Search found 1024 matches

Search found 1024 matches
by Headroom
Sat Mar 27, 2021 3:49 am
Forum: Indigo General Stuff
Topic: Do Indigo/Blendigo support custom vertex normals ?
Replies: 7
Views: 974

Re: Do Indigo/Blendigo support custom vertex normals ?

When imported geometry has custom vertex normals, the Object Data Panel in Blender will allow you to clear the Custom Split Normals Data. Otherwise you can add that data. The imported .obj does have custom (split) vertex normals, as expected. The .stl does not, also as expected. In LuxCore render th...
by Headroom
Thu Mar 04, 2021 1:06 am
Forum: Indigo General Stuff
Topic: Do Indigo/Blendigo support custom vertex normals ?
Replies: 7
Views: 974

Do Indigo/Blendigo support custom vertex normals ?

I am not sure whether or not this needs to be supported in Blendigo and Indigo. CAD models, when exported as .obj contain custom vertex normals (custom split vertex normals in Blender). This helps reducing render artifacts and can only be worked around to a degree by exporting models with very high ...
by Headroom
Wed Feb 17, 2021 5:24 am
Forum: Finished Artwork
Topic: Just a random doodle render
Replies: 6
Views: 1137

Re: Just a random doodle render

Here are some more doodles
Twist_torus.jpg
Gyroid_Jelly.png
by Headroom
Wed Feb 17, 2021 5:23 am
Forum: Finished Artwork
Topic: Just a random doodle render
Replies: 6
Views: 1137

Re: Just a random doodle render

It's not a very well-known CAD software but has some powerful modeling tools that are not present in that form in packages that are much more expensive. , e.g. SolidWorks.
by Headroom
Tue Feb 02, 2021 11:56 am
Forum: Finished Artwork
Topic: Just a random doodle render
Replies: 6
Views: 1137

Just a random doodle render

Most people, around here are using Polygon/Sup-D modeling software to create models. This object was modeled in ZW3d, a CAD application. Exported as a triangulated .stl mesh and then imported into Blender where the simple cloth background was added.
CrazyVasy 2.jpg
by Headroom
Tue Feb 02, 2021 11:51 am
Forum: Indigo General Stuff
Topic: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
Replies: 1
Views: 768

Re: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm

Tuns out that I had Pathtracing/GPU enabled and that created the problem.

Never mind ;-)
by Headroom
Sat Jan 30, 2021 5:08 am
Forum: Indigo General Stuff
Topic: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
Replies: 1
Views: 768

Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm

I've done this before successfully but now cannot get the Ranch Render Farm to accept the file as it always fails the validation stage.
Screen Shot 2021-01-29 at 12.00.59 PM.png
I can create a .pigs file just fine, re-open it in Indigo and it renders.
by Headroom
Sun Apr 19, 2020 10:12 am
Forum: Blender
Topic: Blendigo 4.2.0
Replies: 8
Views: 9590

Re: Blendigo 4.2.0

It's a plugin for Blender to allow you to render images in Indigo Renderer
by Headroom
Tue Dec 03, 2019 1:59 am
Forum: Blender
Topic: Blendigo 4.2.2
Replies: 16
Views: 8255

Re: Blendigo 4.2.2

There is a post in this thread viewtopic.php?f=8&t=15240, which explains how to install this manually. Mainly it revolves around just moving the file folder with the plugin files manually.
by Headroom
Sat Nov 16, 2019 1:07 pm
Forum: Blender
Topic: Blendigo 4.2.2
Replies: 16
Views: 8255

Re: Blendigo 4.2.2

I have Blendigo 4.2.2 enabled in the Bender 2.8 preferences, but it does not show up in the available render engine settings. Are you sure this works ?

Edit: Forget that. Found the solution in the "other" thread.
by Headroom
Sat Oct 05, 2019 1:45 pm
Forum: Blender
Topic: Blendigo 4.2.2
Replies: 16
Views: 8255

Re: Blendigo 4.2.2

@Stoffel how hard would it be to check that on Blender.org ?
by Headroom
Fri Oct 04, 2019 3:19 am
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 49
Views: 17911

Re: Pavoda Rendering Thread

The renders are very well done. However, there is one little detail that jumps into my eye in almost all of your renders and that is the scale of the wood floors. The size of the grain and the size of the individual planks are 30-50% too large. It helps to know that we as a human species already hav...
by Headroom
Sat Jul 13, 2019 11:53 pm
Forum: Indigo General Stuff
Topic: Visible difference between GPU and CPU renders
Replies: 5
Views: 3870

Re: Visible difference between GPU and CPU renders

@fused Thanks for the tip. increasing Path Depth does indeed eliminate these dark areas. it's just not a setting available in the Blendigo UI (or I simply have to look harder ): @Contefugo: All of these images have rendered for 40 minutes on a 2017 MacBook Pro with a Radeon Pro 560. This is not usua...
by Headroom
Sat Jul 13, 2019 10:47 am
Forum: Indigo General Stuff
Topic: Visible difference between GPU and CPU renders
Replies: 5
Views: 3870

Visible difference between GPU and CPU renders

I rendered this simple test scene to see how GPU Pathtracing would compare to CPU rendering, BIDIR MLT in this case. My interest was mainly to see evaluate difference between dispersion and caustics. Both images rendered for 40 minutes.the light source is a HDRI with many small light sources and the...
by Headroom
Fri Jul 12, 2019 5:20 am
Forum: Works in Progress
Topic: testing fractal renders with indigo render
Replies: 10
Views: 4646

Re: testing fractal renders with indigo render

Very cool images. Looks like things have improved just a tad since fractint ;-)
Search found 1024 matches