Texture maps are a standard way of adding fine surface detail without adding more geometry. Indigo supports texture maps in many file formats, which are listed here.
An example Phong material with a wood texture applied.
Supported texture formats:
||Greyscale, RGB and CMYK are supported.
||Greyscale, greyscale with alpha, RGB and RGBA are supported. 8 bits per channel and 16 bits per channel supported.
||Greyscale (8 bits per pixel) and RGB (24 bits per pixel) are supported.
||Greyscale (8 bits per pixel) and RGB (24 bits per pixel) are supported. Compressed BMP files are not supported.
||16 bits per channel and 32 bits per channel are supported.
||Greyscale, RGB, RGBA are supported. 8 bits per channel and 16 bits per channel supported.
||Support added in Indigo 3.6.8. Gif animation is not supported.
||Support added in Indigo 3.6.9.
|UV set index
||Index of the set of uv coordinates used for texture maps. Usually generated by your 3D modelling package.
||Path to the texture map on disk. The path must either be absolute, or relative to the scene's working directory.
||Used for converting non-linear RGB values (e.g. sRGB) to linear intensity values. A typical value is 2.2, corresponding to the sRGB standard.