructional, though... And, I don't think it would be difficult to write a script to snip out all those oddities in the .igm files... Has anyone brought this up in the Blendigo or other respective ex...
- Thu Jun 12, 2008 2:50 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.4
- Replies: 32
- Views: 21795
Thanks, that did the trick. 
This block:
...seems to cause the error.

This block:
Code: Select all
<expose_uv_set>
<index>0</index>
<name>uv</name>
</expose_uv_set>
- Thu Jun 12, 2008 12:22 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.4
- Replies: 32
- Views: 21795
- Mon Feb 25, 2008 10:37 pm
- Forum: Off Topic
- Topic: Autodesk "Newport" ...
- Replies: 9
- Views: 9687
- Wed Feb 13, 2008 4:57 am
- Forum: Indigo General Stuff
- Topic: help with blended materials? trying to do smoke. SOLVED
- Replies: 21
- Views: 14846
- Tue Jan 22, 2008 1:27 am
- Forum: Indigo General Stuff
- Topic: Material Preview
- Replies: 41
- Views: 20088
- Sun Jan 20, 2008 12:07 am
- Forum: Indigo General Stuff
- Topic: Material Preview
- Replies: 41
- Views: 20088
- Wed Jan 02, 2008 5:29 am
- Forum: Works in Progress
- Topic: Electric guitar
- Replies: 20
- Views: 23710
- Tue Jan 01, 2008 5:13 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2552658
There's an option in the "Material" tab in Blendigo to set the material type to "External." Just set up a dummy material in Blender with the *same* name of the material in the .igm file, then click the little "..." next to the External material box.. I tested it & it works with the juice.igm, just l...
Would you have to make them real, I think you could use instances via DupliVerts, yes? If you enable "Rot" under "Dupliverts" you can get some random rotation too. There will be much less geometry to try & export this way. Here's my workflow: - Create your mesh for scattering/instancing. - Create th...
- Fri Dec 28, 2007 6:14 pm
- Forum: Bugs and Requests
- Topic: [req] adatptive details
- Replies: 6
- Views: 6614
- Sun Dec 16, 2007 8:37 am
- Forum: Blender
- Topic: skylight bug?
- Replies: 18
- Views: 15470
for the record, " extra atmospheric" means out of the atmosphere. When it's turned on, attenuation and scattering in the atmosphere is turned off; the incident sun radiation is equivalent to that at the outer edge of the Earth's atmosphere. It's basically for rendering in a vacuum. Indigo. In. Spaa...