Search found 193 matches

Search found 193 matches
by delle
Thu Jun 12, 2014 1:38 am
Forum: Indigo General Stuff
Topic: Objects invisible to camera but not to reflections
Replies: 12
Views: 5209

Re: Objects invisible to camera but not to reflections

Hi, I've finally implemented the feature " <invisible_to_camera>true</invisible_to_camera> " present in Indigo 3.6.22 in My Application. I was waiting since 2008.... :lol: This is the first Test The image "No walls and ceiling" has only two walls and one floor (not using "invisible_to_camera") The i...
by delle
Sat Mar 22, 2014 8:17 pm
Forum: Off Topic
Topic: Disney's BRDF Explorer
Replies: 0
Views: 7934

Disney's BRDF Explorer

BRDF Explorer is an application that allows the development and analysis of bidirectional reflectance distribution functions (BRDFs). It can load and plot analytic BRDF functions (coded as functions in OpenGL's GLSL shader language), measured material data from the MERL database, and anisotropic mea...
by delle
Sat Mar 22, 2014 7:24 pm
Forum: Bugs and Requests
Topic: [REQ] lighting analysis pass
Replies: 8
Views: 3287

Re: [REQ] lighting analysis pass

Indigo capable of calculating illuminance plus BDRF materials plus IES lights...

A complete new market...

:wink:

[EDIT]

P.S. Here you will find more BRDF Materials and the CPP source code to read them...

Or you can use the Disney's BRDF Explorer, see my Post here...
by delle
Sat Mar 22, 2014 2:32 am
Forum: Bugs and Requests
Topic: [REQ] lighting analysis pass
Replies: 8
Views: 3287

Re: [REQ] lighting analysis pass

Do you mean something like this... The old Lightscape 3.2 Classrom

:wink:
by delle
Fri Aug 23, 2013 7:40 pm
Forum: Off Topic
Topic: New model to simulate cloth with unprecedented accuracy
Replies: 1
Views: 6957

New model to simulate cloth with unprecedented accuracy

Computer scientists develop new model to simulate cloth on a computer with unprecedented accuracy. Abstract: This paper introduces a simple shading model for cloth. The model can simulate both the anisotropic highlights on cloth as well as the complex color shifts seen in cloth made of different col...
by delle
Wed May 01, 2013 5:44 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.11 Beta Release
Replies: 18
Views: 15429

Re: Indigo Renderer 3.6.11 Beta Release

Sorry guys: how is the "new" alpha background rendering feature supposed to work? I have some issue trying to use that.. Its a checkbox in the Render Settings and instead of rendering Indigo Sky or background HDRI you get transparency at that area. Also transparency behind glass like glass windows ...
by delle
Sat Mar 09, 2013 7:05 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.9 Beta Release
Replies: 92
Views: 31320

Re: Indigo Renderer 3.6.9 Beta Release

Added invisible to camera option to models.
Could you please suggest the igs-code to enable this option?

Thank you very much.

A.Delle
by delle
Fri Nov 02, 2012 5:45 am
Forum: Bugs and Requests
Topic: IES light bug
Replies: 6
Views: 2064

Re: IES light bug

Ooops I miss it :oops:

Edit: Which is the minimum Indigo version that supports them? E.g. starting from version.... (to configure my exporter)

Bye
by delle
Thu Nov 01, 2012 6:19 pm
Forum: Bugs and Requests
Topic: IES light bug
Replies: 6
Views: 2064

Re: IES light bug

Ono I have the source code to complete process IES Lights, asymmetric light too :wink: It even manages light with partial angles (eg. 0,45,90 or 0 to 90 and 270 to 360), it calculates missing values using Splines. At the end of the processing it return the complete angles (0 to 360) If you send me a...
by delle
Thu Oct 18, 2012 3:53 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.4.9
Replies: 23
Views: 9837

Re: Indigo Renderer 3.4.9

OnoSendai wrote:We'll work on invisible objects after 3.4 stable is done.
Great!

Thank you
by delle
Fri Oct 12, 2012 8:09 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.4.9
Replies: 23
Views: 9837

Re: Indigo Renderer 3.4.9

culling on versus culling off on section planes I've been waiting for this since a long time... Can you suggest the syntax for my exporter? Thank you! <section_plane> <point>3 0 0</point> <normal>-1 0 0</normal> <cull_geometry>false</cull_geometry> </section_plane> Thank you, Do you think that, in ...
by delle
Fri Oct 12, 2012 7:41 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.4.9
Replies: 23
Views: 9837

Re: Indigo Renderer 3.4.9

culling on versus culling off on section planes
I've been waiting for this since a long time...

Can you suggest the syntax for my exporter?

Thank you!
by delle
Wed Sep 26, 2012 5:17 pm
Forum: Indigo General Stuff
Topic: New double sided thin material - tests
Replies: 29
Views: 22811

Re: New double sided thin material - tests

Hi Delle, Good point, I hadn't thought of that. There will probably be a restriction though that the material on each side can't transmit light. This is so the transmitted component is the same in both directions (front -> back and back -> front). So null materials won't be allowed. I see, do you t...
by delle
Wed Sep 26, 2012 7:07 am
Forum: Indigo General Stuff
Topic: New double sided thin material - tests
Replies: 29
Views: 22811

Re: New double sided thin material - tests

Hi, great news! One question: One of the two materials can be "an invisible material"? If so, you have just created a triangle visible only from one side! If so, you have just solved this problem: to create a wall that is "opaque" internally (it reflects back the light) but invisible from the outsid...
by delle
Wed Jul 25, 2012 7:02 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.4.4
Replies: 58
Views: 20539

Re: Indigo Renderer 3.4.4

Delle is writing an exporter (for his own arch application iirc), what he is asking for are technical details :) Here's what we got: You can add a section plane to a scene like so: <section_plane> <point>3 0 0</point> <normal>-1 0 0</normal> <enabled>true</enabled> </section_plane> Only geometry on...
Search found 193 matches