Search found 108 matches

Search found 108 matches
by Heavily Tessellated
Fri Jul 18, 2008 8:18 am
Forum: Off Topic
Topic: 64 bit laptop
Replies: 39
Views: 9125

64-bit. All the recent processors from Intel have been 64-bit... from Prescott on... for mobiles it's been from Celeron M. Today's machines will be Meron or Penryn Core 2 Duos. Definitely 64-bit. As to why they don't ship them with 64-bit OS installed, how many people are buying PCs just to edit the...
by Heavily Tessellated
Thu Jul 17, 2008 5:06 am
Forum: Indigo General Stuff
Topic: POP3 utilization?
Replies: 9
Views: 1534

this could be bash scripted easily as well... Indeed. #!/bin/sh ######### Q&D Indigo Image Mailer INTERVAL=3600 # in seconds NOW=$(date +%s) for IMAGES in ~/indigo_v1.1.5/renders/*; do IMAGEDATE=$(date -r $IMAGES +%s) if [ $(($IMAGEDATE+$INTERVAL)) -ge $NOW ]; then ## Image modified within $INTERVA...
by Heavily Tessellated
Tue Jul 08, 2008 8:30 am
Forum: Blender
Topic: Blendigo for v1.1.5
Replies: 203
Views: 32342

sick of memorizing scale ratios!

Hey, got tired of looking up conversion ratios, made a little hack. (I intentionally left WorldScale & WorldScaleExp exposed and updating; you can move them but they'll snap back, unless you pick 'manually set')

Code: Select all

diff -Nabur blendigo_v115.py blendigo_v115.py > diff
attached.
by Heavily Tessellated
Fri Oct 05, 2007 10:14 pm
Forum: Blender
Topic: Fire?
Replies: 11
Views: 2661

lol ignore him, he trolls the threads for anything he can find to complain about. translucent emitters work just fine, and besides you'll want to see your fire, what's the point of invisible fire anyway? :)

What kind of fire scene did you have in mind?
by Heavily Tessellated
Fri Oct 05, 2007 2:55 pm
Forum: Blender
Topic: Fire?
Replies: 11
Views: 2661

'Fire' - that's completely vague. There's hundreds (thousands?) of types of fire effects. If you mean fire as in the sense of one of the Blender tutorial animated fires, then no, not very easily. You'll have to model your flames. You'll have to have a fire texture to UV map to your flames, and make ...
by Heavily Tessellated
Fri Oct 05, 2007 6:56 am
Forum: Finished Artwork
Topic: Indigo Knife
Replies: 12
Views: 2656

:twisted: Ah, you're not a fellow knifegeek. :( I thought you owned it, or at least one similiar. What motivated you to randomly model a knife? I gotta ask. Well, the one you show as your ref image looks to be a Wenger Commander or possibly a Backpacker... basically their ripoff of the Victorinox Sp...
by Heavily Tessellated
Fri Oct 05, 2007 5:07 am
Forum: Finished Artwork
Topic: Indigo Knife
Replies: 12
Views: 2656

Uhm.... err... big whoops. :oops: How come I'm the only one who's noticed it's backwards ? There's no blade stop! You have the bolster plates (the slotted channels) facing the back side, and you have the finger indent in the plastic top cover facing the back edge of the main blade. That's one seriou...
by Heavily Tessellated
Fri Oct 05, 2007 2:36 am
Forum: Blender
Topic: update of Blender tutorial needed
Replies: 36
Views: 5948

ok I 've done as much of the wiki as I am going to - have time for. There are starters for most topics but it still needs more detail worked in and some further illustrations and then a review.. If no one else contributes thats how it will stay 8) If you dislike what I have done feel free to redo i...
by Heavily Tessellated
Fri Oct 05, 2007 2:20 am
Forum: Indigo General Stuff
Topic: Indigo Material Challenge Thread
Replies: 20
Views: 3586

Yea, like you and me and probably half the people here, we all have Gigs of the stuff. The problem is, at least for me, I got them from whereever I could. I'm not sure of their copyright status. If you don't remember the fiasco Kator Legaz went through with the Blender Mesh Repository last year, it ...
by Heavily Tessellated
Thu Oct 04, 2007 6:20 am
Forum: Bugs and Requests
Topic: [Bug] Exit portal changes sun position
Replies: 6
Views: 1262

If you don't consider pursuing a career as a quality assurance lunatic, you'll really be wasting those skills CCJ. heh you're both nik's best troubleshooter and worst nightmare in one. :-) Excellent examples. (I dig the metallized version of the wooden posing mannequin)
by Heavily Tessellated
Thu Oct 04, 2007 5:38 am
Forum: Indigo General Stuff
Topic: Indigo Material Challenge Thread
Replies: 20
Views: 3586

The problem with image-based textures UV'd onto a mesh is that it is not transportable in the least. It only looks good on the mesh you set it up for. It's not like you can build a material library out of such things; each and every time you use it (much less anyone else) , you have to properly unwr...
by Heavily Tessellated
Tue Oct 02, 2007 1:39 pm
Forum: Bugs and Requests
Topic: [REQ] Comments in rendered images
Replies: 35
Views: 4482

Heh no, we're having a communication breakdown. I understand he/you stuffed an exif tag onto a PNG, but that's not a PNG comment, that was the point. PNG uses label:data tEXt pairs as I outlined back on page 1... and gimp doesn't display PNG comment tags.

moot point, nik's done with it. :D
by Heavily Tessellated
Tue Oct 02, 2007 12:03 pm
Forum: Indigo General Stuff
Topic: nested precedence doesn't displace?
Replies: 11
Views: 2667

Update update: working fine. Skip to EDIT. Yea got it. The way nik outlined it works fine, once I fixed the IoR of the air. Thanks for the renders, though. It's lookin good now. The colors change with more material the light has to pass through? Cool. Frustrating trying to eyeball an exact color & ...
by Heavily Tessellated
Tue Oct 02, 2007 7:08 am
Forum: Indigo General Stuff
Topic: nested precedence doesn't displace?
Replies: 11
Views: 2667

ARGHHHHHHH!!!!!!! You stole my thunder! :lol: sorry, go back a month or so. I've been working on making it Indigo-compatible for a while. First it was me and glass and autosmoothing normals, and I thought I had a handle on precedence, but it keeps tripping me up. Update update: working fine. Skip t...
by Heavily Tessellated
Tue Oct 02, 2007 5:49 am
Forum: Indigo General Stuff
Topic: nested precedence doesn't displace?
Replies: 11
Views: 2667

Your precedences are all wrong. try this: Outer cylinder glass: 2 main water: 1 droplet glass: 12 droplet air bubble: 10 droplet liquid: 11 Great, there's my new sig. Firing one off as the above. If this works, I guess I need more instruction re: precedence and displacement than what the WIP manual...
Search found 108 matches