Search found 48 matches

Search found 48 matches
by riley1389
Wed Aug 12, 2015 7:16 am
Forum: Finished Artwork
Topic: CHARACTERS! HUZZAH!
Replies: 2
Views: 3770

CHARACTERS! HUZZAH!

Hey everyone! I just wanted to put up two new character concepts. I'm also currently working on six others (:
by riley1389
Fri May 22, 2015 6:56 am
Forum: Maya
Topic: IK Rigging Tutorials by Digital Tutorials (Worth it!)
Replies: 2
Views: 4559

IK Rigging Tutorials by Digital Tutorials (Worth it!)

Hello all, I just felt like I should put this out there that any of you looking to learn how to rig characters should definitely invest in the IK rigging tutorials from Digital Tutorials, specifically the ones done by Farley Chery. I'm not one to pay for tutorials or tell people to pay for tutorials...
by riley1389
Tue May 05, 2015 7:25 am
Forum: Indigo General Stuff
Topic: Ability to Test Cloud Render?
Replies: 1
Views: 1759

Ability to Test Cloud Render?

Do us regular users have any access to test the cloud render/material? I'd really like to see how it works first hand even if I can't get a production quality result.
by riley1389
Tue Apr 21, 2015 9:50 am
Forum: Cinema 4D
Topic: 360 Degree Panoramic Render?
Replies: 1
Views: 3872

360 Degree Panoramic Render?

As a preface, I've recently decided that I need to significantly reduce the overhead of my render scenes. All of which include anywhere of 50-200 objects not including human/humanoid models. I also have a personal policy of never using a texture map below 2k on anything that's six inches or larger i...
by riley1389
Sat Mar 28, 2015 10:48 am
Forum: Finished Artwork
Topic: New Post-Processed Work
Replies: 2
Views: 3535

Re: New Post-Processed Work

thesquirell wrote:Evil Within?! :D I love it.
Thank You! Ruvik was definitely the vast bulk of the inspiration for this, he was such a cool character I had to make something from it!
by riley1389
Fri Mar 27, 2015 1:16 pm
Forum: Finished Artwork
Topic: New Post-Processed Work
Replies: 2
Views: 3535

New Post-Processed Work

So, I've started really delving into post-processing my renders in Photoshop to really give them that "OOMPH!" and I wanted to show off my first "good" example of that.
Oblivion 1.jpg
This is the image straight out of the renderer.
Oblivion Humanized.jpg
This is the final result after my work in Photoshop
by riley1389
Tue Mar 24, 2015 3:29 am
Forum: Indigo Help
Topic: ISL Question
Replies: 3
Views: 2480

ISL Question

So, let me preface this by stating that I've been attempting to teach myself ISL for months now, and at this point, I've pretty much accepted that it's just not going to happen. I now how to do functions and the like, I just don't understand anything else about the language... But I digress My quest...
by riley1389
Mon Mar 16, 2015 1:04 am
Forum: Indigo General Stuff
Topic: Bump/Displacement to Normal Map Converter and Vice Versa
Replies: 2
Views: 2198

Bump/Displacement to Normal Map Converter and Vice Versa

Hey everyone, I just wanted to make a tool known that I've been using for a long while now called njob. It's a little piece of software made by Charles Hollemeersh and it's essentially an all around CGI map convertion app. It supports: - Diffuse to Displacement - Displacement to Ambient Occlusion - ...
by riley1389
Tue Feb 24, 2015 7:00 am
Forum: Finished Artwork
Topic: Indigo High Detail Skin Render Methodology Test
Replies: 3
Views: 4419

Re: Indigo High Detail Skin Render Methodology Test

Yeah! Amazing, right? I couldn't believe it either. This was of course with GPU acceleration, but even so it was incredible. It seems that the use of a normal map for the finer details is definitely going to be my preference from now on.
by riley1389
Tue Feb 24, 2015 6:22 am
Forum: Finished Artwork
Topic: Indigo High Detail Skin Render Methodology Test
Replies: 3
Views: 4419

Indigo High Detail Skin Render Methodology Test

This was a test for me to find out the best method for using Indigo Renderer to find the perfect balance between the best result and the least amount of time it would take for Indigo to render a highly detailed human model with a Glossy Transparent material with Sub-Surface Scattering enabled. So fi...
by riley1389
Tue Jan 13, 2015 4:43 am
Forum: Indigo Help
Topic: Epidermis/Dermis Not Supported?
Replies: 1
Views: 1659

Epidermis/Dermis Not Supported?

Hello, I'm working with a human model and I'm trying to get a satisfying skin result, but when ever I try to use the epidermis or dermis selections in the cindigo plugin I get an error message saying that they're not currently supported. At first, I figured that cindigo just wouldn't represent them ...
by riley1389
Sat Jan 10, 2015 2:22 pm
Forum: Cinema 4D
Topic: Texture Woes
Replies: 6
Views: 5043

Re: Texture Woes

If you'd like an atypical solution, you might try using SketchUp for simple UV assignment. It's much easier, and you can just export it as a DAE file and reimport back into Cinema 4D
by riley1389
Sat Jan 10, 2015 2:18 pm
Forum: Cinema 4D
Topic: Alpha channel of material from R14 to Indigo get a bug?
Replies: 1
Views: 3158

Re: Alpha channel of material from R14 to Indigo get a bug?

Have you tried the "Step Blend" option? And the order of which material is the base does matter. I wish I could help more, but I'm having a little bit of a problem understanding it. Also, another thing you coulf try is to assign the same texture to both material_x and material_x Alpha or whatever. B...
by riley1389
Fri Jan 02, 2015 5:49 am
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 3.8.12
Replies: 10
Views: 8016

Re: Indigo for Cinema 4D 3.8.12

Thnak you Zom-B! But unfortunately I knew that it was there, but whenever I select eiter it tells me that the option is unsupported :/
by riley1389
Wed Dec 31, 2014 4:15 am
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 3.8.12
Replies: 10
Views: 8016

Re: Indigo for Cinema 4D 3.8.12

Love it! By the way, can we expect Dermis and Epidermis specular/glossy transparent support in the near future?
Search found 48 matches