Integrated Network Rendering
- Render a single image efficiently across multiple machines - Needs only a TCP/IP network, such as a typical Local Area Network. (LAN)
Participating Media
- Sub-Surface Scattering (SSS)
- Unbiased multiple scattering - for the ultimate in realistic SSS.
- Wavelength dependent scattering and absorption coefficients.
- Henyey-Greenstein, Uniform, Rayleigh phase functions.
- Atmospheric scattering model including Mie and Rayleigh scattering.
Full Spectral Rendering
- All light transport calculations use spectral colour instead of RGB colour.
- Rendering parameters, such as material colours, accept arbitrary spectra instead of RGB triplets.
Support for Complex Geometry
- Support for large meshes. (Tested with 28 million triangle model)
- Instancing support - A mesh can be repeated in a scene thousands of times with only minor additional memory usage.
Physical Camera Model
- Realistic aperture for accurate depth-of-field simulation.
- Focal distance - automatic or manual.
- Shift lens.
- Can set sensor width and exposure time.
Advanced Tone Mapping
- Multiple methods for tone mapping a HDR image to a LDR image.
- Reinhard tone mapping for fully automatic tone mapping.
- Camera tone mapping for accurate simulation of real camera films.
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High Performance
- Written in SSE-optimised C++ for optimum performance.
- Multi-threaded to take full advantage of multi-core CPUs.
- Efficiently parallelises over all your computer's cores, and over any other render nodes in the network.
Multiple output image formats
- Including High Dynamic-Range (HDR) Formats
- 32 bit per component EXR output. (HDR)
- 32 bit per component Indigo Image (.igi) output. (HDR)
- PNG, JPEG, TIFF output. (LDR)
Physically-based Sky and Sunlight Model
- Efficient spectral sky and sunlight model.
- Realistic time of day effects - sunrise, sunset etc...
Realistic Physically-based Materials
- Accurate dielectric reflection and transmission, including dispersion, total internal reflection, etc...
- Accurate reflection from rough and smooth metal surfaces, using measured material data.
- Lambertian material.
- Lambertian material with rough or smooth dielectric coating.
- Oren-Nayar material for rough, backscattering materials such as clay.
- Diffuse transmitter material for fast SSS approximation for thin objects.
- Blend material for creating arbitrarily-complicated material trees.
- Rough transparent dielectric material for simulating frosted glass etc...
Online Material Database
- Browse, download and share Indigo materials with other Indigo users.
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Shader System
- All material parameters can be controlled by a shader program written in Indigo Shader Language. (ISL)
- Just-in-time (JIT) compiled shaders for maximum performance.
Motion Blur
- Camera and object motion blur.
- Completely accurate, unbiased motion blur.
- Non-linear paths even during a single frame.
Graphical User Interface (GUI)
- Simple and intuitive, yet powerful GUI.
- Pause, resume or save render progress.
- Control network rendering.
- Pack or unpack a scene or material.
- Simple licensing dialogue for licensing the free version, in order to unlock the full version
HDR Environment-Map Lighting
- Load an EXR map for simple and realistic scene lighting.
Camera Aperture Diffraction (Glare)
- Realistic camera aperture diffraction (glare) based on accurate optics simulation.
- Works with arbitrary camera apertures and obstacle maps.
Cross Platform
- Windows 2000, XP, Vista, Windows 7 support. (32 and 64 bit)
- Mac OS X support. (32 and 64 bit)
- Linux support. (32 and 64 bit)
Supported 3D Applications
- Google SketchUp
- Autodesk 3ds Max
- Cinema 4D
- Maya
- Blender
- Revit
- XSI
- Documented XML format for integrating with other packages
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