ferns

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fenerolina
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ferns

Post by fenerolina » Mon Feb 08, 2010 9:04 am

Hi everyone!

I've just uploaded a fern leaf material. So now you can make, with a bit of organisation, beautifull green pictures like these:
Hope you like..
Attachments
ferns.png
ferns.png (491.42 KiB) Viewed 6964 times
fern2.png
fern2.png (307.99 KiB) Viewed 6972 times

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galinette
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Re: ferns

Post by galinette » Mon Feb 08, 2010 9:40 am

These are renders???

Etienne
Eclat-Digital Research
http://www.eclat-digital.com

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fenerolina
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Re: ferns

Post by fenerolina » Mon Feb 08, 2010 9:53 am

Yes they are! I knew you'd like it.
Notice the second one is a bit noisy and has some fireflys. Sorry for the noob question but how can I upload a bigger image for you to click on it and watch it full size.

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zeitmeister
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Re: ferns

Post by zeitmeister » Tue Feb 09, 2010 6:58 am

This is stunning, fenerolina!
Cheers, David



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Polinalkrimizei
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Re: ferns

Post by Polinalkrimizei » Tue Feb 09, 2010 8:43 am

Yes it is, thanks for sharing!
Your preview-pictures look photo-real, I wish I could see those in the matDb. Benn?

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OnoSendai
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Re: ferns

Post by OnoSendai » Tue Feb 09, 2010 10:19 am

Very nice material.
My only suggestion would be to add <step_blend>true</step_blend> to your blend materials. This will get rid of the fireflies.

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zeitmeister
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Re: ferns

Post by zeitmeister » Tue Feb 09, 2010 11:05 pm

... but "step blend" kills gradients in blend maps, doesn't it?
Well, if provided.
Cheers, David



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Soup
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Re: ferns

Post by Soup » Wed Feb 10, 2010 10:13 am

It will kill gradients, but that shouldn't matter on a material like this - so long as the blend map is high enough res

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OnoSendai
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Re: ferns

Post by OnoSendai » Wed Feb 10, 2010 10:19 am

zeitmeister wrote:... but "step blend" kills gradients in blend maps, doesn't it?
Well, if provided.
Correct, it makes the material either completely transparent or completely opaque, depending on the value of the blend map. Which can be good, because it gets rid of fireflies due to partial transparency :)

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CTZn
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Re: ferns

Post by CTZn » Thu Feb 11, 2010 6:29 am

Also step_blend has the advantage to borrow (filter) pixels at the B/W interface, wich is a nice and sometimes usefull (ie: fonts) effect.

Bravo fenerolina !
obsolete asset

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zeitmeister
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Re: ferns

Post by zeitmeister » Fri Feb 12, 2010 12:55 am

Thanks for the info!
Cheers, David



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fenerolina
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Re: ferns

Post by fenerolina » Sat Feb 13, 2010 12:00 am

I'm very glad you like it! :D
I'm afraid I don't understand when Ono says "add <step_blend>true</step_blend> to your blend materials" I know I have a lot of lacks in texturing, but could somebody explain it for me in more details?
Thank you.

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PureSpider
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Re: ferns

Post by PureSpider » Sat Feb 13, 2010 12:27 am

Step blend is: "Everything below 50% white in the texture becomes 0% white (black) while everything above 50% white becomes 100% white"
That way gradients are killed but the rendering is more "efficent".

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fenerolina
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Re: ferns

Post by fenerolina » Sat Feb 13, 2010 12:40 am

Thank you Purespider!
:oops: but my noobish question is where do I have to input this value in the texture?

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galinette
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Re: ferns

Post by galinette » Sat Feb 13, 2010 12:37 pm

In that case, I think fenerolina wanted to achieve a semi-transluescent material, by blending a diffuser and a diffuse transmitter. I do not think you can do the same with step blend

Etienne
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