Search found 157 matches

Search found 157 matches
by cooler_inc
Wed Dec 01, 2010 1:55 am
Forum: Blender
Topic: Blendigo 2.6.x Betas
Replies: 46
Views: 12652

Re: Blendigo 2.6.x Betas

Hi, is this blendigo release for blender 2.5?
by cooler_inc
Sun Sep 05, 2010 6:52 pm
Forum: Finished Artwork
Topic: Go (game)
Replies: 6
Views: 3397

Re: Go (game)

I'm a fan too :D
Scaled the floor texture
by cooler_inc
Sat Sep 04, 2010 6:18 pm
Forum: Finished Artwork
Topic: Go (game)
Replies: 6
Views: 3397

Re: Go (game)

Спасибо, добавил в друзья :)
by cooler_inc
Fri Sep 03, 2010 11:21 pm
Forum: Finished Artwork
Topic: Go (game)
Replies: 6
Views: 3397

Re: Go (game)

thx, u r right - the floor texture is a bit low res at max resolution
it was rejected without any explanation and gave an advice to post my work in the W.I.P. - maybe the floor texture scared them ^_^
by cooler_inc
Fri Sep 03, 2010 9:41 pm
Forum: Finished Artwork
Topic: Go (game)
Replies: 6
Views: 3397

Go (game)

My picture was rejected by russian 3d web-site, so I'd like to share it with you :)
Blender 2.49b (Blender 2.5), Indigo 2.4.7, Render time 36h
by cooler_inc
Sat Aug 28, 2010 8:38 pm
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16955

Re: Blendigo 2.4.x Releases

Headroom wrote:No stupid question at all.

However, if you render, the texture is still applied.
If you change "color" to "texture" you'll see that "filename" still still contains the path to the texture image.

It can be quite annoying this little bug :roll:
U r right, thx :D
by cooler_inc
Sat Aug 28, 2010 1:46 am
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16955

Re: Blendigo 2.4.x Releases

sorry for stupid question, maybe I do smth wrong, but after tuning up the materials with textures, saving and quiting blender - I open this blend file and see that materials where channel type should be set like "Texture" is set to "Colour". Why it happens?
by cooler_inc
Fri Aug 20, 2010 11:52 pm
Forum: Finished Artwork
Topic: VW Passat CC
Replies: 8
Views: 3926

Re: VW Passat CC

Thx ^_^
yet another one render
by cooler_inc
Fri Aug 20, 2010 12:10 am
Forum: Bugs and Requests
Topic: [BUG] Post-Pro Aperture Diffraction
Replies: 8
Views: 2041

Re: [BUG] Post-Pro Aperture Diffraction

"Another thing is that IF Obstacle maps are supported for PostPro AD, they should be loadable in the GUI to, and you can should be able to change them on the fly!"

+1
by cooler_inc
Thu Aug 19, 2010 7:27 pm
Forum: Bugs and Requests
Topic: [BUG] Indigo 2.4.7 crash while saving as EXR
Replies: 0
Views: 1407

[BUG] Indigo 2.4.7 crash while saving as EXR

Windows 7 x64, Blender 2.49b, Blendigo 2.4.8, Indigo 2.4.7 x32 (GPU)
http://gyazo.com/0e94a4ded2b3e01a6b1881c0c1372673.png
by cooler_inc
Wed Aug 18, 2010 8:04 pm
Forum: Bugs and Requests
Topic: Angular Camera (like yaf(a)ray has) - request
Replies: 1
Views: 1099

Angular Camera (like yaf(a)ray has) - request

Here's an example http://gyazo.com/2f11e196f118374f09dbef126c9d42d2.png
is it possible to create lens distortion for that kind of circular render?
by cooler_inc
Wed Aug 18, 2010 6:22 pm
Forum: Finished Artwork
Topic: VW Passat CC
Replies: 8
Views: 3926

Re: VW Passat CC

another render with camera tonemapping
by cooler_inc
Wed Aug 18, 2010 2:39 am
Forum: Finished Artwork
Topic: VW Passat CC
Replies: 8
Views: 3926

Re: VW Passat CC

thx for your feedback, guys:)
will try to fix lighting and contrast, but a bit later. here's hdr lighting for comparing
by cooler_inc
Tue Aug 17, 2010 2:57 am
Forum: Finished Artwork
Topic: VW Passat CC
Replies: 8
Views: 3926

VW Passat CC

Hi, definitely not the best render and lighting, but at this moment I'm tired to remake, rerender and so on :wink:
Made in Blender 2.49b from basic cube, Indigo 2.4.7
Let's lynch :D
by cooler_inc
Thu Jul 29, 2010 2:27 am
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16955

Re: Blendigo 2.4.x Releases

Animation doesn't work right, after export Indigo runs, reaches the desired Sample per pixel and Stops - from this moment I have to close it manually than Starts rendering next frame
Why it's not closing automatically?
Search found 157 matches