Jeff
Search found 28 matches
- Fri Apr 20, 2012 6:03 am
- Forum: Cinema 4D
- Topic: Materials Render Wonky
- Replies: 13
- Views: 8157
Re: Materials Render Wonky
Most excellent. Most excellent, indeed! Thank you.
Jeff
Jeff
- Fri Apr 20, 2012 3:50 am
- Forum: Cinema 4D
- Topic: Rotate HDRI Background Material in Real Time?
- Replies: 5
- Views: 6237
Re: Rotate HDRI Background Material in Real Time?
Thanks.
Jeff
Jeff
- Fri Apr 20, 2012 2:00 am
- Forum: Cinema 4D
- Topic: Rotate HDRI Background Material in Real Time?
- Replies: 5
- Views: 6237
Re: Rotate HDRI Background Material in Real Time?
Create a C4D sky and put your EnvMap with the HDRI in the diffuse channel on it. This represents the Indigo sky output 1:1... Not you need to put your whole scene (with cameras!) into a xyz @ 1 Null Object and then rotate that to have a desired result in the viewport. Set the sky object to "do not ...
- Thu Apr 19, 2012 1:03 pm
- Forum: Cinema 4D
- Topic: Rotate HDRI Background Material in Real Time?
- Replies: 5
- Views: 6237
Rotate HDRI Background Material in Real Time?
When lighting a scene with an HDRI map, there's a lot of trial and error trying to position the camera and the scene objects and lights to match or complement the light source(s) in the map. Is there a way to set up the map in C4D so that I can rotate it and see the result of the rotation in real-ti...
- Wed Apr 18, 2012 2:53 am
- Forum: Cinema 4D
- Topic: Materials Render Wonky
- Replies: 13
- Views: 8157
Re: Materials Render Wonky
Anyway, fixed for the next version :) Thanks, Yves! I was just going to ask if this selection tag stuff was fixable in Indigo, or if it should be a user's responsibility to clean up the tags. You sure answered that question! As for the transparency in the materials, I don't know why all of them had...
- Wed Apr 18, 2012 12:00 am
- Forum: Cinema 4D
- Topic: Materials Render Wonky
- Replies: 13
- Views: 8157
Re: Materials Render Wonky
Here's a project with relative paths: http://bellunevideo.com/client1/ConservRelative.zip Each of the model's groups has a group tag and then the last selection tag selects the group. I tried deleting the selection tags, but then Indigo apparently couldn't see the groups and they rendered black. It ...
- Tue Apr 17, 2012 11:06 pm
- Forum: Cinema 4D
- Topic: Materials Render Wonky
- Replies: 13
- Views: 8157
Re: Materials Render Wonky
Near as I can tell, every selection tag is referenced by its matching material. Every material that references a selection tag is used on the object. There aren't any unused tags to delete.
I even tried deleting unused and duplicate materials, but the results were the same.
Jeff
I even tried deleting unused and duplicate materials, but the results were the same.
Jeff
- Tue Apr 17, 2012 10:35 pm
- Forum: Cinema 4D
- Topic: Materials Render Wonky
- Replies: 13
- Views: 8157
Re: Materials Render Wonky
Thanks, Yves.
I'll try the tag deletion, although it looks like it may be hard (for me) to figure out which ones are in use and which ones aren't.
I'll post back with results and/or questions.
Jeff
I'll try the tag deletion, although it looks like it may be hard (for me) to figure out which ones are in use and which ones aren't.
I'll post back with results and/or questions.
Jeff
- Tue Apr 17, 2012 2:07 pm
- Forum: Cinema 4D
- Topic: Materials Render Wonky
- Replies: 13
- Views: 8157
Re: Materials Render Wonky
Here's a link to a zip file with the C4D project, the OBJ and MTL files, and the texture maps: http://bellunevideo.com/client1/WonkyC4D.zip I had to look up what "selections" were. I'm still not sure I understand completely, but both import methods bring the model into C4D with a lot of polygon sele...
- Tue Apr 17, 2012 11:29 am
- Forum: Cinema 4D
- Topic: Materials Render Wonky
- Replies: 13
- Views: 8157
Materials Render Wonky
I've imported a textured object into C4D. When I render with the Standard Renderer, I get this image: C4D_Standard.jpg When I render with Indigo Renderer, I get this image: C4D_Indigo.jpg The wonky render occurs whether or not I convert the materials. If I choose to convert, either inside of C4D or ...
- Sun Apr 15, 2012 11:10 pm
- Forum: Cinema 4D
- Topic: HDRI Questions
- Replies: 8
- Views: 6139
Re: HDRI Questions
Regarding the EnvMap I was actually referring to set the "Spectrum Type" to "uniform" and the "Value" up to 10k... That's interesting, because when I set the Uniform Value to 10k and set the camera to use linear tonemapping, I get an extremely dark, almost no light image. To get a usable scene, I n...
- Sun Apr 15, 2012 9:51 am
- Forum: Cinema 4D
- Topic: HDRI Questions
- Replies: 8
- Views: 6139
Re: HDRI Questions
Results of Emission Luminance set to 1k, 10k, and 50k when the Indigo Camera in the scene is set to Linear Tonemapping:
- Sun Apr 15, 2012 8:23 am
- Forum: Cinema 4D
- Topic: HDRI Questions
- Replies: 8
- Views: 6139
Re: HDRI Questions
NVM: I'm an idiot. The last few renders were using the C4D default camera and not the Indigo camera. When I switched to the Indigo camera, there was a huge difference!
Thanks again,
Jeff
Thanks again,
Jeff
- Sun Apr 15, 2012 8:20 am
- Forum: Cinema 4D
- Topic: HDRI Questions
- Replies: 8
- Views: 6139
Re: HDRI Questions
I also would like to second CTZn here, try using for env maps a uniform emission of 10k-100k, its a good starting point for most scenes! Turn your tonemapping to linear or camera, and you'll see :) Where do you change those settings? In the material, I selected Use Emission Scale and Luminance, wit...
- Sun Apr 15, 2012 6:02 am
- Forum: Cinema 4D
- Topic: HDRI Questions
- Replies: 8
- Views: 6139
Re: HDRI Questions
Thanks, guys. I'll give your excellent suggestions a try. If I can save time converting and rendering, then I'm all for that!
Jeff
Jeff