Search found 1014 matches

Search found 1014 matches
by Headroom
Sat Oct 05, 2019 1:45 pm
Forum: Blender
Topic: Blendigo 4.2.2
Replies: 11
Views: 2173

Re: Blendigo 4.2.2

@Stoffel how hard would it be to check that on Blender.org ?
by Headroom
Fri Oct 04, 2019 3:19 am
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 19
Views: 5799

Re: Pavoda Rendering Thread

The renders are very well done. However, there is one little detail that jumps into my eye in almost all of your renders and that is the scale of the wood floors. The size of the grain and the size of the individual planks are 30-50% too large. It helps to know that we as a human species already hav...
by Headroom
Sat Jul 13, 2019 11:53 pm
Forum: Indigo General Stuff
Topic: Visible difference between GPU and CPU renders
Replies: 5
Views: 1203

Re: Visible difference between GPU and CPU renders

@fused Thanks for the tip. increasing Path Depth does indeed eliminate these dark areas. it's just not a setting available in the Blendigo UI (or I simply have to look harder ): @Contefugo: All of these images have rendered for 40 minutes on a 2017 MacBook Pro with a Radeon Pro 560. This is not usua...
by Headroom
Sat Jul 13, 2019 10:47 am
Forum: Indigo General Stuff
Topic: Visible difference between GPU and CPU renders
Replies: 5
Views: 1203

Visible difference between GPU and CPU renders

I rendered this simple test scene to see how GPU Pathtracing would compare to CPU rendering, BIDIR MLT in this case. My interest was mainly to see evaluate difference between dispersion and caustics. Both images rendered for 40 minutes.the light source is a HDRI with many small light sources and the...
by Headroom
Fri Jul 12, 2019 5:20 am
Forum: Works in Progress
Topic: testing fractal renders with indigo render
Replies: 10
Views: 2223

Re: testing fractal renders with indigo render

Very cool images. Looks like things have improved just a tad since fractint ;-)
by Headroom
Thu Jul 11, 2019 2:34 am
Forum: Indigo General Stuff
Topic: Better render settings for this object/material
Replies: 7
Views: 1170

Re: Better render settings for this object/material

So here is a bt more food for thought. Below are 4 images of that old test scene. Its basically an Aluminum 'pill' with water in it and a glass window. the Glass is simple glass is a specular transparent material with IOPR of 1.5 and no Couchy B. The ware material is this from the online material DB...
by Headroom
Thu Jul 11, 2019 12:29 am
Forum: Indigo General Stuff
Topic: MacBook Pro 2018 I9
Replies: 8
Views: 1838

Re: MacBook Pro 2018 I9

@schwungsau while I do need a mobile solution, that does not include rendering. Most of the gaming notebooks are not "really" mobile and an external GPU would fit the bill if it did what I needed. That I yet have to figure out ;-)
by Headroom
Wed Jul 10, 2019 8:40 am
Forum: Indigo General Stuff
Topic: Better render settings for this object/material
Replies: 7
Views: 1170

Re: Better render settings for this object/material

@schwungsau I have to admit that I am uneasy about using GPU on a mobile platform ever since after OscarJ mentioned having serious problems with failed solder joints on the GPU on his earlier generation MacBook. The model was just an exercise to see how far I can take things with the array modifier ...
by Headroom
Mon Jul 08, 2019 4:19 am
Forum: Blender
Topic: Blendigo 4.2.2
Replies: 11
Views: 2173

Re: Blendigo 4.2.2

Awesome! Thanks for the update!
by Headroom
Sun Jul 07, 2019 11:11 pm
Forum: Indigo General Stuff
Topic: Better render settings for this object/material
Replies: 7
Views: 1170

Re: Better render settings for this object/material

No, actually I was convinced that I needed MLT. But after 16 minutes of rendering in BDIR it looks promising. I've also given it 17 minutes in Path/GPU and that also does not look too bad.

It just takes a little patience to render this on a 2017 MacBook Pro ;-)
by Headroom
Sat Jul 06, 2019 11:49 pm
Forum: Blender
Topic: Blendigo 4.2.2
Replies: 11
Views: 2173

Re: Blendigo 4.2.2

Is there a timeline for availability of Blendigo in Blender 2.8 ?
The Blender Beta seem plenty stable for my needs and Will likely move to a Stable release very soon. It would be nice to be able to transition to 2.8.
by Headroom
Sat Jul 06, 2019 11:44 pm
Forum: Indigo General Stuff
Topic: Better render settings for this object/material
Replies: 7
Views: 1170

Better render settings for this object/material

This is a complex object and even when rendered with "normal" materials takes a while to "clean up". However, nothing beats the visual complexity of glass materials with couchy B. The object is lit by a 4k HDRI form HDRI haven called the Shanghai Bundle https://hdrihaven.com/hdri/?c=outdoor&h=shangh...
by Headroom
Wed Apr 10, 2019 12:57 pm
Forum: Blender
Topic: Blendigo 4.2.0
Replies: 5
Views: 4522

Re: Blendigo 4.2.0

Thanks!
by Headroom
Wed Apr 10, 2019 12:11 pm
Forum: Indigo General Stuff
Topic: MacBook Pro 2018 I9
Replies: 8
Views: 1838

Re: MacBook Pro 2018 I9

I agree that it is pricey, but so are MacBooks ;-) It comes down to whether one personally values the design aesthetic and convenience of a plug-and-play solution like the blackmagic box over the last bit of render performance and upgradability. Also, the Blackmagic supposedly is very quiet. The lim...
by Headroom
Wed Apr 10, 2019 8:49 am
Forum: Indigo General Stuff
Topic: MacBook Pro 2018 I9
Replies: 8
Views: 1838

Re: MacBook Pro 2018 I9

@gkpbydesign. I have a 2017 MacBook Pro and am in interested to hear how your set-up with the Radeon iRX Vega 56 is going to perform. @Oscar J I've had the same concern when rendering on my now over 10 year old iMac. While that for obvious reasons never included the GPU it did get hot for long perio...
Search found 1014 matches