Thx!
Thats what I meant... there used to be a special material called emitter.
Thx for your help!
Search found 517 matches
Emitters?
What material type do a give emitters in blendigo 1.1.14?
I tried using a scene I set up with blendigo 0.8 something... it says, scene must contain at least one light source...
I tried using a scene I set up with blendigo 0.8 something... it says, scene must contain at least one light source...
- Tue Apr 22, 2008 8:31 am
- Forum: Bugs and Requests
- Topic: Black fluid when used with glass.
- Replies: 3
- Views: 4308
Very strange. I seem to have found a bug in indigo, but I can't reproduce it. I changed the material of the fluid while rendering without the glass before saving it. So when I tried to render with the glass again to see if there was still the black fluid, everything worked out fine. I changed the se...
- Tue Apr 22, 2008 12:42 am
- Forum: Bugs and Requests
- Topic: Black fluid when used with glass.
- Replies: 3
- Views: 4308
Black fluid when used with glass.
Hello again. It's been a while since my last post and I seem to have forgotten everything about indigo. ;-) Yesterday I downloaded the most recent indigo build (1.0.9.3 final) and blendigo 1.0.9. I modelled a scene with a glass on a table and intersecting fluid (fluid is in the glass but overlaps wi...
- Wed Jan 09, 2008 6:08 am
- Forum: Indigo News and Announcements
- Topic: Indigo v0.9 Stable (v0.9.10)
- Replies: 25
- Views: 33541
- Tue Jan 08, 2008 3:35 am
- Forum: Indigo News and Announcements
- Topic: Indigo v0.9 Stable (v0.9.10)
- Replies: 25
- Views: 33541
- Tue Jan 08, 2008 2:48 am
- Forum: Indigo News and Announcements
- Topic: Indigo v0.9 Stable (v0.9.10)
- Replies: 25
- Views: 33541
Heven't been here in a while. Nice to see indigo development flourish. :D But to be honest: How can you call this 0.9 final version "final"?? There are some serious bugs in there. A scene of mine creates significantly different results when using bidir in comparison to using no bidir... Didn't anybo...
- Tue Nov 20, 2007 1:21 am
- Forum: Works in Progress
- Topic: Back to boring interiors...
- Replies: 33
- Views: 19501
- Thu Sep 20, 2007 11:14 pm
- Forum: Works in Progress
- Topic: Bottle of Jack
- Replies: 31
- Views: 16156
Taht's not a photo. It looks good, but still has a lot of typical details, that make it look like a render. But anyway: I guess what makes your reference image look better than yours, is improved lighting. Not sure how to create those "glowing" icecubes, but why don't you try lighting it from behind...
- Tue Sep 04, 2007 10:56 pm
- Forum: Blender
- Topic: Where is The North in Blender?
- Replies: 8
- Views: 12861
Guys, read between the lines! He doesn't want to know where north is, but how to change the colour of the sunlight... Indigo calculates the colour of the sunlight according to the _angle_ from the ground up and not from the angle in top view. So if you set the sunlight to straight down you have brig...
- Tue Sep 04, 2007 8:14 pm
- Forum: Indigo General Stuff
- Topic: Efficacy (lm/W)
- Replies: 5
- Views: 7807
- Tue Sep 04, 2007 7:50 pm
- Forum: Indigo General Stuff
- Topic: Multi layered SSS skin model
- Replies: 30
- Views: 30831
Yes, great. Though he looks a bit made-up to me. A little powdery, as though he'd just got out of a television studio... He probably looks so powdery (uniformly coloured) because there were no textures used and therefore the skin is indeed uniformly coloured instead of having variations fro area to...
- Tue Aug 28, 2007 2:00 am
- Forum: Works in Progress
- Topic: Looney Gears (MoI exercise)
- Replies: 80
- Views: 33597
- Tue Aug 28, 2007 1:56 am
- Forum: Bugs and Requests
- Topic: [BUG REQ] Bidir Bugs
- Replies: 23
- Views: 19823
mrCarnivore: i wasnt arguing that, just that the normals in blender could be .1 units or 12 units, as long as they pointed in the right direction it wouldn't matter to indigo. My post wasn't intended for you, but for Sebastian. To clear things up: You are right, the length of the normals does not h...