| Ceramic | 11 |
| Gemstones | 25 |
| Glass | 32 |
| Leather | 4 |
| Lights | 13 |
| Liquids | 29 |
| Metals | 47 |
| Other | 51 |
| Plastics | 17 |
| Skin | 4 |
| Special Paints | 19 |
| Stone | 22 |
| Textile | 18 |
| Vegetation | 18 |
| Wood | 27 |
A stucco ISL shader that operates in the bump channel. Uses uv coordinates. Adjust the "Frequency...
A letchee-like displaced material. Old work that I upload for archive, I'm not fully happy with ...
This is the ground material (the grid) from the material preview scene.
Based on a tilable lava texture created in Genetica Viewer, free for commercial use. The lava ...
Rough painted material for houses walls and urban furnitures. Full procedural material (albedo...
Snow shader using ISL and some fbm noise for bump and breakup. See the notes in the source code f...
Cardboard with some imperfections and dents. You'll probably want to scale down the material dep...
Glowing embers for fireplaces and fires. Would also work well for the ends of cigarettes/cigars. ...
monochromatic display material, uses a separate texture for the scanlines and the image. Change '...
This material is meant for learning purposes. It contains only shaders (no textures). I modified...
Asphalt, blend of oren-nayar and phong, maps size 2048x2048, 6mm displacement. Note: 2mm displ...
This material uses an emission map for the TV image over top of a dark reflective phong material ...
A fog. Read the techniques manual to see how to use this material to make rays of light in a dust...
The absorption setting for this material is quite high so that it would show up nicer in the prev...
Mix between diffuse transmitter, phong and specular. Additionaly an bump and displacement map. It...
This is the mat I used for my pastry image. It includes two tileable textures. You may want to tw...
This is a checkerboard material using a shader - no texture involved. change tiles and colors ...
A blend between a high-exponent phong and a specular with heavy scattering and bumps using a fbm ...