Search found 20 matches

Search found 20 matches
by Posiadala
Tue Feb 05, 2008 12:05 am
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

hello again. First of all sorry for not responding and not updating this thread, but first deadline was getting tight, and after that exam session has began. Unfortunetly there will be no end for this job in Indigo. :( It is already finished, but in blender's internal renderer, beceouse my employer ...
by Posiadala
Fri Jan 11, 2008 9:46 am
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

Update!

Did some testing recently, got better effects with volumetric: http://img172.imageshack.us/img172/5455/f2om6.th.png It's just one of many renders, mayby I'll post some other later. Got question 4U guys: can anyone give me advide about indigo settings for this particular scene? It's going to be a big...
by Posiadala
Tue Jan 08, 2008 8:24 am
Forum: Works in Progress
Topic: a toy
Replies: 34
Views: 7531

cool, great style!
by Posiadala
Mon Jan 07, 2008 11:27 am
Forum: Works in Progress
Topic: Studio Lamp
Replies: 10
Views: 2123

Nice effects!
But isn't the IES an easier way to get similar effect??
by Posiadala
Mon Jan 07, 2008 9:22 am
Forum: Works in Progress
Topic: Guitar (The Resurrection! ^^)
Replies: 24
Views: 4555

Hey, man nice gitaur! Don't model a room, model a koncert scene, drums, speakers, mics, bass gitaur and some more! That'll be a scene!
by Posiadala
Mon Jan 07, 2008 8:54 am
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

I don't think he actually knows/cares about it. He is an architect, not really interest in CG, but he was realy supprised when I told him, that I'm using only free software. Hopefully He will love my pics and indigo :D
by Posiadala
Mon Jan 07, 2008 6:22 am
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

Don't you see the clear line, crossing the scene? You know, this SSS mat is a uniform scatterer. It's not randomly placed in a room, like dust or smoke. It's as if you mix air with smoke, until it's evenly spread over the whole room. You wont see any single streaks. Yes, I know that, but what I see...
by Posiadala
Mon Jan 07, 2008 12:43 am
Forum: Blender
Topic: Blendigo for v1.0
Replies: 176
Views: 38558

yep, tried that already, it doesn't work witch igml library. Or mayby I don't know how tu use it, tried like that: library.igml\materialName.
by Posiadala
Mon Jan 07, 2008 12:03 am
Forum: Blender
Topic: Blendigo for v1.0
Replies: 176
Views: 38558

Quick question: Can I use material from Schott Glass Material Library from blendigo or do I have to edit XML file for it?
by Posiadala
Sun Jan 06, 2008 11:57 pm
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

Hi again. First of all thx for explanation. On previous pics IOR of media was like 1.3, or sth like that. Here I've changed it to 1. http://img523.imageshack.us/img523/9978/ior1tl2.th.png It makes glass much too reflective, glass got IOR 1,55. I know that it may be phisically corect, but i don't won...
by Posiadala
Sun Jan 06, 2008 12:39 pm
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

in blendigo there is a combo box titled Medium type ( specular material ), contains options:basic ( I'm using it currently for volumetric effect ), dermis, epidermis and atmosphere.
by Posiadala
Sun Jan 06, 2008 11:41 am
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

Thx BbB. I'm a silent admirer of Your works on this forum, so I'm very glad You like It. Before setting up render for night I've made one more: http://img86.imageshack.us/img86/9805/novolumexw3.th.png this time sssColor is R=G=B=0.005. It baked for 5h, and no streaks appeard. So for night render I'm...
by Posiadala
Sun Jan 06, 2008 5:48 am
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

thx dougal2, I'll let it run all today night, and post restults tomorrow.
by Posiadala
Sun Jan 06, 2008 5:17 am
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

ok, so here is first render: sssColor R=G=B=0,014, gain=10 http://img222.imageshack.us/img222/4537/tofoggyyb8.png By kamilp it is too foggy, so next is: sssColor R=G=B=0,007, gain=10 http://img113.imageshack.us/img113/7928/lessfoggyri4.png By kamilp it's less foggy, but still no visible volumetric l...
by Posiadala
Sun Jan 06, 2008 2:07 am
Forum: Works in Progress
Topic: Architectural viz - closed
Replies: 24
Views: 5179

THX for quick reply, I'm working on it. I'll post results later. And yes, there is no media on posted picture.
Search found 20 matches