BbB yup, good!!!
This night i'll TRY to put here the monster in indigo with textures and displacement,
So you put in INDIGO only the "bump map" took from your Displacement maps??? (and albedo from textures)
What about normals in indigo????
Search found 131 matches
- Mon Nov 26, 2007 6:24 am
- Forum: Finished Artwork
- Topic: Potatoe Man 2
- Replies: 45
- Views: 20217
- Mon Nov 26, 2007 12:39 am
- Forum: Finished Artwork
- Topic: Potatoe Man 2
- Replies: 45
- Views: 20217
BbB in blender internal i use 3 images mapped UV One for textures (works like a charm, in the COL column) One for normals (set NOR color to yellow by double clicking and move the slider in right back menu to an appropriate one) One for displacement (set Disp in yellow and tweak the "displ" value on ...
- Sun Nov 25, 2007 2:17 pm
- Forum: Finished Artwork
- Topic: Potatoe Man 2
- Replies: 45
- Views: 20217
awesome work as always!!! imho in modelling mudbox is long way better than zbrush BbB, in zbrush i made a 7M polygon scene, i always make huge normals and displacement maps then i import a level 3 subdivision object in blender and i apply normals/displacement and everything looks pretty... But that'...
- Fri Nov 02, 2007 11:00 pm
- Forum: Language Forum
- Topic: Domande e risposte su Indigo (Italian)
- Replies: 306
- Views: 196599
si è 3delight anche se alla fine puoi usarlo anche con pixie,aqsis,prman,air,renderdotc..
http://sourceforge.net/projects/ribmosaic è l'url di sourceforge, ti consiglio di prendere i CVS.. Io è da poco che lo uso ma già stò in superfissa
http://sourceforge.net/projects/ribmosaic è l'url di sourceforge, ti consiglio di prendere i CVS.. Io è da poco che lo uso ma già stò in superfissa
- Thu Nov 01, 2007 7:46 am
- Forum: Language Forum
- Topic: Domande e risposte su Indigo (Italian)
- Replies: 306
- Views: 196599
http://www.dreamscapearts.com/Public/advanced.jpg un esempio, nella scena compaiono: soft raytraced shadows, raytraced relections, raytraced refractions, photon based caustics, photon based GI (color bleeding), area lighting, poly e SDS geometry (con alcune micropoly displacement),volume shader (no...
- Mon Oct 29, 2007 12:36 am
- Forum: Off Topic
- Topic: Crysis game
- Replies: 33
- Views: 23281
- Mon Oct 29, 2007 12:04 am
- Forum: Language Forum
- Topic: Domande e risposte su Indigo (Italian)
- Replies: 306
- Views: 196599
No, non è un motore di render, è solo un pacchetto opensource FENOMENALE per renderman con tanto di: Scrittura degli shader renderman grafica (a blocchetti, una figata) Supporto 1oo% per PIXIE,AQSIS,3DELIGHT e PRMan Completamente AUTOMATIZZATO e GRAFICIZZATO 1oo% compatibile con il sistema PARTICELL...
- Sun Oct 28, 2007 2:02 pm
- Forum: Language Forum
- Topic: Domande e risposte su Indigo (Italian)
- Replies: 306
- Views: 196599
- Sun Oct 28, 2007 1:55 pm
- Forum: Off Topic
- Topic: Crysis game
- Replies: 33
- Views: 23281
Where are the innovations? Half of the things (like environment) are pre-calculated over positioning (and that's not realtime).. HDR maps were also in half life 2. Soft Particles is a standard... MBlur and DoF .... SSS REALTIME? LOL, Hey dudes, we're in INDIGORENDERER.COM not in GAMESPOT.COM... You ...
that's not totally true CTZN... Atari for "professional" music was 10x better than amiga because of Atari 1040ST and Cubase, anyways i was mostly a tracker for amiga and soundeditor for c64, been making music for quite 20 years :) At Mekka Symposium (germany) in 1999 we released a nice c64 intro :lol:
- Sat Oct 27, 2007 11:09 am
- Forum: Works in Progress
- Topic: Finally got some time...Interior...again
- Replies: 21
- Views: 21493
http://www.masla.com/tank/rusty02.jpg would be cool! your room is cool, but there's a big problem on it IMHO.. LIGHTS and COLORS! I mean, on such a modern place yuo have to set a more (or less) MULTIPLE lit playground... Drop those exit panels / sun or set em much lower they really seem flat. Put a...
- Fri Oct 26, 2007 11:54 pm
- Forum: Language Forum
- Topic: Domande e risposte su Indigo (Italian)
- Replies: 306
- Views: 196599
- Fri Oct 26, 2007 11:48 pm
- Forum: Works in Progress
- Topic: Finally got some time...Interior...again
- Replies: 21
- Views: 21493
Hey Alvaro :D Could you raise down your bump? I like it, but it looks like someone bombed your floor Instead of the painting, that's really old fashioned compared to your room, could you put an aquarium on the wall ?? Magazines seem to be a bit too big in their format, but i can be wrong Best greets...
- Fri Oct 26, 2007 11:00 am
- Forum: Works in Progress
- Topic: Matsta's Technical Modelling Thread!
- Replies: 64
- Views: 27309