Search found 1135 matches

Search found 1135 matches
by lycium
Sat Feb 15, 2020 1:23 pm
Forum: Off Topic
Topic: h
Replies: 88
Views: 31878

Re: h

This is some of the greatest rendering porn on the internet :O Amazing job as always!
by lycium
Fri Dec 27, 2019 9:47 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.5 Beta
Replies: 23
Views: 3387

Re: Indigo Renderer 4.4.5 Beta

You should update your drivers from nvidia.com
by lycium
Mon Dec 23, 2019 3:15 pm
Forum: Off Topic
Topic: h
Replies: 88
Views: 31878

Re: h

These renders are all unbelievably awesome, holy shit :shock:
by lycium
Wed Aug 14, 2019 3:44 am
Forum: Off Topic
Topic: Nvidia realtime ray tracing technology
Replies: 12
Views: 17786

Re: Nvidia realtime ray tracing technology

Just some overpriced hardware-based denoising, don't bother with it, at least not this year. Incorrect; as others noted in this thread, the main point is specialised hardware in Turing GPUs for doing BVH traversal and triangle intersection, both super useful for Indigo GPU and would probably result...
by lycium
Wed Jun 26, 2019 12:08 am
Forum: Indigo General Stuff
Topic: Indigo Benchmark RTX 2070 OC
Replies: 6
Views: 2639

Re: Indigo Benchmark RTX 2070 OC

The Titan V benchmark was on Apple, i.e. not nearly as fast as it should be.

Still, those Turing GPUs are incredible :)
by lycium
Fri Nov 23, 2018 11:02 am
Forum: Off Topic
Topic: test
Replies: 7
Views: 15236

Re: test

hello <3
by lycium
Sat Apr 07, 2018 1:14 am
Forum: Works in Progress
Topic: A natural situation...
Replies: 178
Views: 51616

Re: A natural situation...

Amazing work again yonosoy, and in beautiful 4k! \:D/
by lycium
Tue Feb 20, 2018 11:09 am
Forum: Indigo General Stuff
Topic: Mac Pro: OpenCl rendering: max path depth
Replies: 4
Views: 1861

Re: Mac Pro: OpenCl rendering: max path depth

Yes, it only affects the number of indirect illumination bounces; 8 is fine for basically all scenes except with complex glass reflections and refractions.
by lycium
Tue Feb 20, 2018 5:42 am
Forum: Indigo General Stuff
Topic: Mac Pro: OpenCl rendering: max path depth
Replies: 4
Views: 1861

Re: Mac Pro: OpenCl rendering: max path depth

To answer your questions, 1. It's probably better not to use the CPU, though you are welcome to do a quick test to see if it helps 2. It's the number of bounces of light to compute with the GPU, I think you could use a default value of 8 and maybe try higher if you have very complex glass scene or s...
by lycium
Fri Feb 02, 2018 12:13 pm
Forum: Indigo Help
Topic: OpenCL Rendering mode multitasking
Replies: 2
Views: 1423

Re: OpenCL Rendering mode multitasking

The 1050 Ti is pretty much the Pascal version of the earlier Maxwell-based 750 Ti, which is our minimum supported spec GPU. So it's already going to lag a little bit, because we're aiming for faster GPUs such as the 1070. On the plus side, those lower end GPUs can overclock like crazy, you can try t...
by lycium
Wed Jan 10, 2018 11:41 am
Forum: Bugs and Requests
Topic: Feedback after testing Indigo (requests+bugs)
Replies: 9
Views: 3067

Re: Feedback after testing Indigo (requests+bugs)

Thanks for checking out Indigo and making these notes! I'm sure some of it will be useful for fused, our C4D guy :)
by lycium
Tue Jan 02, 2018 11:35 am
Forum: Finished Artwork
Topic: Kscore's Render Area
Replies: 68
Views: 16625

Re: Kscore's Render Area

Awesome animation! Is the soundtrack from Interstellar perchance? :)
by lycium
Fri Dec 22, 2017 12:13 pm
Forum: Indigo News and Announcements
Topic: New website! \:D/
Replies: 20
Views: 7422

New website! \:D/

Thanks to OriginalPlan, OscarJ and fused for their amazing work <3

Please let us know if you encounter any issues with the new site!
by lycium
Wed Dec 06, 2017 12:41 pm
Forum: Blender
Topic: Blendigo 4.0.8
Replies: 14
Views: 4308

Re: Blendigo 4.0.8

Best possible first post :D

MZ is maintaining the Blendigo exporter now, great work so far!
by lycium
Wed Nov 29, 2017 3:19 am
Forum: Off Topic
Topic: The best rendering engine?
Replies: 37
Views: 60868

Re: The best rendering engine?

Let's say Indigo wanted to port a shader that's only been in "biased" rendering engines... like diffuse. What on Earth are you talking about... diffuse isn't even a shader, it's a BRDF / reflection model. There's nothing biased or unbiased about it, it's a reflection model; if you're interested, he...
Search found 1135 matches