Simple Renderings Thread

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bmscmoreira
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Roof tiles material

Post by bmscmoreira » Sat Sep 26, 2009 10:24 am

Now I'm beginning to like it :D
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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Sat Sep 26, 2009 10:37 am

Looks... shiny?

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bmscmoreira
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Re: Simple Renderings Thread

Post by bmscmoreira » Sat Sep 26, 2009 12:04 pm

Yeah...too much I guess. I'll correct that :D

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Sat Sep 26, 2009 1:00 pm

It's a matte/oren-nayar material, correct?

neo0.
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Re: Simple Renderings Thread

Post by neo0. » Sat Sep 26, 2009 3:56 pm

I guess I have never taken a close look at water.. Well, this wasn't too hard to fix, but I think I like it better than the old way. :)

You probabaly won't get the title if you're not from the states/canada
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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Sat Sep 26, 2009 7:56 pm

Animated light dispersion test...
http://www.youtube.com/watch?v=gYWpjrkPT5Q

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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Sat Sep 26, 2009 8:07 pm

suvakas wrote:Animated light dispersion test...
http://www.youtube.com/watch?v=gYWpjrkPT5Q
Wow Suvavkas that is really, really neat.

Any chance of sharing some more info about it was done?
Doug

Doug Armand

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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Sat Sep 26, 2009 8:21 pm

Doug Armand wrote: Any chance of sharing some more info about it was done?
Sure. Here's a screenshot from Max. Everything is reflective and prism is made of glass and animated. Light is inside that small grey tube.
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Camox
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Re: Simple Renderings Thread

Post by Camox » Sat Sep 26, 2009 9:12 pm

Cool ani, that looks really interesting! How long does the rendering until you see the colored light rays? And what setting you use for the glass and light. And what sizes scale as that ? I have also tried to build a prism, but I have not succeeded. For more information, I am grateful. :D

greetz :wink:

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Sat Sep 26, 2009 9:21 pm

neo0. wrote:..., but I think I like it better than the old way. :)
:lol: :lol: :lol: 8)

Awesome anim, suv!

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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Sat Sep 26, 2009 9:35 pm

Camox wrote:Cool ani, that looks really interesting! How long does the rendering until you see the colored light rays? And what setting you use for the glass and light. And what sizes scale as that ? I have also tried to build a prism, but I have not succeeded. For more information, I am grateful. :D

greetz :wink:
The rendering time was 4 minutes per frame on 2 quad core cpu's using Bidir MLT. Rays appeared during the first 10-20 seconds of rendering.

Settings for glass:

Code: Select all

			<ior>1.53</ior>
			<cauchy_b_coeff>0.08</cauchy_b_coeff>
			<absorption_coefficient_spectrum>
			<rgb>
				<rgb>0.0 0.0 0.0</rgb>
				<gamma>1.0</gamma>
			</rgb>
Light was 100W Blackbody.
Scale was quite randomly picked. The width of the prism is about 400mm.

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Camox
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Re: Simple Renderings Thread

Post by Camox » Sat Sep 26, 2009 9:43 pm

Thanks for the information. I will try to recreate it. Perhaps I'll succeed this time. :)

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Camox
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Re: Simple Renderings Thread

Post by Camox » Sat Sep 26, 2009 10:48 pm

Here is my result after 2 minutes. I made a really stupid mistake, cauchy_b_coeff was off.
Thanks again. :D
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bmscmoreira
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Re: Simple Renderings Thread

Post by bmscmoreira » Sat Sep 26, 2009 10:57 pm

Godzilla wrote:It's a matte/oren-nayar material, correct?
Actually it's a phong. Think ill get better results with the other? I'll try.
PS:GREAT ANIM Suvakas!

astalpiter
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Futurama Bender

Post by astalpiter » Tue Sep 29, 2009 10:40 pm

First render in Indigo. I'm using external materials in Blendigo.
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