Search found 409 matches

Search found 409 matches
by thesquirell
Fri Jun 26, 2020 2:03 am
Forum: Indigo General Stuff
Topic: Fresnel Scale vs Roughness: Maps Generated from Substance/Shadermap/Mixer
Replies: 4
Views: 685

Re: Fresnel Scale vs Roughness: Maps Generated from Substance/Shadermap/Mixer

Not a problem! Bear in mind that if you choose to use Fresnel map, the max value of IOR is the brightest pixel in your map (255), and the darkest (0) is the complete lack of reflectance. So, you can think of IOR value as the highest cap value, and grayscale map is everything in between. Speaking of ...
by thesquirell
Thu Jun 25, 2020 10:26 am
Forum: Indigo General Stuff
Topic: Fresnel Scale vs Roughness: Maps Generated from Substance/Shadermap/Mixer
Replies: 4
Views: 685

Re: Fresnel Scale vs Roughness: Maps Generated from Substance/Shadermap/Mixer

You know that IOR factor that you can control to increase or decrease the overall reflection of the surface? For example, when you put 20, it reflects all the light, making it a mirror like surface, but when you put 1 it just looks like that colour you specified, without any reflections? You can con...
by thesquirell
Thu Jun 11, 2020 3:08 am
Forum: 3D Studio MAX
Topic: Indigo Motion Blur (3dMax)
Replies: 10
Views: 596

Re: Indigo Motion Blur (3dMax)

Well, it does have a motion blur tick box...would be kinda cruel of having that in, and not supporting it, right? Come to think of it, the latest 3ds Max plugin is 0.7.4.1, right? That was published on Nov 30, 2019. Fused wrote in another thread about the same issue how he is going to "have a look a...
by thesquirell
Thu Jun 11, 2020 2:45 am
Forum: 3D Studio MAX
Topic: Indigo Motion Blur (3dMax)
Replies: 10
Views: 596

Re: Indigo Motion Blur (3dMax)

I meant the .3ds file, from your 3ds Max. Opening your Indigo scene file, I can see that you only exported one frame of your animation, which is fine, bit it kinda gives this feeling that you forgot to animate your camera/object, perhaps? Since I can see only two keyframes for camera, which are defa...
by thesquirell
Wed Jun 10, 2020 5:54 am
Forum: 3D Studio MAX
Topic: Indigo Motion Blur (3dMax)
Replies: 10
Views: 596

Re: Indigo Motion Blur (3dMax)

Send me your scene file, and write the version of exporter you are using, I'll try to go in.
by thesquirell
Tue Jun 09, 2020 1:26 pm
Forum: 3D Studio MAX
Topic: Indigo Motion Blur (3dMax)
Replies: 10
Views: 596

Re: Indigo Motion Blur (3dMax)

Forget the scene file, lets try by putting your camera exposure time to 1s. Try that out.
by thesquirell
Mon Jun 08, 2020 3:49 am
Forum: Cinema 4D
Topic: Cindigo fo S22. When?
Replies: 3
Views: 355

Hey there wob! Cindigo for S22 will be coming soon, as soon as our mastermind fused cooks new version. Major work has already been done with new materials, settings, and a top of fall, improved denoiser and interactive viewport preview. As of late, minds at Maxon changed their code a bit, making it ...
by thesquirell
Sat Jun 06, 2020 11:57 pm
Forum: 3D Studio MAX
Topic: Indigo Motion Blur (3dMax)
Replies: 10
Views: 596

Re: Indigo Motion Blur (3dMax)

Hello! Nice to have you here! Motion blur works in conjunction with lots of parameters, mainly related to the camera. What I can tell you with that scene you posted is that you have to watch out for the scene size, it seems like your camera is not focusing very well. Besides that, I can't tell you t...
by thesquirell
Sat Jun 06, 2020 11:52 pm
Forum: Bugs and Requests
Topic: Features request
Replies: 2
Views: 747

Re: Features request

I would add Houdini integration too, and Bi-Dir MTL on GPU, that would be so sweet.

What do you mean by true mix of materials?
by thesquirell
Sat Jun 06, 2020 11:51 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.8 Beta
Replies: 28
Views: 2509

Re: Indigo Renderer 4.4.8 Beta

If I remember correctly, Chromatic Aberration was an effect that you could achieve in in-built post production with Indigo. Now, I don't think you can do that anymore, so, off to the PS we go! :D By the way, you don't have to use 512x512 resolutions anymore, you are free to use higher resolutions, t...
by thesquirell
Tue Mar 24, 2020 2:02 am
Forum: Bugs and Requests
Topic: inaccuracy of blend mode (materials / textures)
Replies: 6
Views: 544

Re: inaccuracy of blend mode (materials / textures)

Hey there wob! Never encountered a problem like this. But after recreating a scene in couple of scenarios I managed to reproduce it, and solve it by adding a slight padding on the edges of the uv unwrap. It's an usual practice in gaming industry, since it reduces bleeding. But I'm not sure if it wil...
by thesquirell
Mon Dec 09, 2019 5:03 am
Forum: Cinema 4D
Topic: c4d-r20
Replies: 3
Views: 768

Re: c4d-r20

Hey there sger, To add sunlight in Cinema4D, you have to use infinite light source (c4d object), to act as a guide for sun position for Indigo, or you can actually use the Sun object for true to life sun position, based on your time, and date. This actually works, because Sun object is basically an ...
by thesquirell
Thu Dec 05, 2019 5:11 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.5 Beta
Replies: 23
Views: 4517

Re: Indigo Renderer 4.4.5 Beta

Brilliant release, I did notice the increase in speeds! But what I also noticed are significant higher CPU temperatures when using denoiser. Not sure, could be due to my build specific.

Also, we need documentation update to explain these new sweet features!

Great job, as always! <3
by thesquirell
Thu Dec 05, 2019 5:05 am
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 4.4.5 Beta
Replies: 14
Views: 5425

Re: Indigo for Cinema 4D 4.4.5 Beta

Point lights. Can't live without them.

Joking. This is an amazing iteration, feels like a significant mark in development.
by thesquirell
Mon Dec 02, 2019 3:28 am
Forum: Cinema 4D
Topic: Cindigo Wishlist
Replies: 101
Views: 57905

Re: Cindigo Wishlist

The dragons are coming, don't worry! :D As for the nodal support, dunno about that. :)
Search found 409 matches