Search found 20 matches
- Tue Feb 05, 2008 12:05 am
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
hello again. First of all sorry for not responding and not updating this thread, but first deadline was getting tight, and after that exam session has began. Unfortunetly there will be no end for this job in Indigo. :( It is already finished, but in blender's internal renderer, beceouse my employer ...
- Fri Jan 11, 2008 9:46 am
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
Update!
Did some testing recently, got better effects with volumetric: http://img172.imageshack.us/img172/5455/f2om6.th.png It's just one of many renders, mayby I'll post some other later. Got question 4U guys: can anyone give me advide about indigo settings for this particular scene? It's going to be a big...
- Tue Jan 08, 2008 8:24 am
- Forum: Works in Progress
- Topic: a toy
- Replies: 34
- Views: 20165
- Mon Jan 07, 2008 11:27 am
- Forum: Works in Progress
- Topic: Studio Lamp
- Replies: 10
- Views: 9581
- Mon Jan 07, 2008 9:22 am
- Forum: Works in Progress
- Topic: Guitar (The Resurrection! ^^)
- Replies: 24
- Views: 16826
- Mon Jan 07, 2008 8:54 am
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
- Mon Jan 07, 2008 6:22 am
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
Don't you see the clear line, crossing the scene? You know, this SSS mat is a uniform scatterer. It's not randomly placed in a room, like dust or smoke. It's as if you mix air with smoke, until it's evenly spread over the whole room. You wont see any single streaks. Yes, I know that, but what I see...
- Mon Jan 07, 2008 12:43 am
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 70848
- Mon Jan 07, 2008 12:03 am
- Forum: Blender
- Topic: Blendigo for v1.0
- Replies: 176
- Views: 70848
- Sun Jan 06, 2008 11:57 pm
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
Hi again. First of all thx for explanation. On previous pics IOR of media was like 1.3, or sth like that. Here I've changed it to 1. http://img523.imageshack.us/img523/9978/ior1tl2.th.png It makes glass much too reflective, glass got IOR 1,55. I know that it may be phisically corect, but i don't won...
- Sun Jan 06, 2008 12:39 pm
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
- Sun Jan 06, 2008 11:41 am
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
Thx BbB. I'm a silent admirer of Your works on this forum, so I'm very glad You like It. Before setting up render for night I've made one more: http://img86.imageshack.us/img86/9805/novolumexw3.th.png this time sssColor is R=G=B=0.005. It baked for 5h, and no streaks appeard. So for night render I'm...
- Sun Jan 06, 2008 5:48 am
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
- Sun Jan 06, 2008 5:17 am
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218
ok, so here is first render: sssColor R=G=B=0,014, gain=10 http://img222.imageshack.us/img222/4537/tofoggyyb8.png By kamilp it is too foggy, so next is: sssColor R=G=B=0,007, gain=10 http://img113.imageshack.us/img113/7928/lessfoggyri4.png By kamilp it's less foggy, but still no visible volumetric l...
- Sun Jan 06, 2008 2:07 am
- Forum: Works in Progress
- Topic: Architectural viz - closed
- Replies: 24
- Views: 16218