Rough painted material for houses walls and urban furnitures.
Full procedural material (albedo, exponent, bump, displacement). The scale() value defines the projected side length of the unit UV square.
Damn, I love this
ISL french connection rocks :)
Sure that there is the right link? When i render this material, the preview I get looks like the Fog-material-preview. ?
@ppHaus: the link is correct, please report the issue to the forums if it was to persist.
@Ono, Galinette: much honored !
In fact it's a sand paint if that makes sense.