| Ceramic | 11 |
| Gemstones | 25 |
| Glass | 29 |
| Leather | 2 |
| Lights | 13 |
| Liquids | 27 |
| Metals | 40 |
| Other | 156 |
| Plastics | 14 |
| Skin | 4 |
| Special Paints | 15 |
| Stone | 15 |
| Textile | 15 |
| Vegetation | 17 |
| Wood | 23 |
A fog. Read the techniques manual to see how to use this material to make rays of light in a dust...
This is the mat I used for my pastry image. It includes two tileable textures. You may want to tw...
This is a checkerboard material using a shader - no texture involved. change tiles and colors ...
The absorption setting for this material is quite high so that it would show up nicer in the prev...
This material is meant for learning purposes. It contains only shaders (no textures). I modified...
Mix between diffuse transmitter, phong and specular. Additionaly an bump and displacement map. It...
Snow shader using ISL and some fbm noise for bump and breakup. See the notes in the source code f...
Cardboard with some imperfections and dents. You'll probably want to scale down the material dep...
monochromatic display material, uses a separate texture for the scanlines and the image. Change '...
Asphalt, blend of oren-nayar and phong, maps size 2048x2048, 6mm displacement. Note: 2mm displ...
Glowing embers for fireplaces and fires. Would also work well for the ends of cigarettes/cigars. ...
This material uses an emission map for the TV image over top of a dark reflective phong material ...
Rough painted material for houses walls and urban furnitures. Full procedural material (albedo...
Based on a tilable lava texture created in Genetica Viewer, free for commercial use. The lava ...
A blend between a high-exponent phong and a specular with heavy scattering and bumps using a fbm ...
This is the ground material (the grid) from the material preview scene.