An introduction to Indigo RendererIndigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Learning more about Indigo
Supports GPU Acceleration
Indigo has industry-wide support for GPU acceleration via CUDA and OpenCL.
30 Apr 2015
This is a technical blog post, probably only of interest if you are a programmer! I have spent the last week or so fixing bugs in Winter (our programming language, originally ISL) found by our new fuzz testing code.... Read more...
9 Mar 2015
Indigo user Nikolaj Knudsen has shared some fantastic images of contruction projects visualised with Indigo side by side with photographs of the final result! Be sure to check them out on the Forum: http://www.indigorend... Read more...
12 Jan 2015
We have released an updated verison of Indigo 3.8 stable that fixes a couple of issues: * Fixed bump mapping not working if 'smooth' was enabled for textures. * Fixed occasional "Read failed" error when reading mesh ... Read more...
23 Dec 2014
We're pleased to announce that we have released an updated version of Indigo for Revit that adds support for Revit 2015. It has added support for fast architectural glass and comes bundled with the latest Indigo Rende... Read more...
3 Dec 2014
Glare Technologies is excited to announce the release of Indigo 3.8 Stable! You can read about it here: http://www.indigorenderer.com/indigo3.8 We'll be running a 16% off sale until the 31st of December, during... Read more...
"Since Indigo is a unbiased renderer without many abstract settings and options to tweak for hours like other render engines, you end up quickly with great results!
I prefer to work for 1h setting up an Indigo scene and render for 5h, than setting up a scene for 5h and render only in 1h! "
- Arthur Staschyk. Read Article...
"...it is worth mentioning the speed of solving problems - just ask a question on the forum and in a moment a post for the answer appears, often from the artists themselves which is a really big plus."
- Piotr Lusnia. Read article...