Search found 108 matches

Search found 108 matches
by burnin
Thu Apr 11, 2019 12:02 am
Forum: Works in Progress
Topic: Landscapes
Replies: 139
Views: 29027

Re: Landscapes

Are you getting some green tinting there? Is this normal?
I'm finding out it's quite difficult to get atmosphere renderings without some greenish tint along...

Great works otherwise.
by burnin
Mon Feb 18, 2019 8:39 am
Forum: Bugs and Requests
Topic: Built-in Denoiser
Replies: 7
Views: 762

Re: Built-in Denoiser

Check https://openimagedenoise.github.io/ Intel's way, HW agnostic, fast and from my experience, feels better than NVidia's - which, after a while of using, "revealed" to me in producing kind of a strange, "cellulitis-alike" splotching pattern. Can easily be observed with low sample renders fed into...
by burnin
Sat Feb 16, 2019 10:50 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 48
Views: 5690

Re: Indigo Renderer 4.2.23 Stable Release Candidate

pixie wrote:
Sat Feb 16, 2019 3:46 am
in some scenes my computer just crashes with the lates 418.81 and hangs with 418.91, no luck for me then.
Yup, seen few users reporting OCL issues with the latest (418.81) NVidia drivers. Simply roll back to the last working version.
by burnin
Sat Feb 02, 2019 9:46 am
Forum: Bugs and Requests
Topic: Curious benchmark result
Replies: 16
Views: 408

Re: Curious benchmark result

Strangeness with Indigo shows even on high CPU core count...
2990WX Threadripper Performance Regression FIXED on Windows (@ Level1Tech YT) (?)

From what i gathered, other engines (Corona, Arnold, VRay...) don't exhibit such an issue.
by burnin
Sun Dec 23, 2018 1:27 am
Forum: Indigo Help
Topic: problem
Replies: 21
Views: 801

Re: problem

horpa wrote:
Sat Dec 22, 2018 7:54 pm
yes now works !!! thank you, thak you all.
Great! A perfect way to start jollyful days :mrgreen:
by burnin
Sat Dec 22, 2018 6:02 am
Forum: Indigo Help
Topic: problem
Replies: 21
Views: 801

Re: problem

That's why demos are available & users are here sharing experience. IMHO, it's nothing to worry about, just don't follow the hype blindly, but get experienced yourself. I got a Maxwell (Q M5000) and a Pascal (GTX 1060) cards so it's a bit trickier to "update drivers" since they don't fully comply, b...
by burnin
Fri Dec 21, 2018 12:23 pm
Forum: Indigo Help
Topic: problem
Replies: 21
Views: 801

Re: problem

Well, i've been observing "latest NVidia drivers" occasional breaking OCL rendering for more than couple of years already, why i always have a backup drivers ready & i've recently noticed elsewhere that v.417 is again broken...
didn't test it as i don't have to :)
by burnin
Thu Dec 20, 2018 10:14 pm
Forum: Indigo Help
Topic: problem
Replies: 21
Views: 801

Re: problem

if you haven't yet, uninstall automatic windows drivers > install NVidia ones (if latest don't work, try with previous versions)
by burnin
Mon Nov 26, 2018 3:28 am
Forum: Indigo General Stuff
Topic: tilt/shift camera
Replies: 15
Views: 808

Re: tilt/shift camera

Or simply mimic, recreate reality :D It's Indigo!

Jeremy Cox: Down the Rabbit Hole: Adventures in Cinema 4D
> Starts @ 20min
by burnin
Tue Oct 09, 2018 11:27 pm
Forum: Indigo General Stuff
Topic: a few questions about opencl
Replies: 5
Views: 1079

Re: a few questions about opencl

Yes, it can be done via OCL. IMO, denoising is worthless and expensive hack considering spent resources VS return value . Especially, when a feature is locked to specific platform. Also, an argument "beneficial for previews" doesn't hold any substance - previews are previews & PT renders can simply ...
by burnin
Fri Sep 28, 2018 4:17 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.20 Beta Release
Replies: 21
Views: 2317

Re: Indigo Renderer 4.2.20 Beta Release

aleksandera wrote:
Thu Sep 27, 2018 4:38 am
Alembic object renders flat shadet in Cycles while in indigo it renders smooth.
Why is that so?
Are you using Edge modifier to define edge shading? IIRC, Blendigo doesn't read Normals setting from Blender.
Can you post example file to check?
by burnin
Wed Sep 26, 2018 8:17 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.20 Beta Release
Replies: 21
Views: 2317

Re: Indigo Renderer 4.2.20 Beta Release

confirming black/broken .exr (either with: "Save Image", "Save Un-tonemapped Image" or "Save Layers & Channels")
Tested with: Irfan (black), GIMP (exr plugin crash), picturenaut (black), blender (black)... (png & exr attached)
Velvet.png
VelvetEXR.zip
(2.31 MiB) Downloaded 13 times
by burnin
Sun Sep 09, 2018 2:04 am
Forum: Bugs and Requests
Topic: Built-in Denoiser
Replies: 7
Views: 762

Re: Built-in Denoiser

If you have NVidia's GPU, here's a standalone build for windows of NVidia AI Denoiser from Declan Russel . NOTE: Works only on unidirectional PT renders. Or in other words, it doesn't do shit to BiDir renders. :wink: Along with 'Beauty' (Image /-i) pass, you can also feed it with Albedo (-a) & Norma...
by burnin
Fri Apr 20, 2018 2:39 am
Forum: Bugs and Requests
Topic: The GPU does not work in large scenes
Replies: 23
Views: 1955

Re: The GPU does not work in large scenes

If out-of-core rendering is possible with OpenCL then we can add it. OpenCL 2.0 adds 'shared virtual memory', which maybe does the trick. Below is a link to posts about Cycles ability to offload textures (VRAM > sys RAM). It's also mentioned that latest AMD drivers give such ability without the nee...
by burnin
Thu Apr 19, 2018 12:21 am
Forum: Bugs and Requests
Topic: The GPU does not work in large scenes
Replies: 23
Views: 1955

Re: The GPU does not work in large scenes

IIRC, newer AMD cards have the ability to use CPU RAM (offloading textures). Saw it work with Cycles.
Search found 108 matches