Material with custom falloff
Re: Material with custom falloff
Seems great!
Re: Material with custom falloff
That looks awesome. Would be great on some hair 

Re: Material with custom falloff
Very nice material..
Peace,
Rich_Art.
Peace,
Rich_Art.

Cinema4D R13 Studio + VrayforC4D + UVLayout Pro + 3DCoat + MOI3D
[FONT=Book Antiqua]Neem ook gerust eens een kijkje in mijn galerij en op mijn Vimeo page
[FONT=Book Antiqua]Neem ook gerust eens een kijkje in mijn galerij en op mijn Vimeo page
Re: Material with custom falloff
The last one looks really awesome!
Can you tell us how to archived that, is some ISL code involved, or pure "GUI based" tweaking?!
Can you tell us how to archived that, is some ISL code involved, or pure "GUI based" tweaking?!
polygonmanufaktur.de
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Re: Material with custom falloff
Very velvety / dusty! I love it.OnoSendai wrote:Trying out a velvet variation of our new BRDF code.
Re: Material with custom falloff
Fantastic results Ono. Can you mimick material from my 1st post ?
I can send you same model as on image.
I can send you same model as on image.
Re: Material with custom falloff
There's definitly some ISL behind, huh, let me guess...

The curve goes towards both extremes too much, it can't be noise-free (clamped) for consistence's sake.

The curve goes towards both extremes too much, it can't be noise-free (clamped) for consistence's sake.
obsolete asset
Re: Material with custom falloff
There's no ISL code involved with this material yet.
Currently I'm just messing with the C++ code to make different types of materials.
Currently I'm just messing with the C++ code to make different types of materials.
Re: Material with custom falloff
Ah well I knew that my assertion was risky 
It would be interesting to add a vector figuring the hairs direction from the surface (default being 0 0 1).

It would be interesting to add a vector figuring the hairs direction from the surface (default being 0 0 1).
obsolete asset
Re: Material with custom falloff
Yup, that would be coolCTZn wrote:It would be interesting to add a vector figuring the hairs direction from the surface (default being 0 0 1).

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