An introduction to Indigo RendererIndigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Learning more about Indigo
Supports GPU Acceleration
Indigo has industry-wide support for GPU acceleration via CUDA and OpenCL.
6 Feb 2014
We are pleased to release the first Indigo beta in the 3.8 series. This will be a free upgrade for all Indigo 3.x customers. We have a ton of changes in this beta release. The big ones however are the large speed ... Read more...
31 Jan 2014
A little while ago (1st december last year) I wrote that I had achieved a 20% speedup of bidir (bidirectional path tracing) on a reference test scene, measured relative to our last stable release, 3.6. Since then I'v... Read more...
29 Jan 2014
Following on from the last blog post about Atmospheric and volume rendering improvements in Indigo, here's a render using procedural clouds and Indigo's atmospheric simulation. This scene (or an improved version) w... Read more...
5 Jan 2014
Recently the Indigo users Yonosoy and CTZn have been pushing the limits of Indigo in terms of procedural terrains and clouds, all rendered with Indigo's powerful and accurate atmospheric simulation. (See the forum... Read more...
11 Dec 2013
With the 3.6 stable release out the door, it's time to show some of the new stuff we have been working on for the next version of Indigo! Indigo 3.8 will bring some important optimisations for arch-viz users, part... Read more...
"Since Indigo is a unbiased renderer without many abstract settings and options to tweak for hours like other render engines, you end up quickly with great results!
I prefer to work for 1h setting up an Indigo scene and render for 5h, than setting up a scene for 5h and render only in 1h! "
- Arthur Staschyk. Read Article...
"...it is worth mentioning the speed of solving problems - just ask a question on the forum and in a moment a post for the answer appears, often from the artists themselves which is a really big plus."
- Piotr Lusnia. Read article...