An introduction to Indigo RendererIndigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Learning more about Indigo
Supports GPU Acceleration
Indigo has industry-wide support for GPU acceleration via CUDA and OpenCL.
3 Dec 2014
Glare Technologies is excited to announce the release of Indigo 3.8 Stable! You can read about it here: http://www.indigorenderer.com/indigo3.8 We'll be running a 16% off sale until the 31st of December, during... Read more...
1 Aug 2014
One of the worst-kept secrets in the Indigo community is the forthcoming pure GPU rendering support, and today we'd like to show you some exciting first results! Indigo's pure GPU rendering is based on OpenCL, a vendo... Read more...
4 Jul 2014
Indigo user Arthur Staschyk (aka Zom-B), has posted two finished animation projects using Indigo. In his own words: Victoria Camera Animation "I'll start with a short 3D camera animation I did for a fashion show di... Read more...
28 May 2014
This material uses the world-space normal and the curvature of the surface to simulate a sloppy paint job. The world-space normal is used to simulate paint only sticking to the top and bottom facing surfaces. The... Read more...
26 Mar 2014
The Indigo 3.6 competition concluded with some amazing entries, and a lifetime licence for first prize winner Oscar J! Congratulations again to Oscar and the other prizewinners. Indigo 3.6's features were to be highli... Read more...
"Since Indigo is a unbiased renderer without many abstract settings and options to tweak for hours like other render engines, you end up quickly with great results!
I prefer to work for 1h setting up an Indigo scene and render for 5h, than setting up a scene for 5h and render only in 1h! "
- Arthur Staschyk. Read Article...
"...it is worth mentioning the speed of solving problems - just ask a question on the forum and in a moment a post for the answer appears, often from the artists themselves which is a really big plus."
- Piotr Lusnia. Read article...