Since there is no tutorial available except the API Reference, I ask to some good fellow to try to help me to develop the shader that created this Picture "Shader.jpg". (of course not created with Indigo)
It uses one texture (Texture_Decal.png) to blend two different textures (Texture_01.png and Texture_02.png). The result is used for the Diffuse Albedo.
Note: I don't want to blend two different materials with a texture, I want to create a new triplet (RGB) to use it as albedo, bump, displace... with a shader.
I know that I can blend two materials but I want to learn ISL
Thank you.
Delle