Search found 14 matches

Search found 14 matches • Page 1 of 1
by mriedel
Fri Sep 28, 2018 9:42 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.20 Beta Release
Replies: 21
Views: 3066

Re: Indigo Renderer 4.2.20 Beta Release

This version of Indigo crashed on me. I can share the scene if you like. An excerpt of the log files is copied below. This same scene did not cause errors on prior versions of Indigo, including 4.2.19. Thanks, Marc OS: Linux Ubuntu, 16.04.2 LTS (Xenial Xerus) Error Log: *** Error in `/home/mriedel/R...
by mriedel
Tue Mar 21, 2017 2:46 pm
Forum: Finished Artwork
Topic: Wooded Landscape
Replies: 2
Views: 1714

Re: Wooded Landscape

Oscar, As always, thanks for taking the time to provide such detailed and helpful advice! People like you make posting and blogging online worthwhile. Yes, very good advice. Looking at the renderings before posting them, I too felt that they looked unrealistic, at least compared to interior renders ...
by mriedel
Tue Mar 21, 2017 12:04 pm
Forum: Finished Artwork
Topic: Wooded Landscape
Replies: 2
Views: 1714

Wooded Landscape

Comments and criticisms would be appreciated! I'm constrained in the composition of the scenes, since this is an actual property. (I'll attach some aerial shots of it.)
by mriedel
Thu Mar 16, 2017 10:49 am
Forum: Finished Artwork
Topic: Lotus Elise
Replies: 5
Views: 2407

Re: Lotus Elise

Galinette, Oscar, Really appreciate your feedback! New versions posted below. I modeled the car in Sketchup. Yes, the IOR on the car paint was way too high, at 1.6. In the new posts, I've bumped it down to 1.3. (What value would you suggest? I think that 1.6 was the default for this material, the "C...
by mriedel
Thu Mar 09, 2017 11:21 am
Forum: Finished Artwork
Topic: Lotus Elise
Replies: 5
Views: 2407

Lotus Elise

Lotus Elise, on a forested road.
by mriedel
Tue Mar 07, 2017 9:18 am
Forum: SketchUp
Topic: Ruby code for Setting Active Section Planes
Replies: 4
Views: 1959

Re: Ruby code for Setting Active Section Planes

Yes, the Indigo settings for active/inactive for section planes are independent of the Sketchup settings. It seems that when a new section plane is created in Sketchup, it is set to be active by default for Indigo. But disabling section planes in SketchUp does not disable them for Indigo.

--Marc
by mriedel
Sun Mar 05, 2017 2:21 pm
Forum: SketchUp
Topic: Ruby code for Setting Active Section Planes
Replies: 4
Views: 1959

Re: Ruby code for Setting Active Section Planes

Pibuz, Sorry for not responding sooner! I agree: there's no real complication in working with section planes with Skindigo. But the following situation arises for me. I have a model with many different scenes. When I add a new section plane in a given scene, it is automatically set to be "active" fo...
by mriedel
Thu Feb 02, 2017 2:55 pm
Forum: SketchUp
Topic: Ruby code for Setting Active Section Planes
Replies: 4
Views: 1959

Ruby code for Setting Active Section Planes

Sharing this in case it is of interest to anyone here... For Sketchup section planes to be active in Indigo, then must be enabled by right-clicking "Enable Section Plane" from the Skindigo submenu. This provides flexibility: different section planes can be enable or disabled as one pleases. However,...
by mriedel
Thu Feb 02, 2017 2:02 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.47 Beta Release
Replies: 70
Views: 15321

Re: Indigo Renderer 4.0.47 Beta Release

I am experiencing an "echo" or "blurring" or "smearing" of certain materials when rendering with OpenCL. Please see the images below. Both are from the same igs file: one generated from a render with OpenCL, the other without OpenCL. with-open-cl.png without-open-cl.png Here is the scene: http://cct...
by mriedel
Thu May 21, 2015 4:02 pm
Forum: SketchUp
Topic: SkIndigo 3.8.25.3
Replies: 8
Views: 4936

Re: SkIndigo 3.8.25.3

Yes, thanks Ono! The scatter feature is a game changer. Being able to scatter large objects like trees as external meshes changes the game even more.

--Marc
by mriedel
Fri May 08, 2015 12:31 pm
Forum: SketchUp
Topic: SkIndigo 3.8.25.2 (beta)
Replies: 48
Views: 16787

Re: SkIndigo 3.8.25.2 (beta)

Snorky: Thank you! Your explanation was perfect. I had no difficulty performing the hack as you described it. Scattering of external meshes is now working. (I'm going to write a little script to automate the "hacking" -- I can share it if anyone is interested.)

--Marc
by mriedel
Thu May 07, 2015 3:59 pm
Forum: SketchUp
Topic: SkIndigo 3.8.25.2 (beta)
Replies: 48
Views: 16787

Re: SkIndigo 3.8.25.2 (beta)

Sorky, Lape, Cocash: Thank you for your postings on the topic! Snorky: I can confirm that your test file works. However, the issue is not only with default textures on the dummy that is scattered; it must be with my .obj files. (I exported these from Sketchup so the problem could be with the Sketchu...
by mriedel
Sat Apr 18, 2015 12:53 pm
Forum: SketchUp
Topic: Object scattering with linked external meshes?
Replies: 15
Views: 7757

Re: Object scattering with linked external meshes?

I am having the same issue as Snorky. Dummy components referencing external meshes render properly, but when scattered, the same dummy components have no textures. (See attached picture.) In the link above, the suggestion was to replace the default texture on the component with something (anything?)...
by mriedel
Sat Apr 18, 2015 9:38 am
Forum: SketchUp
Topic: SkIndigo 3.8.25.2 (beta)
Replies: 48
Views: 16787

Re: SkIndigo 3.8.25.2 (beta)

I am having the same issue as Snorky. A dummy component referencing an external mesh works fine by itself, but the textures are lost when the dummy component is scattered. I have tried changing the textures of the dummy component, first to arbitrary textures and then to the textures of the component...
Search found 14 matches • Page 1 of 1