working on it!Oscar J wrote:Nice kitchen!
Hey, is it possible to export light layer temperature/RGB values from your exporter yet?
Search found 34 matches
- Tue Mar 01, 2016 9:45 pm
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
- Fri Feb 26, 2016 12:20 am
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
*Staying tuned* :) No news because moving my house at the moment and have much to do... like constructing the new kitchen. Using the new exporter works well with basic scenes and light layer under linux: kit1.jpg k2.png k3.jpg I hopefully get my new mac book in march so i can develop/test the expor...
- Tue Jan 05, 2016 10:27 pm
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
Happy New Year! After some free days with my family i continue working on the new exporter. The UI implementation is nearly finished which means the implementation of all possible parameters are done. The big work will come when to sort,order and rearrange all the knobs and buttons into the right ta...
- Sun Dec 13, 2015 10:20 pm
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
Sorry for long time no new posting: I am still busy at work but coding still goes on! Currently i have around 80% of the UI finished (implementing parameters, buttons ,knobs and so on). The C++ module for export works but i still fighting with different compilers on different plattforms (windows, li...
- Sat Nov 21, 2015 6:03 am
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
uhhh... roundabout three weeks no news?! ;-) here are some signs of life! I am back from holidays and a lot of work is on my desktop... i still coding on the new exporter and do some UI stuff at the moment but at the moment i do not have too much free time for coding. hopefully i have some more news...
- Sat Oct 24, 2015 9:03 pm
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
Thank you for the input Oscar ;-) The screenshot is just a 'proof of concept' and was done by me to see if the code is working. The whole layout and where to put what is not yet started ;-) The 'clay buttons' was also a test to put elements into existing blender ui parts. Maybe in the future i will ...
- Sat Oct 24, 2015 7:05 am
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
the last week i was thinking about the whole 'UI python scripting' stuff and how to avoid using the 'extension framework' python module which is used by blendigo a lot. i don't want to use the framework because it is (afaik) not well maintained at the moment and there is no good documentation availa...
- Mon Oct 19, 2015 3:15 am
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
first full export seems to be working :
~11 Mio. Vertices / ~ 11,6 Mio Quads / Export Time: ~39,5sec (instead of 55 secs with blendigo 3) / File size ~668MB
enough for this week ...
~11 Mio. Vertices / ~ 11,6 Mio Quads / Export Time: ~39,5sec (instead of 55 secs with blendigo 3) / File size ~668MB
enough for this week ...
- Fri Oct 16, 2015 8:42 am
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
Re: New exporter
progress update 1: "Dear little diary...." :-D the last week was full of surprises. Much surprises coming from boost::python and my rusty c++ coding experiences and i am also was struggling with igmesh format version 3 a little bit and how to pass all the data in 'a good' way to 'the extension' from...
- Tue Oct 13, 2015 3:10 am
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 63620
New exporter
Hi, i wrote already i am trying to do a new (mesh)-exporter as a python extension in C++ for blender. Because this is a complete new approach i am starting this new topic instead to post my progress at the 'blendigo topic'... Until now there is not too much happened: I am still doing some software a...
- Thu Oct 08, 2015 8:05 pm
- Forum: Blender
- Topic: Blendigo 3.8.25.0
- Replies: 74
- Views: 113582
Re: Blendigo 3.8.25.0
Hi, after thinking about what to do next i have an idea what i am doing now. First step is a kind of a blendigo re-write. Because there are big changes in the code base i can not guarantee that the code will be compatible to the current blendigo code. We will see (maybe it becomes a fork). i don't k...
- Fri Oct 02, 2015 8:42 am
- Forum: Indigo General Stuff
- Topic: Faster object tree building (instancing)
- Replies: 17
- Views: 17317
Re: Faster object tree building (instancing)
crazy and amazing! very nice! btw.: thank you for the shot

- Fri Oct 02, 2015 8:32 am
- Forum: Blender
- Topic: Blendigo 3.8.25.0
- Replies: 74
- Views: 113582
Re: Blendigo 3.8.25.0
Exactly! like my club mate: http://xc.dhv.de/xc/modules/leonardo/in ... tID=680265 he is now so relaxed after >150km *hohohooho*Oscar J wrote:Nothing like some good ol' paragliding to clear your mind.
- Fri Oct 02, 2015 8:19 am
- Forum: Blender
- Topic: Blendigo 3.8.25.0
- Replies: 74
- Views: 113582
Re: Blendigo 3.8.25.0
hmmmm... maybe,maybe not. who knows .... i think i should free my mind from the current blendigo code and think about a new approach.... will free my mind at the weekend with paragliding and do some 'architecture summit' after the weekend.... maybe i will come with new ideas 

- Thu Oct 01, 2015 8:59 am
- Forum: Blender
- Topic: Blendigo 3.8.25.0
- Replies: 74
- Views: 113582
Re: Blendigo 3.8.25.0
So much exciting stuff to code! :-) some words about my progress on blendigo... blendigo is well coded and overall it is done very clever in some way... but ;-) i found some strangeness inside the code (e.g. class handling, duplicated code and so on...) which makes it hard to me to extend blendigo ...